aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-09-22 00:16:05 +0100
committerJustin Clark-Casey (justincc)2011-09-22 00:16:05 +0100
commitd358125cac4e01194dae4b1f0bc9afc87e463f76 (patch)
tree28e06b311c9bd1621e94305aa9da6b32eef8502c /OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
parentMove code which handles NPC movement into Scene so that this can also be used... (diff)
downloadopensim-SC-d358125cac4e01194dae4b1f0bc9afc87e463f76.zip
opensim-SC-d358125cac4e01194dae4b1f0bc9afc87e463f76.tar.gz
opensim-SC-d358125cac4e01194dae4b1f0bc9afc87e463f76.tar.bz2
opensim-SC-d358125cac4e01194dae4b1f0bc9afc87e463f76.tar.xz
Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs7
1 files changed, 1 insertions, 6 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 31e79fa..edb618e 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -37,11 +37,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
37{ 37{
38 public class NPCAvatar : IClientAPI 38 public class NPCAvatar : IClientAPI
39 { 39 {
40 /// <summary>
41 /// Signal whether the avatar should land when it reaches a move target
42 /// </summary>
43 public bool LandAtTarget { get; set; }
44
45 private readonly string m_firstname; 40 private readonly string m_firstname;
46 private readonly string m_lastname; 41 private readonly string m_lastname;
47 private readonly Vector3 m_startPos; 42 private readonly Vector3 m_startPos;
@@ -333,7 +328,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
333 public event ScriptReset OnScriptReset; 328 public event ScriptReset OnScriptReset;
334 public event GetScriptRunning OnGetScriptRunning; 329 public event GetScriptRunning OnGetScriptRunning;
335 public event SetScriptRunning OnSetScriptRunning; 330 public event SetScriptRunning OnSetScriptRunning;
336 public event Action<Vector3, bool> OnAutoPilotGo; 331 public event Action<Vector3, bool, bool> OnAutoPilotGo;
337 332
338 public event TerrainUnacked OnUnackedTerrain; 333 public event TerrainUnacked OnUnackedTerrain;
339 334