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author | Melanie | 2010-10-21 13:21:46 +0100 |
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committer | Jonathan Freedman | 2010-10-22 18:27:40 -0400 |
commit | 170c5d183bdfc6c9b8029ef70deede48bf99cfeb (patch) | |
tree | b2b52ec7318d4b8cd7d414d4e178721703621d4b /OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs | |
parent | Fix the OOB error (#5102). Sorry, my bad. (diff) | |
download | opensim-SC-170c5d183bdfc6c9b8029ef70deede48bf99cfeb.zip opensim-SC-170c5d183bdfc6c9b8029ef70deede48bf99cfeb.tar.gz opensim-SC-170c5d183bdfc6c9b8029ef70deede48bf99cfeb.tar.bz2 opensim-SC-170c5d183bdfc6c9b8029ef70deede48bf99cfeb.tar.xz |
Remove a bit of dead code relating to ObjectCapacity
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs index 7e1b5ac..b84a34d 100644 --- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs +++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs | |||
@@ -83,7 +83,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
83 | 83 | ||
84 | // private int m_stipend = 1000; | 84 | // private int m_stipend = 1000; |
85 | 85 | ||
86 | // private int ObjectCapacity = 45000; | ||
87 | private int ObjectCount = 0; | 86 | private int ObjectCount = 0; |
88 | private int PriceEnergyUnit = 0; | 87 | private int PriceEnergyUnit = 0; |
89 | private int PriceGroupCreate = 0; | 88 | private int PriceGroupCreate = 0; |
@@ -135,7 +134,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
135 | 134 | ||
136 | public void AddRegion(Scene scene) | 135 | public void AddRegion(Scene scene) |
137 | { | 136 | { |
138 | // Send ObjectCapacity to Scene.. Which sends it to the SimStatsReporter. | ||
139 | if (m_enabled) | 137 | if (m_enabled) |
140 | { | 138 | { |
141 | scene.RegisterModuleInterface<IMoneyModule>(this); | 139 | scene.RegisterModuleInterface<IMoneyModule>(this); |