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author | Adam Frisby | 2009-08-16 21:20:45 +1000 |
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committer | Adam Frisby | 2009-08-16 21:20:45 +1000 |
commit | 975c49a399d2822b93496d7abea8587c9f8c7af4 (patch) | |
tree | 24521a5094bf1ef59e12a4e656671cf784ccb146 /OpenSim/Region/OptionalModules/Scripting | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-975c49a399d2822b93496d7abea8587c9f8c7af4.zip opensim-SC-975c49a399d2822b93496d7abea8587c9f8c7af4.tar.gz opensim-SC-975c49a399d2822b93496d7abea8587c9f8c7af4.tar.bz2 opensim-SC-975c49a399d2822b93496d7abea8587c9f8c7af4.tar.xz |
* [MRM] Implements permission checks on IObject implementations in SOPObject.cs. Does not implement security on IObjectInventory yet.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting')
3 files changed, 92 insertions, 9 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ISecurityCredential.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ISecurityCredential.cs index 464723e..e6878d1 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ISecurityCredential.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ISecurityCredential.cs | |||
@@ -3,5 +3,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
3 | public interface ISecurityCredential | 3 | public interface ISecurityCredential |
4 | { | 4 | { |
5 | ISocialEntity owner { get; } | 5 | ISocialEntity owner { get; } |
6 | bool CanEditObject(IObject target); | ||
7 | bool CanEditTerrain(int x, int y); | ||
6 | } | 8 | } |
7 | } \ No newline at end of file | 9 | } \ No newline at end of file |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs index fa9ef53..674c9e0 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Security; | ||
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
31 | using OpenMetaverse.Packets; | 32 | using OpenMetaverse.Packets; |
32 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
@@ -68,6 +69,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
68 | return m_rootScene.GetSceneObjectPart(m_localID); | 69 | return m_rootScene.GetSceneObjectPart(m_localID); |
69 | } | 70 | } |
70 | 71 | ||
72 | private bool CanEdit() | ||
73 | { | ||
74 | if(!m_security.CanEditObject(this)) | ||
75 | { | ||
76 | throw new SecurityException("Insufficient Permission to edit object with UUID [" + GetSOP().UUID + "]"); | ||
77 | } | ||
78 | return true; | ||
79 | } | ||
80 | |||
71 | #region OnTouch | 81 | #region OnTouch |
72 | 82 | ||
73 | private event OnTouchDelegate _OnTouch; | 83 | private event OnTouchDelegate _OnTouch; |
@@ -139,13 +149,21 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
139 | public string Name | 149 | public string Name |
140 | { | 150 | { |
141 | get { return GetSOP().Name; } | 151 | get { return GetSOP().Name; } |
142 | set { GetSOP().Name = value; } | 152 | set |
153 | { | ||
154 | if (CanEdit()) | ||
155 | GetSOP().Name = value; | ||
156 | } | ||
143 | } | 157 | } |
144 | 158 | ||
145 | public string Description | 159 | public string Description |
146 | { | 160 | { |
147 | get { return GetSOP().Description; } | 161 | get { return GetSOP().Description; } |
148 | set { GetSOP().Description = value; } | 162 | set |
163 | { | ||
164 | if (CanEdit()) | ||
165 | GetSOP().Description = value; | ||
166 | } | ||
149 | } | 167 | } |
150 | 168 | ||
151 | public IObject[] Children | 169 | public IObject[] Children |
@@ -169,7 +187,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
169 | 187 | ||
170 | public IObject Root | 188 | public IObject Root |
171 | { | 189 | { |
172 | get { return new SOPObject(m_rootScene, GetSOP().ParentGroup.RootPart.LocalId); } | 190 | get { return new SOPObject(m_rootScene, GetSOP().ParentGroup.RootPart.LocalId, m_security); } |
173 | } | 191 | } |
174 | 192 | ||
175 | public IObjectMaterial[] Materials | 193 | public IObjectMaterial[] Materials |
@@ -191,7 +209,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
191 | public Vector3 Scale | 209 | public Vector3 Scale |
192 | { | 210 | { |
193 | get { return GetSOP().Scale; } | 211 | get { return GetSOP().Scale; } |
194 | set { GetSOP().Scale = value; } | 212 | set |
213 | { | ||
214 | if (CanEdit()) | ||
215 | GetSOP().Scale = value; | ||
216 | } | ||
195 | } | 217 | } |
196 | 218 | ||
197 | public Quaternion WorldRotation | 219 | public Quaternion WorldRotation |
@@ -211,15 +233,24 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
211 | get { return GetSOP().AbsolutePosition; } | 233 | get { return GetSOP().AbsolutePosition; } |
212 | set | 234 | set |
213 | { | 235 | { |
214 | SceneObjectPart pos = GetSOP(); | 236 | if (CanEdit()) |
215 | pos.UpdateOffSet(value - pos.AbsolutePosition); | 237 | { |
238 | SceneObjectPart pos = GetSOP(); | ||
239 | pos.UpdateOffSet(value - pos.AbsolutePosition); | ||
240 | } | ||
216 | } | 241 | } |
217 | } | 242 | } |
218 | 243 | ||
219 | public Vector3 OffsetPosition | 244 | public Vector3 OffsetPosition |
220 | { | 245 | { |
221 | get { return GetSOP().OffsetPosition; } | 246 | get { return GetSOP().OffsetPosition; } |
222 | set { GetSOP().OffsetPosition = value; } | 247 | set |
248 | { | ||
249 | if (CanEdit()) | ||
250 | { | ||
251 | GetSOP().OffsetPosition = value; | ||
252 | } | ||
253 | } | ||
223 | } | 254 | } |
224 | 255 | ||
225 | public Vector3 SitTarget | 256 | public Vector3 SitTarget |
@@ -319,8 +350,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
319 | 350 | ||
320 | public void Say(string msg) | 351 | public void Say(string msg) |
321 | { | 352 | { |
322 | SceneObjectPart sop = GetSOP(); | 353 | if (!CanEdit()) |
354 | return; | ||
323 | 355 | ||
356 | SceneObjectPart sop = GetSOP(); | ||
324 | m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false); | 357 | m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false); |
325 | } | 358 | } |
326 | 359 | ||
@@ -512,6 +545,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
512 | } | 545 | } |
513 | set | 546 | set |
514 | { | 547 | { |
548 | if (!CanEdit()) | ||
549 | return; | ||
550 | |||
515 | GetSOP().PhysActor.RotationalVelocity = new PhysicsVector(value.X, value.Y, value.Z); | 551 | GetSOP().PhysActor.RotationalVelocity = new PhysicsVector(value.X, value.Y, value.Z); |
516 | } | 552 | } |
517 | } | 553 | } |
@@ -525,6 +561,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
525 | } | 561 | } |
526 | set | 562 | set |
527 | { | 563 | { |
564 | if (!CanEdit()) | ||
565 | return; | ||
566 | |||
528 | GetSOP().PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | 567 | GetSOP().PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); |
529 | } | 568 | } |
530 | } | 569 | } |
@@ -538,6 +577,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
538 | } | 577 | } |
539 | set | 578 | set |
540 | { | 579 | { |
580 | if (!CanEdit()) | ||
581 | return; | ||
582 | |||
541 | GetSOP().PhysActor.Torque = new PhysicsVector(value.X, value.Y, value.Z); | 583 | GetSOP().PhysActor.Torque = new PhysicsVector(value.X, value.Y, value.Z); |
542 | } | 584 | } |
543 | } | 585 | } |
@@ -560,27 +602,44 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
560 | } | 602 | } |
561 | set | 603 | set |
562 | { | 604 | { |
605 | if (!CanEdit()) | ||
606 | return; | ||
607 | |||
563 | GetSOP().PhysActor.Force = new PhysicsVector(value.X, value.Y, value.Z); | 608 | GetSOP().PhysActor.Force = new PhysicsVector(value.X, value.Y, value.Z); |
564 | } | 609 | } |
565 | } | 610 | } |
566 | 611 | ||
567 | public bool FloatOnWater | 612 | public bool FloatOnWater |
568 | { | 613 | { |
569 | set { GetSOP().PhysActor.FloatOnWater = value; } | 614 | set |
615 | { | ||
616 | if (!CanEdit()) | ||
617 | return; | ||
618 | GetSOP().PhysActor.FloatOnWater = value; | ||
619 | } | ||
570 | } | 620 | } |
571 | 621 | ||
572 | public void AddForce(Vector3 force, bool pushforce) | 622 | public void AddForce(Vector3 force, bool pushforce) |
573 | { | 623 | { |
624 | if (!CanEdit()) | ||
625 | return; | ||
626 | |||
574 | GetSOP().PhysActor.AddForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce); | 627 | GetSOP().PhysActor.AddForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce); |
575 | } | 628 | } |
576 | 629 | ||
577 | public void AddAngularForce(Vector3 force, bool pushforce) | 630 | public void AddAngularForce(Vector3 force, bool pushforce) |
578 | { | 631 | { |
632 | if (!CanEdit()) | ||
633 | return; | ||
634 | |||
579 | GetSOP().PhysActor.AddAngularForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce); | 635 | GetSOP().PhysActor.AddAngularForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce); |
580 | } | 636 | } |
581 | 637 | ||
582 | public void SetMomentum(Vector3 momentum) | 638 | public void SetMomentum(Vector3 momentum) |
583 | { | 639 | { |
640 | if (!CanEdit()) | ||
641 | return; | ||
642 | |||
584 | GetSOP().PhysActor.SetMomentum(new PhysicsVector(momentum.X, momentum.Y, momentum.Z)); | 643 | GetSOP().PhysActor.SetMomentum(new PhysicsVector(momentum.X, momentum.Y, momentum.Z)); |
585 | } | 644 | } |
586 | 645 | ||
@@ -595,6 +654,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
595 | get { return m_sculptMap; } | 654 | get { return m_sculptMap; } |
596 | set | 655 | set |
597 | { | 656 | { |
657 | if (!CanEdit()) | ||
658 | return; | ||
659 | |||
598 | m_sculptMap = value; | 660 | m_sculptMap = value; |
599 | SetPrimitiveSculpted(SculptMap, (byte) SculptType); | 661 | SetPrimitiveSculpted(SculptMap, (byte) SculptType); |
600 | } | 662 | } |
@@ -607,6 +669,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
607 | get { return m_sculptType; } | 669 | get { return m_sculptType; } |
608 | set | 670 | set |
609 | { | 671 | { |
672 | if(!CanEdit()) | ||
673 | return; | ||
674 | |||
610 | m_sculptType = value; | 675 | m_sculptType = value; |
611 | SetPrimitiveSculpted(SculptMap, (byte) SculptType); | 676 | SetPrimitiveSculpted(SculptMap, (byte) SculptType); |
612 | } | 677 | } |
@@ -663,6 +728,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
663 | 728 | ||
664 | public void Play(UUID asset, double volume) | 729 | public void Play(UUID asset, double volume) |
665 | { | 730 | { |
731 | if (!CanEdit()) | ||
732 | return; | ||
733 | |||
666 | GetSOP().SendSound(asset.ToString(), volume, true, 0); | 734 | GetSOP().SendSound(asset.ToString(), volume, true, 0); |
667 | } | 735 | } |
668 | 736 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SecurityCredential.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SecurityCredential.cs index bd4440c..771bc8b 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SecurityCredential.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SecurityCredential.cs | |||
@@ -1,12 +1,15 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using OpenMetaverse; | ||
5 | using OpenSim.Region.Framework.Scenes; | ||
4 | 6 | ||
5 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | 7 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule |
6 | { | 8 | { |
7 | class SecurityCredential : ISecurityCredential | 9 | class SecurityCredential : ISecurityCredential |
8 | { | 10 | { |
9 | private readonly ISocialEntity m_owner; | 11 | private readonly ISocialEntity m_owner; |
12 | private readonly Scene m_scene; | ||
10 | 13 | ||
11 | public SecurityCredential(ISocialEntity m_owner) | 14 | public SecurityCredential(ISocialEntity m_owner) |
12 | { | 15 | { |
@@ -17,5 +20,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
17 | { | 20 | { |
18 | get { return m_owner; } | 21 | get { return m_owner; } |
19 | } | 22 | } |
23 | |||
24 | public bool CanEditObject(IObject target) | ||
25 | { | ||
26 | return m_scene.Permissions.CanEditObject(target.GlobalID, m_owner.GlobalID); | ||
27 | } | ||
28 | |||
29 | public bool CanEditTerrain(int x, int y) | ||
30 | { | ||
31 | return m_scene.Permissions.CanTerraformLand(m_owner.GlobalID, new Vector3(x, y, 0)); | ||
32 | } | ||
20 | } | 33 | } |
21 | } | 34 | } |