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authordiva2009-05-15 05:00:25 +0000
committerdiva2009-05-15 05:00:25 +0000
commit5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch)
tree497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/Region/OptionalModules/Scripting/Minimodule
parentsome sculpted prim geometry accuracy and meshing speed improvements (diff)
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs
index 0b937c1..963cab5 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs
@@ -57,14 +57,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
57 asset.Description = "MRM Image"; 57 asset.Description = "MRM Image";
58 asset.Local = false; 58 asset.Local = false;
59 asset.Temporary = temporary; 59 asset.Temporary = temporary;
60 m_scene.CommsManager.AssetCache.AddAsset(asset); 60 m_scene.AssetService.Store(asset);
61 61
62 return asset.FullID; 62 return asset.FullID;
63 } 63 }
64 64
65 public Bitmap LoadBitmap(UUID assetID) 65 public Bitmap LoadBitmap(UUID assetID)
66 { 66 {
67 AssetBase bmp = m_scene.CommsManager.AssetCache.GetAsset(assetID, true); 67 AssetBase bmp = m_scene.AssetService.Get(assetID.ToString());
68 ManagedImage outimg; 68 ManagedImage outimg;
69 Image img; 69 Image img;
70 OpenJPEG.DecodeToImage(bmp.Data, out outimg, out img); 70 OpenJPEG.DecodeToImage(bmp.Data, out outimg, out img);