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author | Adam Frisby | 2009-04-01 09:31:40 +0000 |
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committer | Adam Frisby | 2009-04-01 09:31:40 +0000 |
commit | 5cd70a8c0e3786712fa7dc3be8c947829be060c7 (patch) | |
tree | 3bd74ef71efbce10631126477b51518c40e0d4ee /OpenSim/Region/OptionalModules/Scripting/Minimodule | |
parent | * Adds World.Avatars[] to MRM Scripting. Contains an enumerable array contain... (diff) | |
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* MRM Adjustments
* Changes World.Objects from Array IObject[] to IObjectAccessor.
* Syntactically identical in most behaviour, however the indexer is now ranges not from 0..Count, but any valid internal LocalID. Additional indexers have been added for UUID.
* Example: for(int i=0;i<World.Objects.Count;i++) will not work any more, however foreach(World.Objects) will remain functional.
* This prevents us needing to create a list for each access to World.Objects which should [in theory] present a dramatic speed improvement to MRM scripts frequently accessing World.Objects.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule')
4 files changed, 150 insertions, 15 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObjectAccessor.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObjectAccessor.cs new file mode 100644 index 0000000..feddf67 --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObjectAccessor.cs | |||
@@ -0,0 +1,12 @@ | |||
1 | using System.Collections.Generic; | ||
2 | using OpenMetaverse; | ||
3 | |||
4 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | ||
5 | { | ||
6 | public interface IObjectAccessor : ICollection<IObject> | ||
7 | { | ||
8 | IObject this[int index] { get; } | ||
9 | IObject this[uint index] { get; } | ||
10 | IObject this[UUID index] { get; } | ||
11 | } | ||
12 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs index bfa6b65..1b1ce92 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs | |||
@@ -33,7 +33,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
33 | { | 33 | { |
34 | public interface IWorld | 34 | public interface IWorld |
35 | { | 35 | { |
36 | IObject[] Objects { get; } | 36 | IObjectAccessor Objects { get; } |
37 | IAvatar[] Avatars { get; } | 37 | IAvatar[] Avatars { get; } |
38 | IHeightmap Terrain { get; } | 38 | IHeightmap Terrain { get; } |
39 | } | 39 | } |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs new file mode 100644 index 0000000..ad7182e --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs | |||
@@ -0,0 +1,132 @@ | |||
1 | using System; | ||
2 | using System.Collections; | ||
3 | using System.Collections.Generic; | ||
4 | using OpenMetaverse; | ||
5 | using OpenSim.Region.Framework.Scenes; | ||
6 | using IEnumerable=System.Collections.IEnumerable; | ||
7 | |||
8 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | ||
9 | { | ||
10 | |||
11 | internal class IObjEnum : IEnumerator<IObject> | ||
12 | { | ||
13 | private readonly Scene m_scene; | ||
14 | private readonly IEnumerator<EntityBase> m_sogEnum; | ||
15 | |||
16 | public IObjEnum(Scene scene) | ||
17 | { | ||
18 | m_scene = scene; | ||
19 | m_sogEnum = m_scene.Entities.GetAllByType<SceneObjectGroup>().GetEnumerator(); | ||
20 | } | ||
21 | |||
22 | public void Dispose() | ||
23 | { | ||
24 | m_sogEnum.Dispose(); | ||
25 | } | ||
26 | |||
27 | public bool MoveNext() | ||
28 | { | ||
29 | return m_sogEnum.MoveNext(); | ||
30 | } | ||
31 | |||
32 | public void Reset() | ||
33 | { | ||
34 | m_sogEnum.Reset(); | ||
35 | } | ||
36 | |||
37 | public IObject Current | ||
38 | { | ||
39 | get | ||
40 | { | ||
41 | return new SOPObject(m_scene, m_sogEnum.Current.LocalId); | ||
42 | } | ||
43 | } | ||
44 | |||
45 | object IEnumerator.Current | ||
46 | { | ||
47 | get { return Current; } | ||
48 | } | ||
49 | } | ||
50 | |||
51 | public class ObjectAccessor : IObjectAccessor | ||
52 | { | ||
53 | private readonly Scene m_scene; | ||
54 | |||
55 | public ObjectAccessor(Scene scene) | ||
56 | { | ||
57 | m_scene = scene; | ||
58 | } | ||
59 | |||
60 | public IObject this[int index] | ||
61 | { | ||
62 | get | ||
63 | { | ||
64 | return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId); | ||
65 | } | ||
66 | } | ||
67 | |||
68 | public IObject this[uint index] | ||
69 | { | ||
70 | get | ||
71 | { | ||
72 | return new SOPObject(m_scene, m_scene.Entities[index].LocalId); | ||
73 | } | ||
74 | } | ||
75 | |||
76 | public IObject this[UUID index] | ||
77 | { | ||
78 | get | ||
79 | { | ||
80 | return new SOPObject(m_scene, m_scene.Entities[index].LocalId); | ||
81 | } | ||
82 | } | ||
83 | |||
84 | public IEnumerator<IObject> GetEnumerator() | ||
85 | { | ||
86 | return new IObjEnum(m_scene); | ||
87 | } | ||
88 | |||
89 | IEnumerator IEnumerable.GetEnumerator() | ||
90 | { | ||
91 | return GetEnumerator(); | ||
92 | } | ||
93 | |||
94 | public void Add(IObject item) | ||
95 | { | ||
96 | throw new NotSupportedException("Collection is read-only. This is an API TODO FIX, creation of objects is presently impossible."); | ||
97 | } | ||
98 | |||
99 | public void Clear() | ||
100 | { | ||
101 | throw new NotSupportedException("Collection is read-only. TODO FIX."); | ||
102 | } | ||
103 | |||
104 | public bool Contains(IObject item) | ||
105 | { | ||
106 | return m_scene.Entities.ContainsKey(item.LocalID); | ||
107 | } | ||
108 | |||
109 | public void CopyTo(IObject[] array, int arrayIndex) | ||
110 | { | ||
111 | for (int i = arrayIndex; i < Count + arrayIndex; i++) | ||
112 | { | ||
113 | array[i] = this[i - arrayIndex]; | ||
114 | } | ||
115 | } | ||
116 | |||
117 | public bool Remove(IObject item) | ||
118 | { | ||
119 | throw new NotSupportedException("Collection is read-only. TODO FIX."); | ||
120 | } | ||
121 | |||
122 | public int Count | ||
123 | { | ||
124 | get { return m_scene.Entities.Count; } | ||
125 | } | ||
126 | |||
127 | public bool IsReadOnly | ||
128 | { | ||
129 | get { return true; } | ||
130 | } | ||
131 | } | ||
132 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs index 4ba6778..987868a 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | |||
@@ -35,27 +35,18 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
35 | private readonly Scene m_internalScene; | 35 | private readonly Scene m_internalScene; |
36 | private readonly Heightmap m_heights; | 36 | private readonly Heightmap m_heights; |
37 | 37 | ||
38 | private ObjectAccessor m_objs; | ||
39 | |||
38 | public World(Scene internalScene) | 40 | public World(Scene internalScene) |
39 | { | 41 | { |
40 | m_internalScene = internalScene; | 42 | m_internalScene = internalScene; |
41 | m_heights = new Heightmap(m_internalScene); | 43 | m_heights = new Heightmap(m_internalScene); |
44 | m_objs = new ObjectAccessor(m_internalScene); | ||
42 | } | 45 | } |
43 | 46 | ||
44 | public IObject[] Objects | 47 | public IObjectAccessor Objects |
45 | { | 48 | { |
46 | get | 49 | get { return m_objs; } |
47 | { | ||
48 | List<EntityBase> ents = m_internalScene.Entities.GetAllByType<SceneObjectGroup>(); | ||
49 | IObject[] rets = new IObject[ents.Count]; | ||
50 | |||
51 | for (int i = 0; i < ents.Count; i++) | ||
52 | { | ||
53 | EntityBase ent = ents[i]; | ||
54 | rets[i] = new SOPObject(m_internalScene, ent.LocalId); | ||
55 | } | ||
56 | |||
57 | return rets; | ||
58 | } | ||
59 | } | 50 | } |
60 | 51 | ||
61 | public IAvatar[] Avatars | 52 | public IAvatar[] Avatars |