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author | Adam Frisby | 2009-04-01 11:03:42 +0000 |
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committer | Adam Frisby | 2009-04-01 11:03:42 +0000 |
commit | 1a25969096834e104d1ea69a26cab9c5b0a061eb (patch) | |
tree | 6cf11568dd739f7c6455cdf4e042232d59f132a6 /OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | |
parent | * MRM Adjustments (diff) | |
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* MRM Adjustments
* Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.)
* Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical.
* Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs index 987868a..c798cc8 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
35 | private readonly Scene m_internalScene; | 35 | private readonly Scene m_internalScene; |
36 | private readonly Heightmap m_heights; | 36 | private readonly Heightmap m_heights; |
37 | 37 | ||
38 | private ObjectAccessor m_objs; | 38 | private readonly ObjectAccessor m_objs; |
39 | 39 | ||
40 | public World(Scene internalScene) | 40 | public World(Scene internalScene) |
41 | { | 41 | { |