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author | UbitUmarov | 2018-04-10 21:45:11 +0100 |
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committer | UbitUmarov | 2018-04-10 21:45:11 +0100 |
commit | ca7bd13deed5de68f1d10994af149b4982df154c (patch) | |
tree | 3e361854204b573ad5566b008da89ae184fbfee4 /OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | |
parent | YEngine: apply a few fixes by Mike Rieker (diff) | |
download | opensim-SC-ca7bd13deed5de68f1d10994af149b4982df154c.zip opensim-SC-ca7bd13deed5de68f1d10994af149b4982df154c.tar.gz opensim-SC-ca7bd13deed5de68f1d10994af149b4982df154c.tar.bz2 opensim-SC-ca7bd13deed5de68f1d10994af149b4982df154c.tar.xz |
sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs index 36f70d0..eff70ef 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | |||
@@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
231 | if (soundModule != null) | 231 | if (soundModule != null) |
232 | { | 232 | { |
233 | soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position, | 233 | soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position, |
234 | m_internalScene.RegionInfo.RegionHandle, 0); | 234 | m_internalScene.RegionInfo.RegionHandle); |
235 | } | 235 | } |
236 | } | 236 | } |
237 | 237 | ||
@@ -241,7 +241,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
241 | if (soundModule != null) | 241 | if (soundModule != null) |
242 | { | 242 | { |
243 | soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position, | 243 | soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position, |
244 | m_internalScene.RegionInfo.RegionHandle, 0); | 244 | m_internalScene.RegionInfo.RegionHandle); |
245 | } | 245 | } |
246 | } | 246 | } |
247 | 247 | ||