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authorUbitUmarov2018-04-10 21:45:11 +0100
committerUbitUmarov2018-04-10 21:45:11 +0100
commitca7bd13deed5de68f1d10994af149b4982df154c (patch)
tree3e361854204b573ad5566b008da89ae184fbfee4 /OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
parentYEngine: apply a few fixes by Mike Rieker (diff)
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sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
index 36f70d0..eff70ef 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
@@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
231 if (soundModule != null) 231 if (soundModule != null)
232 { 232 {
233 soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position, 233 soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
234 m_internalScene.RegionInfo.RegionHandle, 0); 234 m_internalScene.RegionInfo.RegionHandle);
235 } 235 }
236 } 236 }
237 237
@@ -241,7 +241,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
241 if (soundModule != null) 241 if (soundModule != null)
242 { 242 {
243 soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position, 243 soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
244 m_internalScene.RegionInfo.RegionHandle, 0); 244 m_internalScene.RegionInfo.RegionHandle);
245 } 245 }
246 } 246 }
247 247