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authorAdam Frisby2009-04-09 14:19:49 +0000
committerAdam Frisby2009-04-09 14:19:49 +0000
commitc77e7fce9ebbdb0a7a5baee316fcf940bf641416 (patch)
tree5930b5f6c76983c1fe4ea44285ad6f163570b953 /OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
parent* Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e); (diff)
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* Implements IGraphics interface for MRM Scripting.
* This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
index 2280022..f2b3e81 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
@@ -26,10 +26,7 @@
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection;
30using log4net;
31using OpenSim.Framework; 29using OpenSim.Framework;
32using OpenSim.Framework.Client;
33using OpenSim.Region.Framework.Interfaces; 30using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 31using OpenSim.Region.Framework.Scenes;
35 32
@@ -159,7 +156,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
159 // Skip if other 156 // Skip if other
160 } 157 }
161 158
162 void EventManager_OnChatFromClient(object sender, OpenSim.Framework.OSChatMessage chat) 159 void EventManager_OnChatFromClient(object sender, OSChatMessage chat)
163 { 160 {
164 if (_OnChat != null) 161 if (_OnChat != null)
165 { 162 {