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author | UbitUmarov | 2019-01-31 12:14:29 +0000 |
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committer | UbitUmarov | 2019-01-31 12:14:29 +0000 |
commit | 76b777b1fb385cba345b0f6d5454689fb68ce428 (patch) | |
tree | c5f898c2d7aaa8b17781550abeff4d203cdc108d /OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs | |
parent | cosmetics (diff) | |
download | opensim-SC-76b777b1fb385cba345b0f6d5454689fb68ce428.zip opensim-SC-76b777b1fb385cba345b0f6d5454689fb68ce428.tar.gz opensim-SC-76b777b1fb385cba345b0f6d5454689fb68ce428.tar.bz2 opensim-SC-76b777b1fb385cba345b0f6d5454689fb68ce428.tar.xz |
remove MRM module (minimodule). Its outdated and we have no maintainers. Thanks to all that worked on it. You should either use scripts or a full region module. Or revert this commit and update its code ;)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs | 215 |
1 files changed, 0 insertions, 215 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs deleted file mode 100644 index 8c3158c..0000000 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs +++ /dev/null | |||
@@ -1,215 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | |||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Framework.Scenes; | ||
34 | using OpenMetaverse; | ||
35 | |||
36 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object | ||
37 | { | ||
38 | public class SOPObjectInventory : IObjectInventory | ||
39 | { | ||
40 | TaskInventoryDictionary m_privateInventory; /// OpenSim's task inventory | ||
41 | Dictionary<UUID, IInventoryItem> m_publicInventory; /// MRM's inventory | ||
42 | Scene m_rootScene; | ||
43 | |||
44 | public SOPObjectInventory(Scene rootScene, TaskInventoryDictionary taskInventory) | ||
45 | { | ||
46 | m_rootScene = rootScene; | ||
47 | m_privateInventory = taskInventory; | ||
48 | m_publicInventory = new Dictionary<UUID, IInventoryItem>(); | ||
49 | } | ||
50 | |||
51 | /// <summary> | ||
52 | /// Fully populate the public dictionary with the contents of the private dictionary | ||
53 | /// </summary> | ||
54 | /// <description> | ||
55 | /// This will only convert those items which hasn't already been converted. ensuring that | ||
56 | /// no items are converted twice, and that any references already in use are maintained. | ||
57 | /// </description> | ||
58 | private void SynchronizeDictionaries() | ||
59 | { | ||
60 | foreach (TaskInventoryItem privateItem in m_privateInventory.Values) | ||
61 | if (!m_publicInventory.ContainsKey(privateItem.ItemID)) | ||
62 | m_publicInventory.Add(privateItem.ItemID, new InventoryItem(m_rootScene, privateItem)); | ||
63 | } | ||
64 | |||
65 | #region IDictionary<UUID, IInventoryItem> implementation | ||
66 | public void Add (UUID key, IInventoryItem value) | ||
67 | { | ||
68 | m_publicInventory.Add(key, value); | ||
69 | m_privateInventory.Add(key, InventoryItem.FromInterface(value).ToTaskInventoryItem()); | ||
70 | } | ||
71 | |||
72 | public bool ContainsKey (UUID key) | ||
73 | { | ||
74 | return m_privateInventory.ContainsKey(key); | ||
75 | } | ||
76 | |||
77 | public bool Remove (UUID key) | ||
78 | { | ||
79 | m_publicInventory.Remove(key); | ||
80 | return m_privateInventory.Remove(key); | ||
81 | } | ||
82 | |||
83 | public bool TryGetValue (UUID key, out IInventoryItem value) | ||
84 | { | ||
85 | value = null; | ||
86 | |||
87 | bool result = false; | ||
88 | if (!m_publicInventory.TryGetValue(key, out value)) | ||
89 | { | ||
90 | // wasn't found in the public inventory | ||
91 | TaskInventoryItem privateItem; | ||
92 | |||
93 | result = m_privateInventory.TryGetValue(key, out privateItem); | ||
94 | if (result) | ||
95 | { | ||
96 | value = new InventoryItem(m_rootScene, privateItem); | ||
97 | m_publicInventory.Add(key, value); // add item, so we don't convert again | ||
98 | } | ||
99 | } else | ||
100 | return true; | ||
101 | |||
102 | return result; | ||
103 | } | ||
104 | |||
105 | public ICollection<UUID> Keys { | ||
106 | get { | ||
107 | return m_privateInventory.Keys; | ||
108 | } | ||
109 | } | ||
110 | |||
111 | public ICollection<IInventoryItem> Values { | ||
112 | get { | ||
113 | SynchronizeDictionaries(); | ||
114 | return m_publicInventory.Values; | ||
115 | } | ||
116 | } | ||
117 | #endregion | ||
118 | |||
119 | #region IEnumerable<KeyValuePair<UUID, IInventoryItem>> implementation | ||
120 | public IEnumerator<KeyValuePair<UUID, IInventoryItem>> GetEnumerator () | ||
121 | { | ||
122 | SynchronizeDictionaries(); | ||
123 | return m_publicInventory.GetEnumerator(); | ||
124 | } | ||
125 | |||
126 | #endregion | ||
127 | |||
128 | #region IEnumerable implementation | ||
129 | IEnumerator IEnumerable.GetEnumerator () | ||
130 | { | ||
131 | SynchronizeDictionaries(); | ||
132 | return m_publicInventory.GetEnumerator(); | ||
133 | } | ||
134 | |||
135 | #endregion | ||
136 | |||
137 | #region ICollection<KeyValuePair<UUID, IInventoryItem>> implementation | ||
138 | public void Add (KeyValuePair<UUID, IInventoryItem> item) | ||
139 | { | ||
140 | Add(item.Key, item.Value); | ||
141 | } | ||
142 | |||
143 | public void Clear () | ||
144 | { | ||
145 | m_publicInventory.Clear(); | ||
146 | m_privateInventory.Clear(); | ||
147 | } | ||
148 | |||
149 | public bool Contains (KeyValuePair<UUID, IInventoryItem> item) | ||
150 | { | ||
151 | return m_privateInventory.ContainsKey(item.Key); | ||
152 | } | ||
153 | |||
154 | public void CopyTo (KeyValuePair<UUID, IInventoryItem>[] array, int arrayIndex) | ||
155 | { | ||
156 | throw new NotImplementedException(); | ||
157 | } | ||
158 | |||
159 | public bool Remove (KeyValuePair<UUID, IInventoryItem> item) | ||
160 | { | ||
161 | return Remove(item.Key); | ||
162 | } | ||
163 | |||
164 | public int Count { | ||
165 | get { | ||
166 | return m_privateInventory.Count; | ||
167 | } | ||
168 | } | ||
169 | |||
170 | public bool IsReadOnly { | ||
171 | get { | ||
172 | return false; | ||
173 | } | ||
174 | } | ||
175 | #endregion | ||
176 | |||
177 | #region Explicit implementations | ||
178 | IInventoryItem System.Collections.Generic.IDictionary<UUID, IInventoryItem>.this[UUID key] | ||
179 | { | ||
180 | get { | ||
181 | IInventoryItem result; | ||
182 | if (TryGetValue(key, out result)) | ||
183 | return result; | ||
184 | else | ||
185 | throw new KeyNotFoundException("[MRM] The requrested item ID could not be found"); | ||
186 | } | ||
187 | set { | ||
188 | m_publicInventory[key] = value; | ||
189 | m_privateInventory[key] = InventoryItem.FromInterface(value).ToTaskInventoryItem(); | ||
190 | } | ||
191 | } | ||
192 | |||
193 | void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UUID, IInventoryItem>>.CopyTo(System.Collections.Generic.KeyValuePair<UUID,IInventoryItem>[] array, int offset) | ||
194 | { | ||
195 | throw new NotImplementedException(); | ||
196 | } | ||
197 | #endregion | ||
198 | |||
199 | public IInventoryItem this[string name] | ||
200 | { | ||
201 | get { | ||
202 | foreach (TaskInventoryItem i in m_privateInventory.Values) | ||
203 | if (i.Name == name) | ||
204 | { | ||
205 | if (!m_publicInventory.ContainsKey(i.ItemID)) | ||
206 | m_publicInventory.Add(i.ItemID, new InventoryItem(m_rootScene, i)); | ||
207 | |||
208 | return m_publicInventory[i.ItemID]; | ||
209 | } | ||
210 | throw new KeyNotFoundException(); | ||
211 | } | ||
212 | } | ||
213 | |||
214 | } | ||
215 | } | ||