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authorAdam Frisby2009-04-03 10:40:14 +0000
committerAdam Frisby2009-04-03 10:40:14 +0000
commit254d3099f03dde79a4e689bcb99e4d67d91f6300 (patch)
tree5db728a743a7cf7d9194a9438f738103d17faacf /OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
parent* MRM Scripts will now no longer disconnect the client if there was an error ... (diff)
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* Implements Scene.SimChat(string,...) rather than byte[]. We should probably mark byte[] as obsolete.
* Implements SOPObject.Say for MRM. (Note, not IObject yet)
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
index 5010a34..12d996a 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
@@ -215,6 +215,17 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
215 set { throw new System.NotImplementedException(); } 215 set { throw new System.NotImplementedException(); }
216 } 216 }
217 217
218 #region Public Functions
219
220 public void Say(string msg)
221 {
222 SceneObjectPart sop = GetSOP();
223
224 m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false);
225 }
226
227 #endregion
228
218 229
219 #region Supporting Functions 230 #region Supporting Functions
220 231