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authorJohn Hurliman2010-09-16 17:30:46 -0700
committerJohn Hurliman2010-09-16 17:30:46 -0700
commit860b2a502f797e5822c6705d4639f370f3ac5861 (patch)
tree5a74ddbd626142e27f6c3439ea267b8ea348ce9c /OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
parentAdd the modules include line back that i dropped by mistake (diff)
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Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs6
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
index 59ad9d8..faed522 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
@@ -193,11 +193,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
193 193
194 int i = 0; 194 int i = 0;
195 195
196 List<SceneObjectPart> partList = null; 196 foreach (SceneObjectPart part in my.ParentGroup.Parts)
197 lock (my.ParentGroup.Children)
198 partList = new List<SceneObjectPart>(my.ParentGroup.Children.Values);
199
200 foreach (SceneObjectPart part in partList)
201 { 197 {
202 rets[i++] = new SOPObject(m_rootScene, part.LocalId, m_security); 198 rets[i++] = new SOPObject(m_rootScene, part.LocalId, m_security);
203 } 199 }