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authorAdam Frisby2009-05-29 22:44:49 +0000
committerAdam Frisby2009-05-29 22:44:49 +0000
commit78bec422259671ad72ad46ca98ab8029b78aefe5 (patch)
tree40e6b2dcc2495cc8409a52027acc39faefb89f49 /OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs
parent* Allows standalone region users to skip the "You must wait 5 minutes to log ... (diff)
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* Implements Sound on Objects for IObject in MRM
* Method: IObject.Sound.Play(UUID sound, double volume) * More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenMetaverse;
5
6namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
7{
8 interface IObjectSound
9 {
10 void Play(UUID soundAsset, double volume);
11 }
12}