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authorAdam Frisby2009-04-04 23:16:19 +0000
committerAdam Frisby2009-04-04 23:16:19 +0000
commit39c3ccb93a62de270c2f625d396daf18c805bf51 (patch)
tree05e6eb61de48e3925ba5801c1f4efe395387df5d /OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs
parent* More fiddling with MRM IPersistence, now stores <T> instead of Object. (diff)
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* Implements IObjectPhysics, this collects Physics attributes into one interface, will be referenced on IObject as IObject.Physics.*
* Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5); * Maps loosely to internal PhysicsActor class.
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diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenMetaverse;
5
6namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
7{
8 interface IObjectPhysics
9 {
10 bool Enabled { get; set; }
11 bool Phantom { get; set; }
12 bool PhantomCollisions { get; set; }
13
14 double Density { get; set; }
15 double Mass { get; set; }
16
17 double Buoyancy { get; set; }
18
19 Vector3 GeometricCenter { get; }
20 Vector3 CenterOfMass { get; }
21 Vector3 Velocity { get; set; }
22 Vector3 Torque { get; set; }
23
24 Vector3 Acceleration { get; }
25 Quaternion Orientation { get; set; }
26 Vector3 RotationalVelocity { get; set; }
27
28 void AddForce(Vector3 force, bool pushforce);
29 void AddAngularForce(Vector3 force, bool pushforce);
30 void SetMomentum(Vector3 momentum);
31 }
32}