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authorMelanie2013-12-16 22:08:02 +0000
committerMelanie2013-12-16 22:08:02 +0000
commitf69e91dc2dfe4de573093199e02e78bcdcff0e9b (patch)
tree4b6b9b216b0eda99bed21bfdf0ce67f143dff6a5 /OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMBase.cs
parentReplace proprietary file header with BSD one (diff)
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This is the acutal sitting avatar crossing code. This commit implements the
actual crossing mechanics for seated avatars, using the supporting code from the previous commits. Physics is not supported yet, although some few bits for them are already in place due to the earlier code drops. With this commit, crossing sitting avatar by "editing" the prim across the border, by using llSetPos or keyframe motion may already be possible. Vehicles will come next.
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