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authorCharles Krinke2009-06-29 18:07:30 +0000
committerCharles Krinke2009-06-29 18:07:30 +0000
commit7bb070be55d0efe3a272f170055bdf02ee41aa65 (patch)
treed24437108a7ae8fab611bb8b1706db967ac8f719 /OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces
parent* Changing List to Dictionary in PacketQueue.Dequeue for great justice (and p... (diff)
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Thank you kindly, Snowdrop/Snowcrash for a patch that:
This patch makes the worn attachments accessible to MRM scripting
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs20
1 files changed, 18 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs
index fef85dd..51ba36c 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs
@@ -32,8 +32,24 @@ using OpenMetaverse;
32 32
33namespace OpenSim.Region.OptionalModules.Scripting.Minimodule 33namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
34{ 34{
35 public interface IAvatar : IEntity 35 public interface IAvatarAttachment
36 { 36 {
37 37 //// <value>
38 /// Describes where on the avatar the attachment is located
39 /// </value>
40 int Location { get ; }
41
42 //// <value>
43 /// Accessor to the rez'ed asset, representing the attachment
44 /// </value>
45 IObject Asset { get; }
46 }
47
48 public interface IAvatar : IEntity
49 {
50 //// <value>
51 /// Array of worn attachments, empty but not null, if no attachments are worn
52 /// </value>
53 IAvatarAttachment[] Attachments { get; }
38 } 54 }
39} 55}