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authorJeff Ames2009-07-01 23:37:09 +0000
committerJeff Ames2009-07-01 23:37:09 +0000
commit1d01d6d919ec55e59d5c9b20a978aa6b802bd45d (patch)
tree8a76a2c91c3c6ea1b34d5564cb6e8bc5efed0883 /OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces
parentAdd copyright headers. (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs36
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs20
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs8
3 files changed, 32 insertions, 32 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs
index 3345988..849e3ca 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs
@@ -34,28 +34,28 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
34{ 34{
35 public interface IAvatarAttachment 35 public interface IAvatarAttachment
36 { 36 {
37 //// <value> 37 //// <value>
38 /// Describes where on the avatar the attachment is located 38 /// Describes where on the avatar the attachment is located
39 /// </value> 39 /// </value>
40 int Location { get ; } 40 int Location { get ; }
41 41
42 //// <value> 42 //// <value>
43 /// Accessor to the rez'ed asset, representing the attachment 43 /// Accessor to the rez'ed asset, representing the attachment
44 /// </value> 44 /// </value>
45 IObject Asset { get; } 45 IObject Asset { get; }
46 } 46 }
47 47
48 public interface IAvatar : IEntity 48 public interface IAvatar : IEntity
49 { 49 {
50 //// <value> 50 //// <value>
51 /// Array of worn attachments, empty but not null, if no attachments are worn 51 /// Array of worn attachments, empty but not null, if no attachments are worn
52 /// </value> 52 /// </value>
53 53
54 IAvatarAttachment[] Attachments { get; } 54 IAvatarAttachment[] Attachments { get; }
55 55
56 /// <summary> 56 /// <summary>
57 /// Request to open an url clientside 57 /// Request to open an url clientside
58 /// </summary> 58 /// </summary>
59 void LoadUrl(IObject sender, string message, string url); 59 void LoadUrl(IObject sender, string message, string url);
60 } 60 }
61} 61}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
index 50f98a2..208ddb0 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
@@ -30,14 +30,14 @@ using OpenMetaverse;
30 30
31namespace OpenSim.Region.OptionalModules.Scripting.Minimodule 31namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
32{ 32{
33 33
34 /// <summary> 34 /// <summary>
35 /// This implements the methods needed to operate on individual inventory items. 35 /// This implements the methods needed to operate on individual inventory items.
36 /// </summary> 36 /// </summary>
37 public interface IInventoryItem 37 public interface IInventoryItem
38 { 38 {
39 int Type { get; } 39 int Type { get; }
40 UUID AssetID { get; } 40 UUID AssetID { get; }
41 T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new(); 41 T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new();
42 } 42 }
43} 43}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
index 1be3b71..f45df48 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
@@ -179,10 +179,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
179 /// <param name="msg">The message to send to the user</param> 179 /// <param name="msg">The message to send to the user</param>
180 void Say(string msg); 180 void Say(string msg);
181 181
182 //// <value> 182 //// <value>
183 /// Grants access to the objects inventory 183 /// Grants access to the objects inventory
184 /// </value> 184 /// </value>
185 IObjectInventory Inventory { get; } 185 IObjectInventory Inventory { get; }
186 } 186 }
187 187
188 public enum PhysicsMaterial 188 public enum PhysicsMaterial