aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs
diff options
context:
space:
mode:
authorAdam Frisby2009-04-01 09:31:40 +0000
committerAdam Frisby2009-04-01 09:31:40 +0000
commit5cd70a8c0e3786712fa7dc3be8c947829be060c7 (patch)
tree3bd74ef71efbce10631126477b51518c40e0d4ee /OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs
parent* Adds World.Avatars[] to MRM Scripting. Contains an enumerable array contain... (diff)
downloadopensim-SC-5cd70a8c0e3786712fa7dc3be8c947829be060c7.zip
opensim-SC-5cd70a8c0e3786712fa7dc3be8c947829be060c7.tar.gz
opensim-SC-5cd70a8c0e3786712fa7dc3be8c947829be060c7.tar.bz2
opensim-SC-5cd70a8c0e3786712fa7dc3be8c947829be060c7.tar.xz
* MRM Adjustments
* Changes World.Objects from Array IObject[] to IObjectAccessor. * Syntactically identical in most behaviour, however the indexer is now ranges not from 0..Count, but any valid internal LocalID. Additional indexers have been added for UUID. * Example: for(int i=0;i<World.Objects.Count;i++) will not work any more, however foreach(World.Objects) will remain functional. * This prevents us needing to create a list for each access to World.Objects which should [in theory] present a dramatic speed improvement to MRM scripts frequently accessing World.Objects.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs
index bfa6b65..1b1ce92 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
33{ 33{
34 public interface IWorld 34 public interface IWorld
35 { 35 {
36 IObject[] Objects { get; } 36 IObjectAccessor Objects { get; }
37 IAvatar[] Avatars { get; } 37 IAvatar[] Avatars { get; }
38 IHeightmap Terrain { get; } 38 IHeightmap Terrain { get; }
39 } 39 }