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author | Adam Frisby | 2009-04-01 09:31:40 +0000 |
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committer | Adam Frisby | 2009-04-01 09:31:40 +0000 |
commit | 5cd70a8c0e3786712fa7dc3be8c947829be060c7 (patch) | |
tree | 3bd74ef71efbce10631126477b51518c40e0d4ee /OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs | |
parent | * Adds World.Avatars[] to MRM Scripting. Contains an enumerable array contain... (diff) | |
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* MRM Adjustments
* Changes World.Objects from Array IObject[] to IObjectAccessor.
* Syntactically identical in most behaviour, however the indexer is now ranges not from 0..Count, but any valid internal LocalID. Additional indexers have been added for UUID.
* Example: for(int i=0;i<World.Objects.Count;i++) will not work any more, however foreach(World.Objects) will remain functional.
* This prevents us needing to create a list for each access to World.Objects which should [in theory] present a dramatic speed improvement to MRM scripts frequently accessing World.Objects.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs index bfa6b65..1b1ce92 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IWorld.cs | |||
@@ -33,7 +33,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
33 | { | 33 | { |
34 | public interface IWorld | 34 | public interface IWorld |
35 | { | 35 | { |
36 | IObject[] Objects { get; } | 36 | IObjectAccessor Objects { get; } |
37 | IAvatar[] Avatars { get; } | 37 | IAvatar[] Avatars { get; } |
38 | IHeightmap Terrain { get; } | 38 | IHeightmap Terrain { get; } |
39 | } | 39 | } |