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authorAdam Frisby2009-04-09 14:19:49 +0000
committerAdam Frisby2009-04-09 14:19:49 +0000
commitc77e7fce9ebbdb0a7a5baee316fcf940bf641416 (patch)
tree5930b5f6c76983c1fe4ea44285ad6f163570b953 /OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs
parent* Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e); (diff)
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* Implements IGraphics interface for MRM Scripting.
* This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs')
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diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs
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1using System.Drawing;
2using OpenMetaverse;
3using OpenMetaverse.Imaging;
4using OpenSim.Framework;
5using OpenSim.Region.Framework.Scenes;
6
7namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
8{
9 class Graphics : IGraphics
10 {
11 private readonly Scene m_scene;
12
13 public Graphics(Scene m_scene)
14 {
15 this.m_scene = m_scene;
16 }
17
18 public UUID SaveBitmap(Bitmap data)
19 {
20 return SaveBitmap(data, false, true);
21 }
22
23 public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary)
24 {
25 AssetBase asset = new AssetBase();
26 asset.FullID = UUID.Random();
27 asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
28 asset.Name = "MRMDynamicImage" + Util.RandomClass.Next(1, 10000);
29 asset.Type = 0;
30 asset.Description = "MRM Image";
31 asset.Local = false;
32 asset.Temporary = temporary;
33 m_scene.CommsManager.AssetCache.AddAsset(asset);
34
35 return asset.FullID;
36 }
37
38 public Bitmap LoadBitmap(UUID assetID)
39 {
40 AssetBase bmp = m_scene.CommsManager.AssetCache.GetAsset(assetID, true);
41 ManagedImage outimg;
42 Image img;
43 OpenJPEG.DecodeToImage(bmp.Data, out outimg, out img);
44
45 return new Bitmap(img);
46 }
47 }
48}