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author | Dev Random | 2014-04-10 21:08:54 -0400 |
---|---|---|
committer | Melanie | 2014-04-12 09:28:29 +0100 |
commit | f0998a9222bdbd27bc11ed106cb4087c18b2c05e (patch) | |
tree | 37a91063024eee3aae73fb3443fcc57f4a6778f7 /OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | |
parent | minor: use constants instead of magic numbers in llRequestAgentData() where p... (diff) | |
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Add per-user checking to PrimLimitsModule
Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | 93 |
1 files changed, 69 insertions, 24 deletions
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs index b977ad8..2b421e5 100644 --- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs +++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | |||
@@ -102,20 +102,34 @@ namespace OpenSim.Region.OptionalModules | |||
102 | public void RegionLoaded(Scene scene) | 102 | public void RegionLoaded(Scene scene) |
103 | { | 103 | { |
104 | m_dialogModule = scene.RequestModuleInterface<IDialogModule>(); | 104 | m_dialogModule = scene.RequestModuleInterface<IDialogModule>(); |
105 | } | 105 | } |
106 | 106 | ||
107 | private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene) | 107 | private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition, Scene scene) |
108 | { | 108 | { |
109 | ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | 109 | ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); |
110 | int usedPrims = lo.PrimCounts.Total; | ||
111 | int simulatorCapacity = lo.GetSimulatorMaxPrimCount(); | ||
112 | 110 | ||
113 | if (objectCount + usedPrims > simulatorCapacity) | 111 | string response = DoCommonChecks(objectCount, ownerID, lo, scene); |
112 | |||
113 | if (response != null) | ||
114 | { | 114 | { |
115 | m_dialogModule.SendAlertToUser(owner, "Unable to rez object because the parcel is too full"); | 115 | m_dialogModule.SendAlertToUser(ownerID, response); |
116 | return false; | 116 | return false; |
117 | } | 117 | } |
118 | return true; | ||
119 | } | ||
118 | 120 | ||
121 | //OnDuplicateObject | ||
122 | private bool CanDuplicateObject(int objectCount, UUID objectID, UUID ownerID, Scene scene, Vector3 objectPosition) | ||
123 | { | ||
124 | ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | ||
125 | |||
126 | string response = DoCommonChecks(objectCount, ownerID, lo, scene); | ||
127 | |||
128 | if (response != null) | ||
129 | { | ||
130 | m_dialogModule.SendAlertToUser(ownerID, response); | ||
131 | return false; | ||
132 | } | ||
119 | return true; | 133 | return true; |
120 | } | 134 | } |
121 | 135 | ||
@@ -127,12 +141,12 @@ namespace OpenSim.Region.OptionalModules | |||
127 | ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); | 141 | ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); |
128 | ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); | 142 | ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); |
129 | 143 | ||
130 | // newParcel will be null only if it outside of our current region. If this is the case, then the | 144 | // newParcel will be null only if it outside of our current region. If this is the case, then the |
131 | // receiving permissions will perform the check. | 145 | // receiving permissions will perform the check. |
132 | if (newParcel == null) | 146 | if (newParcel == null) |
133 | return true; | 147 | return true; |
134 | 148 | ||
135 | // The prim hasn't crossed a region boundry so we don't need to worry | 149 | // The prim hasn't crossed a region boundary so we don't need to worry |
136 | // about prim counts here | 150 | // about prim counts here |
137 | if(oldParcel.Equals(newParcel)) | 151 | if(oldParcel.Equals(newParcel)) |
138 | { | 152 | { |
@@ -148,32 +162,63 @@ namespace OpenSim.Region.OptionalModules | |||
148 | 162 | ||
149 | // TODO: Add Special Case here for temporary prims | 163 | // TODO: Add Special Case here for temporary prims |
150 | 164 | ||
151 | int usedPrims = newParcel.PrimCounts.Total; | 165 | string response = DoCommonChecks(objectCount, obj.OwnerID, newParcel, scene); |
152 | int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount(); | 166 | |
153 | 167 | if (response != null) | |
154 | if (objectCount + usedPrims > simulatorCapacity) | ||
155 | { | 168 | { |
156 | m_dialogModule.SendAlertToUser(obj.OwnerID, "Unable to move object because the destination parcel is too full"); | 169 | m_dialogModule.SendAlertToUser(obj.OwnerID, response); |
157 | return false; | 170 | return false; |
158 | } | 171 | } |
159 | |||
160 | return true; | 172 | return true; |
161 | } | 173 | } |
162 | 174 | ||
163 | //OnDuplicateObject | 175 | private string DoCommonChecks(int objectCount, UUID ownerID, ILandObject lo, Scene scene) |
164 | private bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition) | ||
165 | { | 176 | { |
166 | ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | 177 | string response = null; |
178 | EstateSettings estateSettings = scene.RegionInfo.EstateSettings; | ||
179 | |||
180 | // counts don't seem to be updated, so force it. | ||
181 | scene.EventManager.TriggerParcelPrimCountUpdate(); | ||
182 | |||
167 | int usedPrims = lo.PrimCounts.Total; | 183 | int usedPrims = lo.PrimCounts.Total; |
168 | int simulatorCapacity = lo.GetSimulatorMaxPrimCount(); | 184 | int simulatorCapacity = lo.GetSimulatorMaxPrimCount(); |
169 | 185 | ||
170 | if(objectCount + usedPrims > simulatorCapacity) | 186 | if ((objectCount + usedPrims) > simulatorCapacity) |
171 | { | 187 | { |
172 | m_dialogModule.SendAlertToUser(owner, "Unable to duplicate object because the parcel is too full"); | 188 | response = "Unable to rez object because the parcel is too full"; |
173 | return false; | ||
174 | } | 189 | } |
175 | 190 | else | |
176 | return true; | 191 | { |
192 | int maxPrimsPerUser = scene.RegionInfo.MaxPrimsPerUser; | ||
193 | if (maxPrimsPerUser >= 0) | ||
194 | { | ||
195 | // per-user prim limit is set | ||
196 | if (ownerID != lo.LandData.OwnerID || lo.LandData.IsGroupOwned) | ||
197 | { | ||
198 | // caller is not the sole parcel owner | ||
199 | if (ownerID != estateSettings.EstateOwner) | ||
200 | { | ||
201 | // caller is NOT the Estate owner | ||
202 | List<UUID> mgrs = new List<UUID>(estateSettings.EstateManagers); | ||
203 | if (!mgrs.Contains(ownerID)) | ||
204 | { | ||
205 | // caller is NOT an Estate Manager, so check quota | ||
206 | Dictionary<UUID, int> objectMap = lo.GetLandObjectOwners(); | ||
207 | int currentCount; | ||
208 | if (!objectMap.TryGetValue(ownerID, out currentCount)) | ||
209 | { | ||
210 | currentCount = 0; | ||
211 | } | ||
212 | if ((currentCount + objectCount) > maxPrimsPerUser) | ||
213 | { | ||
214 | response = "Unable to rez object because you have reached your limit"; | ||
215 | } | ||
216 | } | ||
217 | } | ||
218 | } | ||
219 | } | ||
220 | } | ||
221 | return response; | ||
177 | } | 222 | } |
178 | } | 223 | } |
179 | } \ No newline at end of file | 224 | } |