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author | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
---|---|---|
committer | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
commit | 134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch) | |
tree | 216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs | |
parent | More changing to production grid. Double oops. (diff) | |
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Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs | 608 |
1 files changed, 608 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs new file mode 100644 index 0000000..e95889d --- /dev/null +++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs | |||
@@ -0,0 +1,608 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Security.Cryptography; // for computing md5 hash | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using Nini.Config; | ||
36 | |||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | |||
40 | using OpenSim.Framework; | ||
41 | using OpenSim.Framework.Servers; | ||
42 | using OpenSim.Framework.Servers.HttpServer; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | using OpenSim.Region.Framework.Scenes; | ||
45 | using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType; | ||
46 | |||
47 | using Ionic.Zlib; | ||
48 | |||
49 | // You will need to uncomment these lines if you are adding a region module to some other assembly which does not already | ||
50 | // specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans | ||
51 | // the available DLLs | ||
52 | //[assembly: Addin("MaterialsModule", "1.0")] | ||
53 | //[assembly: AddinDependency("OpenSim", "0.8.1")] | ||
54 | |||
55 | namespace OpenSim.Region.OptionalModules.Materials | ||
56 | { | ||
57 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")] | ||
58 | public class MaterialsModule : INonSharedRegionModule | ||
59 | { | ||
60 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
61 | |||
62 | public string Name { get { return "MaterialsModule"; } } | ||
63 | |||
64 | public Type ReplaceableInterface { get { return null; } } | ||
65 | |||
66 | private Scene m_scene = null; | ||
67 | private bool m_enabled = false; | ||
68 | private int m_maxMaterialsPerTransaction = 50; | ||
69 | |||
70 | public Dictionary<UUID, OSDMap> m_regionMaterials = new Dictionary<UUID, OSDMap>(); | ||
71 | |||
72 | public void Initialise(IConfigSource source) | ||
73 | { | ||
74 | m_enabled = true; // default is enabled | ||
75 | |||
76 | IConfig config = source.Configs["Materials"]; | ||
77 | if (config != null) | ||
78 | { | ||
79 | m_enabled = config.GetBoolean("enable_materials", m_enabled); | ||
80 | m_maxMaterialsPerTransaction = config.GetInt("MaxMaterialsPerTransaction", m_maxMaterialsPerTransaction); | ||
81 | } | ||
82 | |||
83 | if (m_enabled) | ||
84 | m_log.DebugFormat("[Materials]: Initialized"); | ||
85 | } | ||
86 | |||
87 | public void Close() | ||
88 | { | ||
89 | if (!m_enabled) | ||
90 | return; | ||
91 | } | ||
92 | |||
93 | public void AddRegion(Scene scene) | ||
94 | { | ||
95 | if (!m_enabled) | ||
96 | return; | ||
97 | |||
98 | m_scene = scene; | ||
99 | m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; | ||
100 | m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; | ||
101 | } | ||
102 | |||
103 | private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) | ||
104 | { | ||
105 | foreach (var part in obj.Parts) | ||
106 | if (part != null) | ||
107 | GetStoredMaterialsInPart(part); | ||
108 | } | ||
109 | |||
110 | private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps) | ||
111 | { | ||
112 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | ||
113 | |||
114 | IRequestHandler renderMaterialsPostHandler | ||
115 | = new RestStreamHandler("POST", capsBase + "/", | ||
116 | (request, path, param, httpRequest, httpResponse) | ||
117 | => RenderMaterialsPostCap(request, agentID), | ||
118 | "RenderMaterials", null); | ||
119 | caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler); | ||
120 | |||
121 | // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET | ||
122 | // and POST handlers, (at least at the time this was originally written), so we first set up a POST | ||
123 | // handler normally and then add a GET handler via MainServer | ||
124 | |||
125 | IRequestHandler renderMaterialsGetHandler | ||
126 | = new RestStreamHandler("GET", capsBase + "/", | ||
127 | (request, path, param, httpRequest, httpResponse) | ||
128 | => RenderMaterialsGetCap(request), | ||
129 | "RenderMaterials", null); | ||
130 | MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler); | ||
131 | |||
132 | // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well | ||
133 | IRequestHandler renderMaterialsPutHandler | ||
134 | = new RestStreamHandler("PUT", capsBase + "/", | ||
135 | (request, path, param, httpRequest, httpResponse) | ||
136 | => RenderMaterialsPostCap(request, agentID), | ||
137 | "RenderMaterials", null); | ||
138 | MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler); | ||
139 | } | ||
140 | |||
141 | public void RemoveRegion(Scene scene) | ||
142 | { | ||
143 | if (!m_enabled) | ||
144 | return; | ||
145 | |||
146 | m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; | ||
147 | m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene; | ||
148 | } | ||
149 | |||
150 | public void RegionLoaded(Scene scene) | ||
151 | { | ||
152 | if (!m_enabled) return; | ||
153 | |||
154 | ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>(); | ||
155 | if (featuresModule != null) | ||
156 | featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest; | ||
157 | } | ||
158 | |||
159 | private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features) | ||
160 | { | ||
161 | features["MaxMaterialsPerTransaction"] = m_maxMaterialsPerTransaction; | ||
162 | } | ||
163 | |||
164 | /// <summary> | ||
165 | /// Finds any legacy materials stored in DynAttrs that may exist for this part and add them to 'm_regionMaterials'. | ||
166 | /// </summary> | ||
167 | /// <param name="part"></param> | ||
168 | private void GetLegacyStoredMaterialsInPart(SceneObjectPart part) | ||
169 | { | ||
170 | if (part.DynAttrs == null) | ||
171 | return; | ||
172 | |||
173 | OSD OSMaterials = null; | ||
174 | OSDArray matsArr = null; | ||
175 | |||
176 | lock (part.DynAttrs) | ||
177 | { | ||
178 | if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) | ||
179 | { | ||
180 | OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); | ||
181 | |||
182 | if (materialsStore == null) | ||
183 | return; | ||
184 | |||
185 | materialsStore.TryGetValue("Materials", out OSMaterials); | ||
186 | } | ||
187 | |||
188 | if (OSMaterials != null && OSMaterials is OSDArray) | ||
189 | matsArr = OSMaterials as OSDArray; | ||
190 | else | ||
191 | return; | ||
192 | } | ||
193 | |||
194 | if (matsArr == null) | ||
195 | return; | ||
196 | |||
197 | foreach (OSD elemOsd in matsArr) | ||
198 | { | ||
199 | if (elemOsd != null && elemOsd is OSDMap) | ||
200 | { | ||
201 | OSDMap matMap = elemOsd as OSDMap; | ||
202 | if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material")) | ||
203 | { | ||
204 | try | ||
205 | { | ||
206 | lock (m_regionMaterials) | ||
207 | m_regionMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"]; | ||
208 | } | ||
209 | catch (Exception e) | ||
210 | { | ||
211 | m_log.Warn("[Materials]: exception decoding persisted legacy material: " + e.ToString()); | ||
212 | } | ||
213 | } | ||
214 | } | ||
215 | } | ||
216 | } | ||
217 | |||
218 | /// <summary> | ||
219 | /// Find the materials used in the SOP, and add them to 'm_regionMaterials'. | ||
220 | /// </summary> | ||
221 | private void GetStoredMaterialsInPart(SceneObjectPart part) | ||
222 | { | ||
223 | if (part.Shape == null) | ||
224 | return; | ||
225 | |||
226 | var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); | ||
227 | if (te == null) | ||
228 | return; | ||
229 | |||
230 | GetLegacyStoredMaterialsInPart(part); | ||
231 | |||
232 | if (te.DefaultTexture != null) | ||
233 | GetStoredMaterialInFace(part, te.DefaultTexture); | ||
234 | else | ||
235 | m_log.WarnFormat( | ||
236 | "[Materials]: Default texture for part {0} (part of object {1}) in {2} unexpectedly null. Ignoring.", | ||
237 | part.Name, part.ParentGroup.Name, m_scene.Name); | ||
238 | |||
239 | foreach (Primitive.TextureEntryFace face in te.FaceTextures) | ||
240 | { | ||
241 | if (face != null) | ||
242 | GetStoredMaterialInFace(part, face); | ||
243 | } | ||
244 | } | ||
245 | |||
246 | /// <summary> | ||
247 | /// Find the materials used in one Face, and add them to 'm_regionMaterials'. | ||
248 | /// </summary> | ||
249 | private void GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face) | ||
250 | { | ||
251 | UUID id = face.MaterialID; | ||
252 | if (id == UUID.Zero) | ||
253 | return; | ||
254 | |||
255 | lock (m_regionMaterials) | ||
256 | { | ||
257 | if (m_regionMaterials.ContainsKey(id)) | ||
258 | return; | ||
259 | |||
260 | byte[] data = m_scene.AssetService.GetData(id.ToString()); | ||
261 | if (data == null) | ||
262 | { | ||
263 | m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id); | ||
264 | return; | ||
265 | } | ||
266 | |||
267 | OSDMap mat; | ||
268 | try | ||
269 | { | ||
270 | mat = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
271 | } | ||
272 | catch (Exception e) | ||
273 | { | ||
274 | m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message); | ||
275 | return; | ||
276 | } | ||
277 | |||
278 | m_regionMaterials[id] = mat; | ||
279 | } | ||
280 | } | ||
281 | |||
282 | public string RenderMaterialsPostCap(string request, UUID agentID) | ||
283 | { | ||
284 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
285 | OSDMap resp = new OSDMap(); | ||
286 | |||
287 | OSDMap materialsFromViewer = null; | ||
288 | |||
289 | OSDArray respArr = new OSDArray(); | ||
290 | |||
291 | if (req.ContainsKey("Zipped")) | ||
292 | { | ||
293 | OSD osd = null; | ||
294 | |||
295 | byte[] inBytes = req["Zipped"].AsBinary(); | ||
296 | |||
297 | try | ||
298 | { | ||
299 | osd = ZDecompressBytesToOsd(inBytes); | ||
300 | |||
301 | if (osd != null) | ||
302 | { | ||
303 | if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries | ||
304 | { | ||
305 | foreach (OSD elem in (OSDArray)osd) | ||
306 | { | ||
307 | try | ||
308 | { | ||
309 | UUID id = new UUID(elem.AsBinary(), 0); | ||
310 | |||
311 | lock (m_regionMaterials) | ||
312 | { | ||
313 | if (m_regionMaterials.ContainsKey(id)) | ||
314 | { | ||
315 | OSDMap matMap = new OSDMap(); | ||
316 | matMap["ID"] = OSD.FromBinary(id.GetBytes()); | ||
317 | matMap["Material"] = m_regionMaterials[id]; | ||
318 | respArr.Add(matMap); | ||
319 | } | ||
320 | else | ||
321 | { | ||
322 | m_log.Warn("[Materials]: request for unknown material ID: " + id.ToString()); | ||
323 | |||
324 | // Theoretically we could try to load the material from the assets service, | ||
325 | // but that shouldn't be necessary because the viewer should only request | ||
326 | // materials that exist in a prim on the region, and all of these materials | ||
327 | // are already stored in m_regionMaterials. | ||
328 | } | ||
329 | } | ||
330 | } | ||
331 | catch (Exception e) | ||
332 | { | ||
333 | m_log.Error("Error getting materials in response to viewer request", e); | ||
334 | continue; | ||
335 | } | ||
336 | } | ||
337 | } | ||
338 | else if (osd is OSDMap) // request to assign a material | ||
339 | { | ||
340 | materialsFromViewer = osd as OSDMap; | ||
341 | |||
342 | if (materialsFromViewer.ContainsKey("FullMaterialsPerFace")) | ||
343 | { | ||
344 | OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"]; | ||
345 | if (matsOsd is OSDArray) | ||
346 | { | ||
347 | OSDArray matsArr = matsOsd as OSDArray; | ||
348 | |||
349 | try | ||
350 | { | ||
351 | foreach (OSDMap matsMap in matsArr) | ||
352 | { | ||
353 | uint primLocalID = 0; | ||
354 | try { | ||
355 | primLocalID = matsMap["ID"].AsUInteger(); | ||
356 | } | ||
357 | catch (Exception e) { | ||
358 | m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message); | ||
359 | continue; | ||
360 | } | ||
361 | |||
362 | OSDMap mat = null; | ||
363 | try | ||
364 | { | ||
365 | mat = matsMap["Material"] as OSDMap; | ||
366 | } | ||
367 | catch (Exception e) | ||
368 | { | ||
369 | m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message); | ||
370 | continue; | ||
371 | } | ||
372 | |||
373 | SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID); | ||
374 | if (sop == null) | ||
375 | { | ||
376 | m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString()); | ||
377 | continue; | ||
378 | } | ||
379 | |||
380 | if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID)) | ||
381 | { | ||
382 | m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID); | ||
383 | continue; | ||
384 | } | ||
385 | |||
386 | Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length); | ||
387 | if (te == null) | ||
388 | { | ||
389 | m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID); | ||
390 | continue; | ||
391 | } | ||
392 | |||
393 | |||
394 | UUID id; | ||
395 | if (mat == null) | ||
396 | { | ||
397 | // This happens then the user removes a material from a prim | ||
398 | id = UUID.Zero; | ||
399 | } | ||
400 | else | ||
401 | { | ||
402 | id = StoreMaterialAsAsset(agentID, mat, sop); | ||
403 | } | ||
404 | |||
405 | |||
406 | int face = -1; | ||
407 | |||
408 | if (matsMap.ContainsKey("Face")) | ||
409 | { | ||
410 | face = matsMap["Face"].AsInteger(); | ||
411 | Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face); | ||
412 | faceEntry.MaterialID = id; | ||
413 | } | ||
414 | else | ||
415 | { | ||
416 | if (te.DefaultTexture == null) | ||
417 | m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID); | ||
418 | else | ||
419 | te.DefaultTexture.MaterialID = id; | ||
420 | } | ||
421 | |||
422 | //m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id); | ||
423 | |||
424 | // We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually | ||
425 | sop.Shape.TextureEntry = te.GetBytes(); | ||
426 | |||
427 | if (sop.ParentGroup != null) | ||
428 | { | ||
429 | sop.TriggerScriptChangedEvent(Changed.TEXTURE); | ||
430 | sop.UpdateFlag = UpdateRequired.FULL; | ||
431 | sop.ParentGroup.HasGroupChanged = true; | ||
432 | sop.ScheduleFullUpdate(); | ||
433 | } | ||
434 | } | ||
435 | } | ||
436 | catch (Exception e) | ||
437 | { | ||
438 | m_log.Warn("[Materials]: exception processing received material ", e); | ||
439 | } | ||
440 | } | ||
441 | } | ||
442 | } | ||
443 | } | ||
444 | |||
445 | } | ||
446 | catch (Exception e) | ||
447 | { | ||
448 | m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e); | ||
449 | //return ""; | ||
450 | } | ||
451 | } | ||
452 | |||
453 | |||
454 | resp["Zipped"] = ZCompressOSD(respArr, false); | ||
455 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
456 | |||
457 | //m_log.Debug("[Materials]: cap request: " + request); | ||
458 | //m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary())); | ||
459 | //m_log.Debug("[Materials]: cap response: " + response); | ||
460 | return response; | ||
461 | } | ||
462 | |||
463 | private UUID StoreMaterialAsAsset(UUID agentID, OSDMap mat, SceneObjectPart sop) | ||
464 | { | ||
465 | UUID id; | ||
466 | // Material UUID = hash of the material's data. | ||
467 | // This makes materials deduplicate across the entire grid (but isn't otherwise required). | ||
468 | byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat)); | ||
469 | using (var md5 = MD5.Create()) | ||
470 | id = new UUID(md5.ComputeHash(data), 0); | ||
471 | |||
472 | lock (m_regionMaterials) | ||
473 | { | ||
474 | if (!m_regionMaterials.ContainsKey(id)) | ||
475 | { | ||
476 | m_regionMaterials[id] = mat; | ||
477 | |||
478 | // This asset might exist already, but it's ok to try to store it again | ||
479 | string name = "Material " + ChooseMaterialName(mat, sop); | ||
480 | name = name.Substring(0, Math.Min(64, name.Length)).Trim(); | ||
481 | AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString()); | ||
482 | asset.Data = data; | ||
483 | m_scene.AssetService.Store(asset); | ||
484 | } | ||
485 | } | ||
486 | return id; | ||
487 | } | ||
488 | |||
489 | /// <summary> | ||
490 | /// Use heuristics to choose a good name for the material. | ||
491 | /// </summary> | ||
492 | private string ChooseMaterialName(OSDMap mat, SceneObjectPart sop) | ||
493 | { | ||
494 | UUID normMap = mat["NormMap"].AsUUID(); | ||
495 | if (normMap != UUID.Zero) | ||
496 | { | ||
497 | AssetBase asset = m_scene.AssetService.GetCached(normMap.ToString()); | ||
498 | if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR")) | ||
499 | return asset.Name; | ||
500 | } | ||
501 | |||
502 | UUID specMap = mat["SpecMap"].AsUUID(); | ||
503 | if (specMap != UUID.Zero) | ||
504 | { | ||
505 | AssetBase asset = m_scene.AssetService.GetCached(specMap.ToString()); | ||
506 | if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR")) | ||
507 | return asset.Name; | ||
508 | } | ||
509 | |||
510 | if (sop.Name != "Primitive") | ||
511 | return sop.Name; | ||
512 | |||
513 | if ((sop.ParentGroup != null) && (sop.ParentGroup.Name != "Primitive")) | ||
514 | return sop.ParentGroup.Name; | ||
515 | |||
516 | return ""; | ||
517 | } | ||
518 | |||
519 | |||
520 | public string RenderMaterialsGetCap(string request) | ||
521 | { | ||
522 | OSDMap resp = new OSDMap(); | ||
523 | int matsCount = 0; | ||
524 | OSDArray allOsd = new OSDArray(); | ||
525 | |||
526 | lock (m_regionMaterials) | ||
527 | { | ||
528 | foreach (KeyValuePair<UUID, OSDMap> kvp in m_regionMaterials) | ||
529 | { | ||
530 | OSDMap matMap = new OSDMap(); | ||
531 | |||
532 | matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes()); | ||
533 | matMap["Material"] = kvp.Value; | ||
534 | allOsd.Add(matMap); | ||
535 | matsCount++; | ||
536 | } | ||
537 | } | ||
538 | |||
539 | resp["Zipped"] = ZCompressOSD(allOsd, false); | ||
540 | |||
541 | return OSDParser.SerializeLLSDXmlString(resp); | ||
542 | } | ||
543 | |||
544 | private static string ZippedOsdBytesToString(byte[] bytes) | ||
545 | { | ||
546 | try | ||
547 | { | ||
548 | return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes)); | ||
549 | } | ||
550 | catch (Exception e) | ||
551 | { | ||
552 | return "ZippedOsdBytesToString caught an exception: " + e.ToString(); | ||
553 | } | ||
554 | } | ||
555 | |||
556 | /// <summary> | ||
557 | /// computes a UUID by hashing a OSD object | ||
558 | /// </summary> | ||
559 | /// <param name="osd"></param> | ||
560 | /// <returns></returns> | ||
561 | private static UUID HashOsd(OSD osd) | ||
562 | { | ||
563 | byte[] data = OSDParser.SerializeLLSDBinary(osd, false); | ||
564 | using (var md5 = MD5.Create()) | ||
565 | return new UUID(md5.ComputeHash(data), 0); | ||
566 | } | ||
567 | |||
568 | public static OSD ZCompressOSD(OSD inOsd, bool useHeader) | ||
569 | { | ||
570 | OSD osd = null; | ||
571 | |||
572 | byte[] data = OSDParser.SerializeLLSDBinary(inOsd, useHeader); | ||
573 | |||
574 | using (MemoryStream msSinkCompressed = new MemoryStream()) | ||
575 | { | ||
576 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed, | ||
577 | Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true)) | ||
578 | { | ||
579 | zOut.Write(data, 0, data.Length); | ||
580 | } | ||
581 | |||
582 | msSinkCompressed.Seek(0L, SeekOrigin.Begin); | ||
583 | osd = OSD.FromBinary(msSinkCompressed.ToArray()); | ||
584 | } | ||
585 | |||
586 | return osd; | ||
587 | } | ||
588 | |||
589 | |||
590 | public static OSD ZDecompressBytesToOsd(byte[] input) | ||
591 | { | ||
592 | OSD osd = null; | ||
593 | |||
594 | using (MemoryStream msSinkUnCompressed = new MemoryStream()) | ||
595 | { | ||
596 | using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true)) | ||
597 | { | ||
598 | zOut.Write(input, 0, input.Length); | ||
599 | } | ||
600 | |||
601 | msSinkUnCompressed.Seek(0L, SeekOrigin.Begin); | ||
602 | osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray()); | ||
603 | } | ||
604 | |||
605 | return osd; | ||
606 | } | ||
607 | } | ||
608 | } | ||