aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/ContentManagementSystem
diff options
context:
space:
mode:
authorJohn Hurliman2009-10-22 12:33:23 -0700
committerJohn Hurliman2009-10-22 12:33:23 -0700
commitb2ed348aa2746fbf034b713d006e40366c479d5a (patch)
tree26c114e88f54e64e1fdf17dcc7de1e54165db2bc /OpenSim/Region/OptionalModules/ContentManagementSystem
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
downloadopensim-SC-b2ed348aa2746fbf034b713d006e40366c479d5a.zip
opensim-SC-b2ed348aa2746fbf034b713d006e40366c479d5a.tar.gz
opensim-SC-b2ed348aa2746fbf034b713d006e40366c479d5a.tar.bz2
opensim-SC-b2ed348aa2746fbf034b713d006e40366c479d5a.tar.xz
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
Diffstat (limited to 'OpenSim/Region/OptionalModules/ContentManagementSystem')
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
index 16fe9e9..8d6c41d 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
@@ -86,7 +86,6 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
86 /// </value> 86 /// </value>
87 Hashtable m_sceneList = Hashtable.Synchronized(new Hashtable()); 87 Hashtable m_sceneList = Hashtable.Synchronized(new Hashtable());
88 State m_state = State.NONE; 88 State m_state = State.NONE;
89 Thread m_thread = null;
90 CMView m_view = null; 89 CMView m_view = null;
91 90
92 #endregion Fields 91 #endregion Fields
@@ -148,10 +147,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
148 lock (this) 147 lock (this)
149 { 148 {
150 m_estateModule = scene.RequestModuleInterface<IEstateModule>(); 149 m_estateModule = scene.RequestModuleInterface<IEstateModule>();
151 m_thread = new Thread(MainLoop); 150 Watchdog.StartThread(MainLoop, "Content Management", ThreadPriority.Normal, true);
152 m_thread.Name = "Content Management";
153 m_thread.IsBackground = true;
154 m_thread.Start();
155 m_state = State.NONE; 151 m_state = State.NONE;
156 } 152 }
157 } 153 }
@@ -200,6 +196,8 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
200 m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- uuuuuuuuuh, what?"); 196 m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- uuuuuuuuuh, what?");
201 break; 197 break;
202 } 198 }
199
200 Watchdog.UpdateThread();
203 } 201 }
204 } 202 }
205 catch (Exception e) 203 catch (Exception e)
@@ -209,6 +207,8 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
209 "[CONTENT MANAGEMENT]: Content management thread terminating with exception. PLEASE REBOOT YOUR SIM - CONTENT MANAGEMENT WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}", 207 "[CONTENT MANAGEMENT]: Content management thread terminating with exception. PLEASE REBOOT YOUR SIM - CONTENT MANAGEMENT WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
210 e); 208 e);
211 } 209 }
210
211 Watchdog.RemoveThread();
212 } 212 }
213 213
214 /// <summary> 214 /// <summary>