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authorMelanie2010-08-26 00:11:07 +0100
committerMelanie2010-08-26 00:11:07 +0100
commitfc8d2be632c754338b136fe4a3d57c40b0190ce7 (patch)
tree94bb954bdf258e968e8c337ad1da57ba9fa68b91 /OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs
parentMerge branch 'master' into careminster-presence-refactor (diff)
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' into careminster-presence-refactor
This was rather conflicted. Please test linking.
Diffstat (limited to 'OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs')
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs173
1 files changed, 93 insertions, 80 deletions
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs
index ada6701..2730eee 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -132,30 +132,33 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
132 // if group is not contained in scene's list 132 // if group is not contained in scene's list
133 if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID)) 133 if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID))
134 { 134 {
135 foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values) 135 lock (m_UnchangedEntity.Children)
136 { 136 {
137 // if scene list no longer contains this part, display translucent part and mark with red aura 137 foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values)
138 if (!ContainsKey(sceneEntityList, part.UUID))
139 { 138 {
140 // if already displaying a red aura over part, make sure its red 139 // if scene list no longer contains this part, display translucent part and mark with red aura
141 if (m_AuraEntities.ContainsKey(part.UUID)) 140 if (!ContainsKey(sceneEntityList, part.UUID))
142 {
143 m_AuraEntities[part.UUID].SetAura(new Vector3(254,0,0), part.Scale);
144 }
145 else
146 { 141 {
147 AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, 142 // if already displaying a red aura over part, make sure its red
148 part.GetWorldPosition(), 143 if (m_AuraEntities.ContainsKey(part.UUID))
149 MetaEntity.TRANSLUCENT, 144 {
150 new Vector3(254,0,0), 145 m_AuraEntities[part.UUID].SetAura(new Vector3(254,0,0), part.Scale);
151 part.Scale 146 }
152 ); 147 else
153 m_AuraEntities.Add(part.UUID, auraGroup); 148 {
149 AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
150 part.GetWorldPosition(),
151 MetaEntity.TRANSLUCENT,
152 new Vector3(254,0,0),
153 part.Scale
154 );
155 m_AuraEntities.Add(part.UUID, auraGroup);
156 }
157 SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum);
158 SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT);
154 } 159 }
155 SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum); 160 // otherwise, scene will not contain the part. note: a group can not remove a part without changing group id
156 SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT);
157 } 161 }
158 // otherwise, scene will not contain the part. note: a group can not remove a part without changing group id
159 } 162 }
160 163
161 // a deleted part has no where to point a beam particle system, 164 // a deleted part has no where to point a beam particle system,
@@ -180,8 +183,10 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
180 /// </summary> 183 /// </summary>
181 public bool HasChildPrim(UUID uuid) 184 public bool HasChildPrim(UUID uuid)
182 { 185 {
183 if (m_UnchangedEntity.Children.ContainsKey(uuid)) 186 lock (m_UnchangedEntity.Children)
184 return true; 187 if (m_UnchangedEntity.Children.ContainsKey(uuid))
188 return true;
189
185 return false; 190 return false;
186 } 191 }
187 192
@@ -190,9 +195,13 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
190 /// </summary> 195 /// </summary>
191 public bool HasChildPrim(uint localID) 196 public bool HasChildPrim(uint localID)
192 { 197 {
193 foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values) 198 lock (m_UnchangedEntity.Children)
194 if (part.LocalId == localID) 199 {
195 return true; 200 foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values)
201 if (part.LocalId == localID)
202 return true;
203 }
204
196 return false; 205 return false;
197 } 206 }
198 207
@@ -228,37 +237,72 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
228 // Use "UnchangedEntity" to do comparisons because its text, transparency, and other attributes will be just as the user 237 // Use "UnchangedEntity" to do comparisons because its text, transparency, and other attributes will be just as the user
229 // had originally saved. 238 // had originally saved.
230 // m_Entity will NOT necessarily be the same entity as the user had saved. 239 // m_Entity will NOT necessarily be the same entity as the user had saved.
231 foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Children.Values) 240 lock (m_UnchangedEntity.Children)
232 { 241 {
233 //This is the part that we use to show changes. 242 foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Children.Values)
234 metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum);
235 if (sceneEntityGroup.Children.ContainsKey(UnchangedPart.UUID))
236 { 243 {
237 sceneEntityPart = sceneEntityGroup.Children[UnchangedPart.UUID]; 244 //This is the part that we use to show changes.
238 differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart); 245 metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum);
239 if (differences != Diff.NONE) 246 if (sceneEntityGroup.Children.ContainsKey(UnchangedPart.UUID))
240 metaEntityPart.Text = "CHANGE: " + differences.ToString();
241 if (differences != 0)
242 { 247 {
243 // Root Part that has been modified 248 sceneEntityPart = sceneEntityGroup.Children[UnchangedPart.UUID];
244 if ((differences&Diff.POSITION) > 0) 249 differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart);
250 if (differences != Diff.NONE)
251 metaEntityPart.Text = "CHANGE: " + differences.ToString();
252 if (differences != 0)
253 {
254 // Root Part that has been modified
255 if ((differences&Diff.POSITION) > 0)
256 {
257 // If the position of any part has changed, make sure the RootPart of the
258 // meta entity is pointing with a beam particle system
259 if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
260 {
261 m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
262 m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
263 }
264 BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene,
265 m_UnchangedEntity.RootPart.GetWorldPosition(),
266 MetaEntity.TRANSLUCENT,
267 sceneEntityPart,
268 new Vector3(0,0,254)
269 );
270 m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup);
271 }
272
273 if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
274 {
275 m_AuraEntities[UnchangedPart.UUID].HideFromAll();
276 m_AuraEntities.Remove(UnchangedPart.UUID);
277 }
278 AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
279 UnchangedPart.GetWorldPosition(),
280 MetaEntity.TRANSLUCENT,
281 new Vector3(0,0,254),
282 UnchangedPart.Scale
283 );
284 m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
285 SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
286
287 DiffersFromSceneGroup = true;
288 }
289 else // no differences between scene part and meta part
245 { 290 {
246 // If the position of any part has changed, make sure the RootPart of the
247 // meta entity is pointing with a beam particle system
248 if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) 291 if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
249 { 292 {
250 m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); 293 m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
251 m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); 294 m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
252 } 295 }
253 BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene, 296 if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
254 m_UnchangedEntity.RootPart.GetWorldPosition(), 297 {
255 MetaEntity.TRANSLUCENT, 298 m_AuraEntities[UnchangedPart.UUID].HideFromAll();
256 sceneEntityPart, 299 m_AuraEntities.Remove(UnchangedPart.UUID);
257 new Vector3(0,0,254) 300 }
258 ); 301 SetPartTransparency(metaEntityPart, MetaEntity.NONE);
259 m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup);
260 } 302 }
261 303 }
304 else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted.
305 {
262 if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) 306 if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
263 { 307 {
264 m_AuraEntities[UnchangedPart.UUID].HideFromAll(); 308 m_AuraEntities[UnchangedPart.UUID].HideFromAll();
@@ -267,48 +311,17 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
267 AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, 311 AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
268 UnchangedPart.GetWorldPosition(), 312 UnchangedPart.GetWorldPosition(),
269 MetaEntity.TRANSLUCENT, 313 MetaEntity.TRANSLUCENT,
270 new Vector3(0,0,254), 314 new Vector3(254,0,0),
271 UnchangedPart.Scale 315 UnchangedPart.Scale
272 ); 316 );
273 m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); 317 m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
274 SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT); 318 SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
275 319
276 DiffersFromSceneGroup = true; 320 DiffersFromSceneGroup = true;
277 } 321 }
278 else // no differences between scene part and meta part
279 {
280 if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
281 {
282 m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
283 m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
284 }
285 if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
286 {
287 m_AuraEntities[UnchangedPart.UUID].HideFromAll();
288 m_AuraEntities.Remove(UnchangedPart.UUID);
289 }
290 SetPartTransparency(metaEntityPart, MetaEntity.NONE);
291 }
292 }
293 else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted.
294 {
295 if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
296 {
297 m_AuraEntities[UnchangedPart.UUID].HideFromAll();
298 m_AuraEntities.Remove(UnchangedPart.UUID);
299 }
300 AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
301 UnchangedPart.GetWorldPosition(),
302 MetaEntity.TRANSLUCENT,
303 new Vector3(254,0,0),
304 UnchangedPart.Scale
305 );
306 m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
307 SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
308
309 DiffersFromSceneGroup = true;
310 } 322 }
311 } 323 }
324
312 return changed; 325 return changed;
313 } 326 }
314 327