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authorJustin Clark-Casey (justincc)2010-09-15 22:29:58 +0100
committerJustin Clark-Casey (justincc)2010-09-15 22:29:58 +0100
commit39d27fc8795e642280cc255c5c1c4ff1c7a915ec (patch)
tree56e552c7a3eaa932e2373916fa514851e9957f85 /OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
parentInstead of locking SOG.Children when a group is being removed from the scene,... (diff)
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rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
index fd59138..0b02a9f 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
@@ -263,7 +263,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
263 scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); 263 scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor);
264 scene.SendKillObject(scene.Entities[uuid].LocalId); 264 scene.SendKillObject(scene.Entities[uuid].LocalId);
265 scene.SceneGraph.DeleteSceneObject(uuid, false); 265 scene.SceneGraph.DeleteSceneObject(uuid, false);
266 ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(false); 266 ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroupFromScene(false);
267 } 267 }
268 catch(Exception e) 268 catch(Exception e)
269 { 269 {