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authorMelanie Thielker2014-03-25 03:17:04 +0100
committerMelanie Thielker2014-03-25 03:17:04 +0100
commit075cf2baa3eeb43c6a54921cd2a8489b3ca35d37 (patch)
tree63071ef08eb217a5f435f6144dd63b72daa0409c /OpenSim/Region/OptionalModules/Avatar
parentReinstate the timed region change signal (diff)
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Remove the spammy "voice not enabled" message some viewers trigger in non voice parcels
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
index e756c70..9e6cc1a 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
@@ -635,15 +635,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
635 // TODO: EstateSettings don't seem to get propagated... 635 // TODO: EstateSettings don't seem to get propagated...
636 if (!scene.RegionInfo.EstateSettings.AllowVoice) 636 if (!scene.RegionInfo.EstateSettings.AllowVoice)
637 { 637 {
638 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": voice not enabled in estate settings", 638 //m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": voice not enabled in estate settings",
639 scene.RegionInfo.RegionName); 639 // scene.RegionInfo.RegionName);
640 channel_uri = String.Empty; 640 channel_uri = String.Empty;
641 } 641 }
642 642
643 if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0) 643 if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0)
644 { 644 {
645 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel", 645 //m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
646 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName); 646 // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
647 channel_uri = String.Empty; 647 channel_uri = String.Empty;
648 } 648 }
649 else 649 else