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authorMelanie Thielker2017-01-05 19:07:37 +0000
committerMelanie Thielker2017-01-05 19:07:37 +0000
commitb16abc8166c29585cb76cc55c3bdd76e5833cb4f (patch)
tree6a34f465a74b7a3a6dc00a3d7aa8dcc25ac3e3a5 /OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
parentMake it possible to disable the bakes module in the way it is described in co... (diff)
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Massive tab and trailing space cleanup
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs42
1 files changed, 21 insertions, 21 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index 2f9bb1e..60ae0cb 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -54,43 +54,43 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
54 private List<Scene> m_scenes = new List<Scene>(); 54 private List<Scene> m_scenes = new List<Scene>();
55 55
56// private IAvatarFactoryModule m_avatarFactory; 56// private IAvatarFactoryModule m_avatarFactory;
57 57
58 public string Name { get { return "Appearance Information Module"; } } 58 public string Name { get { return "Appearance Information Module"; } }
59 59
60 public Type ReplaceableInterface { get { return null; } } 60 public Type ReplaceableInterface { get { return null; } }
61 61
62 public void Initialise(IConfigSource source) 62 public void Initialise(IConfigSource source)
63 { 63 {
64// m_log.DebugFormat("[APPEARANCE INFO MODULE]: INITIALIZED MODULE"); 64// m_log.DebugFormat("[APPEARANCE INFO MODULE]: INITIALIZED MODULE");
65 } 65 }
66 66
67 public void PostInitialise() 67 public void PostInitialise()
68 { 68 {
69// m_log.DebugFormat("[APPEARANCE INFO MODULE]: POST INITIALIZED MODULE"); 69// m_log.DebugFormat("[APPEARANCE INFO MODULE]: POST INITIALIZED MODULE");
70 } 70 }
71 71
72 public void Close() 72 public void Close()
73 { 73 {
74// m_log.DebugFormat("[APPEARANCE INFO MODULE]: CLOSED MODULE"); 74// m_log.DebugFormat("[APPEARANCE INFO MODULE]: CLOSED MODULE");
75 } 75 }
76 76
77 public void AddRegion(Scene scene) 77 public void AddRegion(Scene scene)
78 { 78 {
79// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); 79// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
80 } 80 }
81 81
82 public void RemoveRegion(Scene scene) 82 public void RemoveRegion(Scene scene)
83 { 83 {
84// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); 84// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
85 85
86 lock (m_scenes) 86 lock (m_scenes)
87 m_scenes.Remove(scene); 87 m_scenes.Remove(scene);
88 } 88 }
89 89
90 public void RegionLoaded(Scene scene) 90 public void RegionLoaded(Scene scene)
91 { 91 {
92// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); 92// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
93 93
94 lock (m_scenes) 94 lock (m_scenes)
95 m_scenes.Add(scene); 95 m_scenes.Add(scene);
96 96
@@ -99,7 +99,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
99 "show appearance [<first-name> <last-name>]", 99 "show appearance [<first-name> <last-name>]",
100 "Synonym for 'appearance show'", 100 "Synonym for 'appearance show'",
101 HandleShowAppearanceCommand); 101 HandleShowAppearanceCommand);
102 102
103 scene.AddCommand( 103 scene.AddCommand(
104 "Users", this, "appearance show", 104 "Users", this, "appearance show",
105 "appearance show [<first-name> <last-name>]", 105 "appearance show [<first-name> <last-name>]",
@@ -222,7 +222,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
222 } 222 }
223 223
224 lock (m_scenes) 224 lock (m_scenes)
225 { 225 {
226 foreach (Scene scene in m_scenes) 226 foreach (Scene scene in m_scenes)
227 { 227 {
228 if (targetNameSupplied) 228 if (targetNameSupplied)
@@ -344,7 +344,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
344 344
345 if (targetNameSupplied) 345 if (targetNameSupplied)
346 { 346 {
347 lock (m_scenes) 347 lock (m_scenes)
348 { 348 {
349 foreach (Scene scene in m_scenes) 349 foreach (Scene scene in m_scenes)
350 { 350 {
@@ -360,12 +360,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
360 cdt.AddColumn("Name", ConsoleDisplayUtil.UserNameSize); 360 cdt.AddColumn("Name", ConsoleDisplayUtil.UserNameSize);
361 cdt.AddColumn("Wearables", 2); 361 cdt.AddColumn("Wearables", 2);
362 362
363 lock (m_scenes) 363 lock (m_scenes)
364 { 364 {
365 foreach (Scene scene in m_scenes) 365 foreach (Scene scene in m_scenes)
366 { 366 {
367 scene.ForEachRootScenePresence( 367 scene.ForEachRootScenePresence(
368 sp => 368 sp =>
369 { 369 {
370 int count = 0; 370 int count = 0;
371 371
@@ -428,7 +428,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
428 428
429 uuidGatherer.AddForInspection(wi.AssetID); 429 uuidGatherer.AddForInspection(wi.AssetID);
430 uuidGatherer.GatherAll(); 430 uuidGatherer.GatherAll();
431 string[] assetStrings 431 string[] assetStrings
432 = Array.ConvertAll<UUID, string>(uuidGatherer.GatheredUuids.Keys.ToArray(), u => u.ToString()); 432 = Array.ConvertAll<UUID, string>(uuidGatherer.GatheredUuids.Keys.ToArray(), u => u.ToString());
433 433
434 bool[] existChecks = scene.AssetService.AssetsExist(assetStrings); 434 bool[] existChecks = scene.AssetService.AssetsExist(assetStrings);
@@ -438,10 +438,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
438 cdt.AddColumn("Type", 10); 438 cdt.AddColumn("Type", 10);
439 cdt.AddColumn("UUID", ConsoleDisplayUtil.UuidSize); 439 cdt.AddColumn("UUID", ConsoleDisplayUtil.UuidSize);
440 cdt.AddColumn("Found", 5); 440 cdt.AddColumn("Found", 5);
441 441
442 for (int k = 0; k < existChecks.Length; k++) 442 for (int k = 0; k < existChecks.Length; k++)
443 cdt.AddRow( 443 cdt.AddRow(
444 (AssetType)uuidGatherer.GatheredUuids[new UUID(assetStrings[k])], 444 (AssetType)uuidGatherer.GatheredUuids[new UUID(assetStrings[k])],
445 assetStrings[k], existChecks[k] ? "yes" : "no"); 445 assetStrings[k], existChecks[k] ? "yes" : "no");
446 446
447 sb.Append(cdt.ToString()); 447 sb.Append(cdt.ToString());