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authorJohn Hurliman2009-10-15 16:35:27 -0700
committerJohn Hurliman2009-10-15 16:35:27 -0700
commit4b75353cbf50de3cae4c48ec90b55f30c1612c92 (patch)
tree2b5bf30d2a0c8558437f757e28081cb60a8b5dfc /OpenSim/Region/OptionalModules/Agent
parentReplaced the update lists with a priority queue implementation in LLClientView (diff)
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
Diffstat (limited to 'OpenSim/Region/OptionalModules/Agent')
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs13
1 files changed, 4 insertions, 9 deletions
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index a8acf0d..8ad9327 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1011,12 +1011,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1011 1011
1012 } 1012 }
1013 1013
1014 public void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID, uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation) 1014 public void SendAvatarData(SendAvatarData data)
1015 { 1015 {
1016 1016
1017 } 1017 }
1018 1018
1019 public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Vector3 velocity, Quaternion rotation, UUID agentid) 1019 public void SendAvatarTerseUpdate(SendAvatarTerseData data)
1020 { 1020 {
1021 1021
1022 } 1022 }
@@ -1036,17 +1036,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1036 1036
1037 } 1037 }
1038 1038
1039 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius) 1039 public void SendPrimitiveToClient(SendPrimitiveData data)
1040 { 1040 {
1041 1041
1042 } 1042 }
1043 1043
1044 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material) 1044 public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
1045 {
1046
1047 }
1048
1049 public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, UUID AssetId, UUID owner, int attachPoint)
1050 { 1045 {
1051 1046
1052 } 1047 }