diff options
author | Justin Clark-Casey (justincc) | 2011-08-04 03:08:35 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-08-04 03:08:35 +0100 |
commit | 1918402cb181a39f8c085a409909dccb5c988aa1 (patch) | |
tree | 582087c4709c0a733feac0f3c140a80afd3fb10d /OpenSim/Region/OptionalModules/Agent | |
parent | if an NPC move to target is above the terrain then make it fly to destination (diff) | |
download | opensim-SC-1918402cb181a39f8c085a409909dccb5c988aa1.zip opensim-SC-1918402cb181a39f8c085a409909dccb5c988aa1.tar.gz opensim-SC-1918402cb181a39f8c085a409909dccb5c988aa1.tar.bz2 opensim-SC-1918402cb181a39f8c085a409909dccb5c988aa1.tar.xz |
if an NPC target is set to a ground location, then automatically land them when they get there.
This doesn't help where the target is a prim surface. In these situations, it might be better to provide manual overrides so the script can control whethre an avatar flys there/lands, etc.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Agent')
0 files changed, 0 insertions, 0 deletions