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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Modules/SvnSerialiser | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Modules/SvnSerialiser')
-rw-r--r-- | OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs index a1c1b88..4bab7c9 100644 --- a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs +++ b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Modules.SvnSerialiser | |||
57 | private string m_svnpass = "password"; | 57 | private string m_svnpass = "password"; |
58 | 58 | ||
59 | private TimeSpan m_svnperiod = new TimeSpan(0, 0, 15, 0, 0); | 59 | private TimeSpan m_svnperiod = new TimeSpan(0, 0, 15, 0, 0); |
60 | private string m_svnurl = "svn://insert.your.svn/here/"; | 60 | private string m_svnurl = "svn://insert.Your.svn/here/"; |
61 | private string m_svnuser = "username"; | 61 | private string m_svnuser = "username"; |
62 | 62 | ||
63 | #region SvnModule Core | 63 | #region SvnModule Core |
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Modules.SvnSerialiser | |||
117 | public void LoadRegion(Scene scene) | 117 | public void LoadRegion(Scene scene) |
118 | { | 118 | { |
119 | scene.LoadPrimsFromXml2(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + | 119 | scene.LoadPrimsFromXml2(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + |
120 | Slash.DirectorySeparatorChar + "objects.xml"); | 120 | Slash.DirectorySeparatorChar + "objects.Xml"); |
121 | scene.RequestModuleInterface<ITerrainModule>().LoadFromFile(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + | 121 | scene.RequestModuleInterface<ITerrainModule>().LoadFromFile(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + |
122 | Slash.DirectorySeparatorChar + "heightmap.r32"); | 122 | Slash.DirectorySeparatorChar + "heightmap.r32"); |
123 | m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ")."); | 123 | m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ")."); |