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author | Adam Frisby | 2008-05-11 04:32:43 +0000 |
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committer | Adam Frisby | 2008-05-11 04:32:43 +0000 |
commit | ee352ebc7971fbb62319da53c520304bda5a15a2 (patch) | |
tree | c7f6fba9087846bb203e1f3812c4e3445c8650e1 /OpenSim/Region/Modules/Python | |
parent | * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Propert... (diff) | |
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* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out.
* Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.)
* Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
Diffstat (limited to 'OpenSim/Region/Modules/Python')
-rw-r--r-- | OpenSim/Region/Modules/Python/PythonModule.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Modules/Python/PythonModule.cs b/OpenSim/Region/Modules/Python/PythonModule.cs index 48e0a59..77c5125 100644 --- a/OpenSim/Region/Modules/Python/PythonModule.cs +++ b/OpenSim/Region/Modules/Python/PythonModule.cs | |||
@@ -23,11 +23,9 @@ namespace OpenSim.Region.Modules.Python | |||
23 | 23 | ||
24 | public void PostInitialise() | 24 | public void PostInitialise() |
25 | { | 25 | { |
26 | /* | ||
27 | m_log.Info("[PYTHON] Initialising IronPython engine."); | 26 | m_log.Info("[PYTHON] Initialising IronPython engine."); |
28 | m_python = new PythonEngine(); | 27 | m_python = new PythonEngine(); |
29 | m_python.AddToPath(System.Environment.CurrentDirectory + System.IO.Path.DirectorySeparatorChar + "Python"); | 28 | m_python.AddToPath(System.Environment.CurrentDirectory + System.IO.Path.DirectorySeparatorChar + "Python"); |
30 | */ | ||
31 | } | 29 | } |
32 | 30 | ||
33 | public void Close() | 31 | public void Close() |