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authorAdam Frisby2008-05-11 04:32:43 +0000
committerAdam Frisby2008-05-11 04:32:43 +0000
commitee352ebc7971fbb62319da53c520304bda5a15a2 (patch)
treec7f6fba9087846bb203e1f3812c4e3445c8650e1 /OpenSim/Region/Modules/Python
parent* Refactored two more OutPackets. ObjectPropertiesFamily, and Object Propert... (diff)
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* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out.
* Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
Diffstat (limited to 'OpenSim/Region/Modules/Python')
-rw-r--r--OpenSim/Region/Modules/Python/PythonModule.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Modules/Python/PythonModule.cs b/OpenSim/Region/Modules/Python/PythonModule.cs
index 48e0a59..77c5125 100644
--- a/OpenSim/Region/Modules/Python/PythonModule.cs
+++ b/OpenSim/Region/Modules/Python/PythonModule.cs
@@ -23,11 +23,9 @@ namespace OpenSim.Region.Modules.Python
23 23
24 public void PostInitialise() 24 public void PostInitialise()
25 { 25 {
26 /*
27 m_log.Info("[PYTHON] Initialising IronPython engine."); 26 m_log.Info("[PYTHON] Initialising IronPython engine.");
28 m_python = new PythonEngine(); 27 m_python = new PythonEngine();
29 m_python.AddToPath(System.Environment.CurrentDirectory + System.IO.Path.DirectorySeparatorChar + "Python"); 28 m_python.AddToPath(System.Environment.CurrentDirectory + System.IO.Path.DirectorySeparatorChar + "Python");
30 */
31 } 29 }
32 30
33 public void Close() 31 public void Close()