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authorMW2008-04-01 13:09:29 +0000
committerMW2008-04-01 13:09:29 +0000
commitf43e077150d39b454bd66d43a72736a75614a721 (patch)
tree983031434fff79aa0ecc41478efccb205557d2ce /OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
parentsadly, had to modify line by Ter because it caused mono cil compiler (diff)
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a few small changes
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
index d0ee277..b122753 100644
--- a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
@@ -39,7 +39,7 @@ using OpenSim.Framework.Data.MapperFactory;
39 39
40namespace OpenSim.Region.Modules.AvatarFactory 40namespace OpenSim.Region.Modules.AvatarFactory
41{ 41{
42 public class AvatarFactoryModule : IAvatarFactory 42 public class AvatarFactoryModule : IAvatarFactory, IRegionModule
43 { 43 {
44 private Scene m_scene = null; 44 private Scene m_scene = null;
45 private readonly Dictionary<LLUUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<LLUUID, AvatarAppearance>(); 45 private readonly Dictionary<LLUUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<LLUUID, AvatarAppearance>();
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Modules.AvatarFactory
100 } 100 }
101 else 101 else
102 { 102 {
103 Thread.Sleep(5000); 103 Thread.Sleep(5000); //why is this here?
104 104
105 //this is the first thread to request this appearance 105 //this is the first thread to request this appearance
106 //so let it check the db and if not found then create a default appearance 106 //so let it check the db and if not found then create a default appearance