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authorMW2007-07-26 17:41:31 +0000
committerMW2007-07-26 17:41:31 +0000
commitf0dd115a8c5c44ebde4631df3469c6e39510325f (patch)
tree86d7557112d9e72d9084fc6b5d05cb6da86133a3 /OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
parent* Started renaming world to Scene (diff)
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More work on inventory and opensim library.
Fixed a number of bugs in the AssetCache related to asset downloading.
Diffstat (limited to 'OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs')
-rw-r--r--OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
index 7de9d55..919ad6c 100644
--- a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
+++ b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
@@ -259,8 +259,24 @@ namespace OpenSim.Region.GridInterfaces.Local
259 db.Commit();*/ 259 db.Commit();*/
260 260
261 Image = new AssetBase(); 261 Image = new AssetBase();
262 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
263 Image.Name = "Skin";
264 Image.Type = 13;
265 Image.InvType = 13;
266 this.LoadAsset(Image, false, "base_skin.dat");
267 store = new AssetStorage();
268 store.Data = Image.Data;
269 store.Name = Image.Name;
270 store.UUID = Image.FullID;
271 db.Set(store);
272 db.Commit();
273
274
275 Image = new AssetBase();
262 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); 276 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
263 Image.Name = "Shape"; 277 Image.Name = "Shape";
278 Image.Type = 13;
279 Image.InvType = 13;
264 this.LoadAsset(Image, false, "base_shape.dat"); 280 this.LoadAsset(Image, false, "base_shape.dat");
265 store = new AssetStorage(); 281 store = new AssetStorage();
266 store.Data = Image.Data; 282 store.Data = Image.Data;
@@ -268,6 +284,20 @@ namespace OpenSim.Region.GridInterfaces.Local
268 store.UUID = Image.FullID; 284 store.UUID = Image.FullID;
269 db.Set(store); 285 db.Set(store);
270 db.Commit(); 286 db.Commit();
287
288 Image = new AssetBase();
289 Image.FullID = new LLUUID("00000000-0000-2222-3333-000000000001");
290 Image.Name = "WelcomeNote";
291 Image.Type = 7;
292 Image.InvType = 7;
293 this.LoadAsset(Image, false, "welcomeNote.dat");
294 store = new AssetStorage();
295 store.Data = Image.Data;
296 store.Name = Image.Name;
297 store.UUID = Image.FullID;
298 db.Set(store);
299 db.Commit();
300
271 } 301 }
272 302
273 private void LoadAsset(AssetBase info, bool image, string filename) 303 private void LoadAsset(AssetBase info, bool image, string filename)