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author | SignpostMarv | 2012-10-06 22:27:20 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-10-29 23:38:59 +0000 |
commit | d7ffcace8f596d9b0cf84f1e8cbe4e2d6a71baef (patch) | |
tree | 4a1b8d67ce3598e6874826cc1fb8bed30c80d128 /OpenSim/Region/Framework | |
parent | transposing LoopSoundMaster to Sound Module (diff) | |
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adjusting parameter order of PreloadSound to be more logical
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ISoundModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index d2557b5..d34a520 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs | |||
@@ -78,12 +78,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
78 | /// <summary> | 78 | /// <summary> |
79 | /// Preload sound to viewers within range. | 79 | /// Preload sound to viewers within range. |
80 | /// </summary> | 80 | /// </summary> |
81 | /// <param name="soundID">Sound asset ID</param> | ||
82 | /// <param name="objectID">Sound source ID</param> | 81 | /// <param name="objectID">Sound source ID</param> |
82 | /// <param name="soundID">Sound asset ID</param> | ||
83 | /// <param name="radius"> | 83 | /// <param name="radius"> |
84 | /// Radius used to determine which viewers should preload the sound. | 84 | /// Radius used to determine which viewers should preload the sound. |
85 | /// </param> | 85 | /// </param> |
86 | void PreloadSound(UUID soundID, UUID objectID, float radius); | 86 | void PreloadSound(UUID objectID, UUID soundID, float radius); |
87 | 87 | ||
88 | /// <summary> | 88 | /// <summary> |
89 | /// Declare object as new sync master, play specified sound at | 89 | /// Declare object as new sync master, play specified sound at |