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author | Justin Clark-Casey (justincc) | 2011-07-19 03:27:16 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-07-19 03:27:16 +0100 |
commit | c94dc95844c5a43483a30807353aaebf658b015e (patch) | |
tree | 1edf238023cd491e546141c5e04f7b0768f6ecdb /OpenSim/Region/Framework | |
parent | Fix undo for resizing linksets (diff) | |
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fix undo when resizing of non-root individual prims in a linkset
undo resize, rotation and position still needs fixing when only editing root prim of a linkset
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 8 |
2 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 0a0bde8..8e174f5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1291,7 +1291,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1291 | { | 1291 | { |
1292 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)) | 1292 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)) |
1293 | { | 1293 | { |
1294 | group.UpdateSingleRotation(rot,pos, localID); | 1294 | group.UpdateSingleRotation(rot, pos, localID); |
1295 | } | 1295 | } |
1296 | } | 1296 | } |
1297 | } | 1297 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3bbf76c..3adeef1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2815,15 +2815,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2815 | { | 2815 | { |
2816 | SceneObjectPart part = GetChildPart(localID); | 2816 | SceneObjectPart part = GetChildPart(localID); |
2817 | 2817 | ||
2818 | SceneObjectPart[] parts = m_parts.GetArray(); | 2818 | // SceneObjectPart[] parts = m_parts.GetArray(); |
2819 | for (int i = 0; i < parts.Length; i++) | 2819 | // for (int i = 0; i < parts.Length; i++) |
2820 | parts[i].StoreUndoState(); | 2820 | // parts[i].StoreUndoState(); |
2821 | 2821 | ||
2822 | if (part != null) | 2822 | if (part != null) |
2823 | { | 2823 | { |
2824 | // m_log.DebugFormat( | 2824 | // m_log.DebugFormat( |
2825 | // "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); | 2825 | // "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); |
2826 | 2826 | ||
2827 | part.StoreUndoState(false); | ||
2828 | |||
2827 | if (part.UUID == m_rootPart.UUID) | 2829 | if (part.UUID == m_rootPart.UUID) |
2828 | { | 2830 | { |
2829 | UpdateRootPosition(pos); | 2831 | UpdateRootPosition(pos); |