diff options
author | Mike Mazur | 2009-02-17 01:36:44 +0000 |
---|---|---|
committer | Mike Mazur | 2009-02-17 01:36:44 +0000 |
commit | 76c0935ec744f2d230489398f879eb7f42b11d37 (patch) | |
tree | a68253554e3899f10b6c341db369ce4a029dfaa5 /OpenSim/Region/Framework | |
parent | Major change to how appearance is managed, including changes in login and use... (diff) | |
download | opensim-SC-76c0935ec744f2d230489398f879eb7f42b11d37.zip opensim-SC-76c0935ec744f2d230489398f879eb7f42b11d37.tar.gz opensim-SC-76c0935ec744f2d230489398f879eb7f42b11d37.tar.bz2 opensim-SC-76c0935ec744f2d230489398f879eb7f42b11d37.tar.xz |
- remove the Metadata property from AssetBase and return all previous
properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | 28 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 54 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 8 |
3 files changed, 45 insertions, 45 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs index 1f01fa2..1a3c4c8 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | |||
@@ -120,12 +120,12 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
120 | 120 | ||
121 | if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null)) | 121 | if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null)) |
122 | { | 122 | { |
123 | m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Metadata.Name + " " + assetID); | 123 | m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID); |
124 | // I think I need to store it in the asset DB too. | 124 | // I think I need to store it in the asset DB too. |
125 | // For now, let me just do it for textures and scripts | 125 | // For now, let me just do it for textures and scripts |
126 | if (((AssetType)asset.Metadata.Type == AssetType.Texture) || | 126 | if (((AssetType)asset.Type == AssetType.Texture) || |
127 | ((AssetType)asset.Metadata.Type == AssetType.LSLBytecode) || | 127 | ((AssetType)asset.Type == AssetType.LSLBytecode) || |
128 | ((AssetType)asset.Metadata.Type == AssetType.LSLText)) | 128 | ((AssetType)asset.Type == AssetType.LSLText)) |
129 | { | 129 | { |
130 | AssetBase asset1 = new AssetBase(); | 130 | AssetBase asset1 = new AssetBase(); |
131 | Copy(asset, asset1); | 131 | Copy(asset, asset1); |
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
149 | if (asset1 != null) | 149 | if (asset1 != null) |
150 | { | 150 | { |
151 | // See long comment in AssetCache.AddAsset | 151 | // See long comment in AssetCache.AddAsset |
152 | if (!asset1.Metadata.Temporary || asset1.Metadata.Local) | 152 | if (!asset1.Temporary || asset1.Local) |
153 | { | 153 | { |
154 | // The asset cache returns instances of subclasses of AssetBase: | 154 | // The asset cache returns instances of subclasses of AssetBase: |
155 | // TextureImage or AssetInfo. So in passing them to the remote | 155 | // TextureImage or AssetInfo. So in passing them to the remote |
@@ -170,14 +170,14 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
170 | 170 | ||
171 | private void Copy(AssetBase from, AssetBase to) | 171 | private void Copy(AssetBase from, AssetBase to) |
172 | { | 172 | { |
173 | to.Data = from.Data; | 173 | to.Data = from.Data; |
174 | to.Metadata.Description = from.Metadata.Description; | 174 | to.Description = from.Description; |
175 | to.Metadata.FullID = from.Metadata.FullID; | 175 | to.FullID = from.FullID; |
176 | to.Metadata.ID = from.Metadata.ID; | 176 | to.ID = from.ID; |
177 | to.Metadata.Local = from.Metadata.Local; | 177 | to.Local = from.Local; |
178 | to.Metadata.Name = from.Metadata.Name; | 178 | to.Name = from.Name; |
179 | to.Metadata.Temporary = from.Metadata.Temporary; | 179 | to.Temporary = from.Temporary; |
180 | to.Metadata.Type = from.Metadata.Type; | 180 | to.Type = from.Type; |
181 | 181 | ||
182 | } | 182 | } |
183 | 183 | ||
@@ -235,7 +235,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
235 | private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset) | 235 | private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset) |
236 | { | 236 | { |
237 | Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>(); | 237 | Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>(); |
238 | if ((asset != null) && ((AssetType)asset.Metadata.Type == AssetType.Object)) | 238 | if ((asset != null) && ((AssetType)asset.Type == AssetType.Object)) |
239 | { | 239 | { |
240 | string ass_str = Utils.BytesToString(asset.Data); | 240 | string ass_str = Utils.BytesToString(asset.Data); |
241 | SceneObjectGroup sog = new SceneObjectGroup(ass_str, true); | 241 | SceneObjectGroup sog = new SceneObjectGroup(ass_str, true); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index c98629b..2800e9e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -193,11 +193,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); | 193 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); |
194 | CommsManager.AssetCache.AddAsset(asset); | 194 | CommsManager.AssetCache.AddAsset(asset); |
195 | 195 | ||
196 | item.AssetID = asset.Metadata.FullID; | 196 | item.AssetID = asset.FullID; |
197 | userInfo.UpdateItem(item); | 197 | userInfo.UpdateItem(item); |
198 | 198 | ||
199 | // remoteClient.SendInventoryItemCreateUpdate(item); | 199 | // remoteClient.SendInventoryItemCreateUpdate(item); |
200 | return (asset.Metadata.FullID); | 200 | return (asset.FullID); |
201 | } | 201 | } |
202 | } | 202 | } |
203 | } | 203 | } |
@@ -285,7 +285,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | } | 285 | } |
286 | 286 | ||
287 | // Update item with new asset | 287 | // Update item with new asset |
288 | item.AssetID = asset.Metadata.FullID; | 288 | item.AssetID = asset.FullID; |
289 | group.UpdateInventoryItem(item); | 289 | group.UpdateInventoryItem(item); |
290 | part.GetProperties(remoteClient); | 290 | part.GetProperties(remoteClient); |
291 | 291 | ||
@@ -688,7 +688,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
688 | { | 688 | { |
689 | if (newName != String.Empty) | 689 | if (newName != String.Empty) |
690 | { | 690 | { |
691 | asset.Metadata.Name = newName; | 691 | asset.Name = newName; |
692 | } | 692 | } |
693 | else | 693 | else |
694 | { | 694 | { |
@@ -728,10 +728,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
728 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data) | 728 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data) |
729 | { | 729 | { |
730 | AssetBase asset = new AssetBase(); | 730 | AssetBase asset = new AssetBase(); |
731 | asset.Metadata.Name = name; | 731 | asset.Name = name; |
732 | asset.Metadata.Description = description; | 732 | asset.Description = description; |
733 | asset.Metadata.Type = assetType; | 733 | asset.Type = assetType; |
734 | asset.Metadata.FullID = UUID.Random(); | 734 | asset.FullID = UUID.Random(); |
735 | asset.Data = (data == null) ? new byte[1] : data; | 735 | asset.Data = (data == null) ? new byte[1] : data; |
736 | 736 | ||
737 | return asset; | 737 | return asset; |
@@ -831,11 +831,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
831 | item.Owner = remoteClient.AgentId; | 831 | item.Owner = remoteClient.AgentId; |
832 | item.Creator = remoteClient.AgentId; | 832 | item.Creator = remoteClient.AgentId; |
833 | item.ID = UUID.Random(); | 833 | item.ID = UUID.Random(); |
834 | item.AssetID = asset.Metadata.FullID; | 834 | item.AssetID = asset.FullID; |
835 | item.Description = asset.Metadata.Description; | 835 | item.Description = asset.Description; |
836 | item.Name = name; | 836 | item.Name = name; |
837 | item.Flags = flags; | 837 | item.Flags = flags; |
838 | item.AssetType = asset.Metadata.Type; | 838 | item.AssetType = asset.Type; |
839 | item.InvType = invType; | 839 | item.InvType = invType; |
840 | item.Folder = folderID; | 840 | item.Folder = folderID; |
841 | item.CurrentPermissions = currentMask; | 841 | item.CurrentPermissions = currentMask; |
@@ -905,7 +905,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
905 | AssetBase asset = CreateAsset(name, description, assetType, data); | 905 | AssetBase asset = CreateAsset(name, description, assetType, data); |
906 | CommsManager.AssetCache.AddAsset(asset); | 906 | CommsManager.AssetCache.AddAsset(asset); |
907 | 907 | ||
908 | CreateNewInventoryItem(remoteClient, folderID, asset.Metadata.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); | 908 | CreateNewInventoryItem(remoteClient, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); |
909 | } | 909 | } |
910 | else | 910 | else |
911 | { | 911 | { |
@@ -1553,7 +1553,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1553 | taskItem.Flags = itemBase.Flags; | 1553 | taskItem.Flags = itemBase.Flags; |
1554 | taskItem.PermsGranter = UUID.Zero; | 1554 | taskItem.PermsGranter = UUID.Zero; |
1555 | taskItem.PermsMask = 0; | 1555 | taskItem.PermsMask = 0; |
1556 | taskItem.AssetID = asset.Metadata.FullID; | 1556 | taskItem.AssetID = asset.FullID; |
1557 | 1557 | ||
1558 | part.Inventory.AddInventoryItem(taskItem, false); | 1558 | part.Inventory.AddInventoryItem(taskItem, false); |
1559 | part.GetProperties(remoteClient); | 1559 | part.GetProperties(remoteClient); |
@@ -1953,16 +1953,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1953 | (sbyte)AssetType.Object, | 1953 | (sbyte)AssetType.Object, |
1954 | Utils.StringToBytes(sceneObjectXml)); | 1954 | Utils.StringToBytes(sceneObjectXml)); |
1955 | CommsManager.AssetCache.AddAsset(asset); | 1955 | CommsManager.AssetCache.AddAsset(asset); |
1956 | assetID = asset.Metadata.FullID; | 1956 | assetID = asset.FullID; |
1957 | 1957 | ||
1958 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 1958 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
1959 | { | 1959 | { |
1960 | item.AssetID = asset.Metadata.FullID; | 1960 | item.AssetID = asset.FullID; |
1961 | userInfo.UpdateItem(item); | 1961 | userInfo.UpdateItem(item); |
1962 | } | 1962 | } |
1963 | else | 1963 | else |
1964 | { | 1964 | { |
1965 | item.AssetID = asset.Metadata.FullID; | 1965 | item.AssetID = asset.FullID; |
1966 | 1966 | ||
1967 | if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions()) | 1967 | if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions()) |
1968 | { | 1968 | { |
@@ -1995,9 +1995,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1995 | 1995 | ||
1996 | // TODO: add the new fields (Flags, Sale info, etc) | 1996 | // TODO: add the new fields (Flags, Sale info, etc) |
1997 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1997 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
1998 | item.Description = asset.Metadata.Description; | 1998 | item.Description = asset.Description; |
1999 | item.Name = asset.Metadata.Name; | 1999 | item.Name = asset.Name; |
2000 | item.AssetType = asset.Metadata.Type; | 2000 | item.AssetType = asset.Type; |
2001 | 2001 | ||
2002 | userInfo.AddItem(item); | 2002 | userInfo.AddItem(item); |
2003 | 2003 | ||
@@ -2080,10 +2080,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2080 | Utils.StringToBytes(sceneObjectXml)); | 2080 | Utils.StringToBytes(sceneObjectXml)); |
2081 | CommsManager.AssetCache.AddAsset(asset); | 2081 | CommsManager.AssetCache.AddAsset(asset); |
2082 | 2082 | ||
2083 | item.AssetID = asset.Metadata.FullID; | 2083 | item.AssetID = asset.FullID; |
2084 | item.Description = asset.Metadata.Description; | 2084 | item.Description = asset.Description; |
2085 | item.Name = asset.Metadata.Name; | 2085 | item.Name = asset.Name; |
2086 | item.AssetType = asset.Metadata.Type; | 2086 | item.AssetType = asset.Type; |
2087 | item.InvType = (int)InventoryType.Object; | 2087 | item.InvType = (int)InventoryType.Object; |
2088 | item.Folder = foundFolder; | 2088 | item.Folder = foundFolder; |
2089 | 2089 | ||
@@ -2121,10 +2121,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2121 | item.Creator = grp.RootPart.CreatorID; | 2121 | item.Creator = grp.RootPart.CreatorID; |
2122 | item.Owner = remoteClient.AgentId; | 2122 | item.Owner = remoteClient.AgentId; |
2123 | item.ID = UUID.Random(); | 2123 | item.ID = UUID.Random(); |
2124 | item.AssetID = asset.Metadata.FullID; | 2124 | item.AssetID = asset.FullID; |
2125 | item.Description = asset.Metadata.Description; | 2125 | item.Description = asset.Description; |
2126 | item.Name = asset.Metadata.Name; | 2126 | item.Name = asset.Name; |
2127 | item.AssetType = asset.Metadata.Type; | 2127 | item.AssetType = asset.Type; |
2128 | item.InvType = (int)InventoryType.Object; | 2128 | item.InvType = (int)InventoryType.Object; |
2129 | 2129 | ||
2130 | item.Folder = UUID.Zero; // Objects folder! | 2130 | item.Folder = UUID.Zero; // Objects folder! |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5badd2d..1d2f37a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3555,10 +3555,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3555 | 3555 | ||
3556 | item.ID = UUID.Random(); | 3556 | item.ID = UUID.Random(); |
3557 | item.Owner = remoteClient.AgentId; | 3557 | item.Owner = remoteClient.AgentId; |
3558 | item.AssetID = asset.Metadata.FullID; | 3558 | item.AssetID = asset.FullID; |
3559 | item.Description = asset.Metadata.Description; | 3559 | item.Description = asset.Description; |
3560 | item.Name = asset.Metadata.Name; | 3560 | item.Name = asset.Name; |
3561 | item.AssetType = asset.Metadata.Type; | 3561 | item.AssetType = asset.Type; |
3562 | item.InvType = (int)InventoryType.Object; | 3562 | item.InvType = (int)InventoryType.Object; |
3563 | item.Folder = categoryID; | 3563 | item.Folder = categoryID; |
3564 | 3564 | ||