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author | Dan Lake | 2012-05-10 14:43:02 -0700 |
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committer | Dan Lake | 2012-05-10 14:43:02 -0700 |
commit | 117c183fde5c21bd87c99cb0af4c1903550570e9 (patch) | |
tree | d109468b072ec15d8a6afee384185aab3439b056 /OpenSim/Region/Framework | |
parent | Add even for terrain tainting and synchronize terrain module with physics sce... (diff) | |
parent | Saving estate state is really slow (relatively) and it gets (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 16 |
2 files changed, 13 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 816d3b6..8a26df1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -300,6 +300,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
300 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId); | 300 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId); |
301 | AssetService.Store(asset); | 301 | AssetService.Store(asset); |
302 | 302 | ||
303 | // m_log.DebugFormat( | ||
304 | // "[PRIM INVENTORY]: Stored asset {0} when updating item {1} in prim {2} for {3}", | ||
305 | // asset.ID, item.Name, part.Name, remoteClient.Name); | ||
306 | |||
303 | if (isScriptRunning) | 307 | if (isScriptRunning) |
304 | { | 308 | { |
305 | part.Inventory.RemoveScriptInstance(item.ItemID, false); | 309 | part.Inventory.RemoveScriptInstance(item.ItemID, false); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4bec2d4..f911ef8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3321,10 +3321,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3321 | 3321 | ||
3322 | public void SetVehicleFlags(int param, bool remove) | 3322 | public void SetVehicleFlags(int param, bool remove) |
3323 | { | 3323 | { |
3324 | if (PhysActor != null) | 3324 | PhysicsActor pa = PhysActor; |
3325 | { | 3325 | |
3326 | PhysActor.VehicleFlags(param, remove); | 3326 | if (pa != null) |
3327 | } | 3327 | pa.VehicleFlags(param, remove); |
3328 | } | 3328 | } |
3329 | 3329 | ||
3330 | public void SetGroup(UUID groupID, IClientAPI client) | 3330 | public void SetGroup(UUID groupID, IClientAPI client) |
@@ -3356,10 +3356,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3356 | 3356 | ||
3357 | public void SetPhysicsAxisRotation() | 3357 | public void SetPhysicsAxisRotation() |
3358 | { | 3358 | { |
3359 | if (PhysActor != null) | 3359 | PhysicsActor pa = PhysActor; |
3360 | |||
3361 | if (pa != null) | ||
3360 | { | 3362 | { |
3361 | PhysActor.LockAngularMotion(RotationAxis); | 3363 | pa.LockAngularMotion(RotationAxis); |
3362 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 3364 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
3363 | } | 3365 | } |
3364 | } | 3366 | } |
3365 | 3367 | ||