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author | Justin Clarke Casey | 2009-02-06 18:18:01 +0000 |
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committer | Justin Clarke Casey | 2009-02-06 18:18:01 +0000 |
commit | 00a3cbd6fa9d84fe28b3a7f033e2452d6a3f1d69 (patch) | |
tree | f70297e039ebd6fc1c69e226e5f28683476d61d6 /OpenSim/Region/Framework | |
parent | This changeset is the step 1 of 2 in refactoring (diff) | |
download | opensim-SC-00a3cbd6fa9d84fe28b3a7f033e2452d6a3f1d69.zip opensim-SC-00a3cbd6fa9d84fe28b3a7f033e2452d6a3f1d69.tar.gz opensim-SC-00a3cbd6fa9d84fe28b3a7f033e2452d6a3f1d69.tar.bz2 opensim-SC-00a3cbd6fa9d84fe28b3a7f033e2452d6a3f1d69.tar.xz |
* Implement help <command> from the region console
* So at the moment once can type 'help terrain fill' as well as 'terrain fill help'
* Current implementation is a transient hack that should be tidied up soon
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ICommander.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneBase.cs | 51 |
2 files changed, 54 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ICommander.cs b/OpenSim/Region/Framework/Interfaces/ICommander.cs index 17a2e4a..f94e8e8 100644 --- a/OpenSim/Region/Framework/Interfaces/ICommander.cs +++ b/OpenSim/Region/Framework/Interfaces/ICommander.cs | |||
@@ -25,6 +25,8 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | ||
29 | |||
28 | namespace OpenSim.Region.Framework.Interfaces | 30 | namespace OpenSim.Region.Framework.Interfaces |
29 | { | 31 | { |
30 | public interface ICommander | 32 | public interface ICommander |
@@ -39,6 +41,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
39 | /// </value> | 41 | /// </value> |
40 | string Help { get; } | 42 | string Help { get; } |
41 | 43 | ||
44 | /// <summary> | ||
45 | /// The commands available for this commander | ||
46 | /// </summary> | ||
47 | Dictionary<string, ICommand> Commands { get; } | ||
48 | |||
42 | void ProcessConsoleCommand(string function, string[] args); | 49 | void ProcessConsoleCommand(string function, string[] args); |
43 | void RegisterCommand(string commandName, ICommand command); | 50 | void RegisterCommand(string commandName, ICommand command); |
44 | void Run(string function, object[] args); | 51 | void Run(string function, object[] args); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 6d61e9f..e58d3ce 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -61,17 +61,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | /// <value> | 61 | /// <value> |
62 | /// The module interfaces available from this scene. | 62 | /// The module interfaces available from this scene. |
63 | /// </value> | 63 | /// </value> |
64 | protected Dictionary<Type, List<object> > ModuleInterfaces = new Dictionary<Type, List<object> >(); | 64 | protected Dictionary<Type, List<object>> ModuleInterfaces = new Dictionary<Type, List<object>>(); |
65 | 65 | ||
66 | protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>(); | 66 | protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>(); |
67 | |||
68 | /// <value> | ||
69 | /// The module commanders available from this scene | ||
70 | /// </value> | ||
67 | protected Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>(); | 71 | protected Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>(); |
68 | 72 | ||
69 | /// <value> | 73 | /// <value> |
74 | /// The module commands available for this scene | ||
75 | /// </value> | ||
76 | protected Dictionary<string, ICommand> m_moduleCommands = new Dictionary<string, ICommand>(); | ||
77 | |||
78 | /// <value> | ||
70 | /// Registered classes that are capable of creating entities. | 79 | /// Registered classes that are capable of creating entities. |
71 | /// </value> | 80 | /// </value> |
72 | protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>(); | 81 | protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>(); |
73 | |||
74 | //API module interfaces | ||
75 | 82 | ||
76 | /// <summary> | 83 | /// <summary> |
77 | /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is | 84 | /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is |
@@ -278,11 +285,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
278 | } | 285 | } |
279 | } | 286 | } |
280 | 287 | ||
288 | /// <summary> | ||
289 | /// Register a module commander. | ||
290 | /// </summary> | ||
291 | /// <param name="commander"></param> | ||
281 | public void RegisterModuleCommander(ICommander commander) | 292 | public void RegisterModuleCommander(ICommander commander) |
282 | { | 293 | { |
283 | lock (m_moduleCommanders) | 294 | lock (m_moduleCommanders) |
284 | { | 295 | { |
285 | m_moduleCommanders.Add(commander.Name, commander); | 296 | m_moduleCommanders.Add(commander.Name, commander); |
297 | |||
298 | lock (m_moduleCommands) | ||
299 | { | ||
300 | foreach (ICommand command in commander.Commands.Values) | ||
301 | { | ||
302 | if (m_moduleCommands.ContainsKey(command.Name)) | ||
303 | { | ||
304 | m_log.ErrorFormat( | ||
305 | "[MODULES]: Module commander {0} tried to register the command {1} which has already been registered", | ||
306 | commander.Name, command.Name); | ||
307 | continue; | ||
308 | } | ||
309 | |||
310 | m_moduleCommands[command.Name] = command; | ||
311 | } | ||
312 | } | ||
313 | } | ||
314 | } | ||
315 | |||
316 | /// <summary> | ||
317 | /// Get an available module command | ||
318 | /// </summary> | ||
319 | /// <param name="commandName"></param> | ||
320 | /// <returns>The command if it was found, null if no command is available with that name</returns> | ||
321 | public ICommand GetCommand(string commandName) | ||
322 | { | ||
323 | lock (m_moduleCommands) | ||
324 | { | ||
325 | if (m_moduleCommands.ContainsKey(commandName)) | ||
326 | return m_moduleCommands[commandName]; | ||
327 | else | ||
328 | return null; | ||
286 | } | 329 | } |
287 | } | 330 | } |
288 | 331 | ||