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authorSignpostMarv2012-10-16 12:40:21 +0100
committerJustin Clark-Casey (justincc)2012-10-29 23:39:00 +0000
commitc5af16aef82e2bdf2f4d877a231180e00a8893a6 (patch)
tree3be95d8dea8bfcc764eb0cd374ecd88aed2a7ea6 /OpenSim/Region/Framework
parentmoving SendSound from SceneObjectPart to ISoundModule (diff)
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shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISoundModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index c5edcb0..5d1bb63 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -108,7 +108,7 @@ namespace OpenSim.Region.Framework.Interfaces
108 /// <param name="radius"></param> 108 /// <param name="radius"></param>
109 /// <param name="useMaster"></param> 109 /// <param name="useMaster"></param>
110 /// <param name="isMaster"></param> 110 /// <param name="isMaster"></param>
111 void SendSound(UUID objectID, string sound, double volume, 111 void SendSound(UUID objectID, UUID sound, double volume,
112 bool triggered, byte flags, float radius, bool useMaster, 112 bool triggered, byte flags, float radius, bool useMaster,
113 bool isMaster); 113 bool isMaster);
114 } 114 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index cbb92b2..f79ac96 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2243,7 +2243,7 @@ namespace OpenSim.Region.Framework.Scenes
2243 ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); 2243 ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
2244 if (soundModule != null) 2244 if (soundModule != null)
2245 { 2245 {
2246 soundModule.SendSound(UUID, CollisionSound.ToString(), 2246 soundModule.SendSound(UUID, CollisionSound,
2247 CollisionSoundVolume, true, (byte)0, 0, false, 2247 CollisionSoundVolume, true, (byte)0, 0, false,
2248 false); 2248 false);
2249 } 2249 }