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authorMelanie2010-03-01 00:02:14 +0000
committerMelanie2010-03-01 00:02:14 +0000
commitbfcc57c0712170e3431617bcb09999bfbb96b8dd (patch)
tree137f22b0e6eb5f57487c297bbf4be5d197bd60d5 /OpenSim/Region/Framework
parentMerge branch 'presence-refactor' of melanie@opensimulator.org:/var/git/opensi... (diff)
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Change friends to handle offers as it was originally designed. This may
need to be changed in SQLite & MSSQL as well
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IFriendsModule.cs13
1 files changed, 0 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
index a0a1e3a..0ff7dee 100644
--- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
@@ -33,19 +33,6 @@ namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 public interface IFriendsModule 34 public interface IFriendsModule
35 { 35 {
36 /// <summary>
37 /// Offer a friendship to a user from the server end rather than by direct initiation from a client.
38 /// </summary>
39 /// <param name="fromUserId">
40 /// A user with this id must existing in the user data store, but need not be logged on.
41 /// </param>
42 /// <param name="toUserClient">
43 /// An actually logged in client to which the offer is being made.
44 /// FIXME: This is somewhat too tightly coupled - it should arguably be possible to offer friendships even if the
45 /// receiving user is not currently online.
46 /// </param>
47 /// <param name="offerMessage"></param>
48 void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage);
49 uint GetFriendPerms(UUID PrincipalID, UUID FriendID); 36 uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
50 void SendFriendsOnlineIfNeeded(IClientAPI client); 37 void SendFriendsOnlineIfNeeded(IClientAPI client);
51 } 38 }