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author | SignpostMarv | 2012-08-17 15:09:52 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-08-20 23:10:25 +0100 |
commit | b863a15a820be7c3b86b27ef24944d6a85fa5360 (patch) | |
tree | 864d4a4bee8a22d81bb091dbd642ff0930baf9ec /OpenSim/Region/Framework | |
parent | fix typo (diff) | |
download | opensim-SC-b863a15a820be7c3b86b27ef24944d6a85fa5360.zip opensim-SC-b863a15a820be7c3b86b27ef24944d6a85fa5360.tar.gz opensim-SC-b863a15a820be7c3b86b27ef24944d6a85fa5360.tar.bz2 opensim-SC-b863a15a820be7c3b86b27ef24944d6a85fa5360.tar.xz |
single operation for PRIM_COLOR
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0535dcb..6741e5e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2896,6 +2896,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
2896 | } | 2896 | } |
2897 | 2897 | ||
2898 | /// <summary> | 2898 | /// <summary> |
2899 | /// Set the color & alpha of prim faces | ||
2900 | /// </summary> | ||
2901 | /// <param name="face"></param> | ||
2902 | /// <param name="color"></param> | ||
2903 | /// <param name="alpha"></param> | ||
2904 | public void SetFaceColorAlpha(int face, Vector3 color, double alpha) | ||
2905 | { | ||
2906 | // The only way to get a deep copy/ If we don't do this, we can | ||
2907 | // never detect color changes further down. | ||
2908 | Byte[] buf = Shape.Textures.GetBytes(); | ||
2909 | Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); | ||
2910 | Color4 texcolor; | ||
2911 | if (face >= 0 && face < GetNumberOfSides()) | ||
2912 | { | ||
2913 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
2914 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | ||
2915 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | ||
2916 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | ||
2917 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
2918 | tex.FaceTextures[face].RGBA = texcolor; | ||
2919 | UpdateTextureEntry(tex.GetBytes()); | ||
2920 | return; | ||
2921 | } | ||
2922 | else if (face == ALL_SIDES) | ||
2923 | { | ||
2924 | for (uint i = 0; i < GetNumberOfSides(); i++) | ||
2925 | { | ||
2926 | if (tex.FaceTextures[i] != null) | ||
2927 | { | ||
2928 | texcolor = tex.FaceTextures[i].RGBA; | ||
2929 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | ||
2930 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | ||
2931 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | ||
2932 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
2933 | tex.FaceTextures[i].RGBA = texcolor; | ||
2934 | } | ||
2935 | texcolor = tex.DefaultTexture.RGBA; | ||
2936 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | ||
2937 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | ||
2938 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | ||
2939 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
2940 | tex.DefaultTexture.RGBA = texcolor; | ||
2941 | } | ||
2942 | UpdateTextureEntry(tex.GetBytes()); | ||
2943 | return; | ||
2944 | } | ||
2945 | } | ||
2946 | |||
2947 | /// <summary> | ||
2899 | /// Get the number of sides that this part has. | 2948 | /// Get the number of sides that this part has. |
2900 | /// </summary> | 2949 | /// </summary> |
2901 | /// <returns></returns> | 2950 | /// <returns></returns> |