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authordahlia2012-05-07 00:08:56 -0700
committerdahlia2012-05-07 00:08:56 -0700
commit4186fa10f0eba3628ef8222db2e4b0e2b69df5cd (patch)
tree5d176e54d4282c6ef7e0b5ec13a9bdc51091b867 /OpenSim/Region/Framework
parentadd OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for m... (diff)
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remove default values from prior commit since mono cant deal with them
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index e071ea3..860483d 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Interfaces
117 /// If true, NPC moves with running speed. 117 /// If true, NPC moves with running speed.
118 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> 118 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
119 /// 119 ///
120 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false); 120 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running);
121 121
122 /// <summary> 122 /// <summary>
123 /// Stop the NPC's current movement. 123 /// Stop the NPC's current movement.