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authorJustin Clark-Casey (justincc)2011-08-03 22:11:05 +0100
committerJustin Clark-Casey (justincc)2011-08-03 22:11:05 +0100
commit2964467708871f5932c46ad04e002a5506dd7732 (patch)
tree07c49c8977d582dc9721c7f401aa140766b362cf /OpenSim/Region/Framework
parentenable the NPC module for its regression test (diff)
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get rid of vestigal move to parameters
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
2 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 1417efb..1370afc 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1650,7 +1650,7 @@ namespace OpenSim.Region.Framework.Scenes
1650 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); 1650 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
1651 if (avatar != null) 1651 if (avatar != null)
1652 { 1652 {
1653 avatar.DoMoveToPosition(0, target, null); 1653 avatar.DoMoveToPosition(target);
1654 } 1654 }
1655 } 1655 }
1656 else 1656 else
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9558258..19b7f19 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1537,8 +1537,11 @@ namespace OpenSim.Region.Framework.Scenes
1537 } 1537 }
1538 1538
1539 /// <summary> 1539 /// <summary>
1540 /// Process moving the avatar if a position has been set. 1540 /// Process move to update for an avatar.
1541 /// </summary> 1541 /// </summary>
1542 /// <remarks>
1543 /// This doesn't actually perform the movement. Instead, it adds its vector to agent_control_v3
1544 /// </remarks>
1542 /// <param value="agent_control_v3">Cumulative agent movement that this method will update.</param> 1545 /// <param value="agent_control_v3">Cumulative agent movement that this method will update.</param>
1543 /// <param value="bodyRotation">New body rotation of the avatar.</param> 1546 /// <param value="bodyRotation">New body rotation of the avatar.</param>
1544 /// <param value="reset">If true, clear the move to position</param> 1547 /// <param value="reset">If true, clear the move to position</param>
@@ -1698,7 +1701,7 @@ namespace OpenSim.Region.Framework.Scenes
1698 /// Move this presence to the given position over time. 1701 /// Move this presence to the given position over time.
1699 /// </summary> 1702 /// </summary>
1700 /// <param name="pos"></param> 1703 /// <param name="pos"></param>
1701 public void DoMoveToPosition(uint not_used, Vector3 pos, IClientAPI remote_client) 1704 public void DoMoveToPosition(Vector3 pos)
1702 { 1705 {
1703// m_log.DebugFormat( 1706// m_log.DebugFormat(
1704// "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}", 1707// "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",