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authorJustin Clark-Casey (justincc)2012-02-13 20:48:50 +0000
committerJustin Clark-Casey (justincc)2012-02-13 20:48:50 +0000
commit21393af631c743f0ee0094a20a9fa9f2aeb2e500 (patch)
treedd74990b038ca912b6a0fe42a8a3305f9e51c7f2 /OpenSim/Region/Framework
parentOn object deserialization, go back to logging errors at DEBUG level rather th... (diff)
parentcorrect the default avatar_terminal_velocity value that I accidentally left i... (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs11
2 files changed, 6 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 5dfd3e0..f678d07 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -148,7 +148,8 @@ namespace OpenSim.Region.Framework.Scenes
148 x = m_inventoryDeletes.Dequeue(); 148 x = m_inventoryDeletes.Dequeue();
149 149
150 m_log.DebugFormat( 150 m_log.DebugFormat(
151 "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", left, x.action, x.objectGroups.Count); 151 "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
152 left, x.action, x.objectGroups.Count);
152 153
153 try 154 try
154 { 155 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5c56150..77f7b32 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -291,13 +291,10 @@ namespace OpenSim.Region.Framework.Scenes
291 /// </summary> 291 /// </summary>
292 public PhysicsActor PhysicsActor { get; private set; } 292 public PhysicsActor PhysicsActor { get; private set; }
293 293
294 private byte m_movementflag; 294 /// <summary>
295 295 /// Record user movement inputs.
296 public byte MovementFlag 296 /// </summary>
297 { 297 public byte MovementFlag { get; private set; }
298 set { m_movementflag = value; }
299 get { return m_movementflag; }
300 }
301 298
302 private bool m_updateflag; 299 private bool m_updateflag;
303 300