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author | Master ScienceSim | 2010-10-28 09:09:42 -0700 |
---|---|---|
committer | Master ScienceSim | 2010-10-28 09:09:42 -0700 |
commit | f2c1d0e34feba801ff85c35ee049ed6d3067bb0d (patch) | |
tree | ff692ecc0db2b9cdf4cacd5a42234a5bb58ddd34 /OpenSim/Region/Framework | |
parent | Added background thread to handle delayed send and save of appearance (diff) | |
parent | Formatting cleanup. (diff) | |
download | opensim-SC-f2c1d0e34feba801ff85c35ee049ed6d3067bb0d.zip opensim-SC-f2c1d0e34feba801ff85c35ee049ed6d3067bb0d.tar.gz opensim-SC-f2c1d0e34feba801ff85c35ee049ed6d3067bb0d.tar.bz2 opensim-SC-f2c1d0e34feba801ff85c35ee049ed6d3067bb0d.tar.xz |
Merge branch 'opensim-master' into dev-appearance
Diffstat (limited to 'OpenSim/Region/Framework')
5 files changed, 88 insertions, 25 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 437b91a..c321a15 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -293,6 +293,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
293 | public event ChatFromClientEvent OnChatFromClient; | 293 | public event ChatFromClientEvent OnChatFromClient; |
294 | 294 | ||
295 | /// <summary> | 295 | /// <summary> |
296 | /// ChatToClientsEvent is triggered via ChatModule (or | ||
297 | /// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a | ||
298 | /// received chat message if they satisfy various conditions (within audible range, etc.) | ||
299 | /// </summary> | ||
300 | public delegate void ChatToClientsEvent( | ||
301 | UUID senderID, HashSet<UUID> receiverIDs, | ||
302 | string message, ChatTypeEnum type, Vector3 fromPos, string fromName, | ||
303 | ChatSourceType src, ChatAudibleLevel level); | ||
304 | public event ChatToClientsEvent OnChatToClients; | ||
305 | |||
306 | /// <summary> | ||
296 | /// ChatBroadcastEvent is called via Scene when a broadcast chat message | 307 | /// ChatBroadcastEvent is called via Scene when a broadcast chat message |
297 | /// from world comes in | 308 | /// from world comes in |
298 | /// </summary> | 309 | /// </summary> |
@@ -1603,6 +1614,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
1603 | } | 1614 | } |
1604 | } | 1615 | } |
1605 | } | 1616 | } |
1617 | |||
1618 | public void TriggerOnChatToClients( | ||
1619 | UUID senderID, HashSet<UUID> receiverIDs, | ||
1620 | string message, ChatTypeEnum type, Vector3 fromPos, string fromName, | ||
1621 | ChatSourceType src, ChatAudibleLevel level) | ||
1622 | { | ||
1623 | ChatToClientsEvent handler = OnChatToClients; | ||
1624 | if (handler != null) | ||
1625 | { | ||
1626 | foreach (ChatToClientsEvent d in handler.GetInvocationList()) | ||
1627 | { | ||
1628 | try | ||
1629 | { | ||
1630 | d(senderID, receiverIDs, message, type, fromPos, fromName, src, level); | ||
1631 | } | ||
1632 | catch (Exception e) | ||
1633 | { | ||
1634 | m_log.ErrorFormat( | ||
1635 | "[EVENT MANAGER]: Delegate for TriggerOnChatToClients failed - continuing. {0} {1}", | ||
1636 | e.Message, e.StackTrace); | ||
1637 | } | ||
1638 | } | ||
1639 | } | ||
1640 | } | ||
1606 | 1641 | ||
1607 | public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat) | 1642 | public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat) |
1608 | { | 1643 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c69c9b1..6367fcf 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -593,8 +593,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
593 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; | 593 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; |
594 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | 594 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; |
595 | 595 | ||
596 | StatsReporter.SetObjectCapacity(RegionInfo.ObjectCapacity); | ||
597 | |||
598 | // Old | 596 | // Old |
599 | /* | 597 | /* |
600 | m_simulatorVersion = simulatorVersion | 598 | m_simulatorVersion = simulatorVersion |
@@ -2390,7 +2388,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2390 | } | 2388 | } |
2391 | catch (Exception e) | 2389 | catch (Exception e) |
2392 | { | 2390 | { |
2393 | m_log.WarnFormat("[SCENE]: Problem casting object: {0}", e.Message); | 2391 | m_log.WarnFormat("[SCENE]: Problem casting object: " + e.ToString()); |
2394 | return false; | 2392 | return false; |
2395 | } | 2393 | } |
2396 | 2394 | ||
@@ -3273,7 +3271,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3273 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName); | 3271 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName); |
3274 | } | 3272 | } |
3275 | 3273 | ||
3276 | |||
3277 | /// <summary> | 3274 | /// <summary> |
3278 | /// Do the work necessary to initiate a new user connection for a particular scene. | 3275 | /// Do the work necessary to initiate a new user connection for a particular scene. |
3279 | /// At the moment, this consists of setting up the caps infrastructure | 3276 | /// At the moment, this consists of setting up the caps infrastructure |
@@ -3286,6 +3283,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
3286 | /// also return a reason.</returns> | 3283 | /// also return a reason.</returns> |
3287 | public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason) | 3284 | public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason) |
3288 | { | 3285 | { |
3286 | return NewUserConnection(agent, teleportFlags, out reason, true); | ||
3287 | } | ||
3288 | |||
3289 | /// <summary> | ||
3290 | /// Do the work necessary to initiate a new user connection for a particular scene. | ||
3291 | /// At the moment, this consists of setting up the caps infrastructure | ||
3292 | /// The return bool should allow for connections to be refused, but as not all calling paths | ||
3293 | /// take proper notice of it let, we allowed banned users in still. | ||
3294 | /// </summary> | ||
3295 | /// <param name="agent">CircuitData of the agent who is connecting</param> | ||
3296 | /// <param name="reason">Outputs the reason for the false response on this string</param> | ||
3297 | /// <param name="requirePresenceLookup">True for normal presence. False for NPC | ||
3298 | /// or other applications where a full grid/Hypergrid presence may not be required.</param> | ||
3299 | /// <returns>True if the region accepts this agent. False if it does not. False will | ||
3300 | /// also return a reason.</returns> | ||
3301 | public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup) | ||
3302 | { | ||
3289 | bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 || | 3303 | bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 || |
3290 | (teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0); | 3304 | (teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0); |
3291 | reason = String.Empty; | 3305 | reason = String.Empty; |
@@ -3334,16 +3348,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3334 | 3348 | ||
3335 | if (sp == null) // We don't have an [child] agent here already | 3349 | if (sp == null) // We don't have an [child] agent here already |
3336 | { | 3350 | { |
3337 | 3351 | if (requirePresenceLookup) | |
3338 | try | ||
3339 | { | 3352 | { |
3340 | if (!VerifyUserPresence(agent, out reason)) | 3353 | try |
3354 | { | ||
3355 | if (!VerifyUserPresence(agent, out reason)) | ||
3356 | return false; | ||
3357 | } | ||
3358 | catch (Exception e) | ||
3359 | { | ||
3360 | m_log.ErrorFormat("[CONNECTION BEGIN]: Exception verifying presence " + e.ToString()); | ||
3341 | return false; | 3361 | return false; |
3342 | } | 3362 | } |
3343 | catch (Exception e) | ||
3344 | { | ||
3345 | m_log.DebugFormat("[CONNECTION BEGIN]: Exception verifying presence {0}", e.Message); | ||
3346 | return false; | ||
3347 | } | 3363 | } |
3348 | 3364 | ||
3349 | try | 3365 | try |
@@ -3353,7 +3369,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3353 | } | 3369 | } |
3354 | catch (Exception e) | 3370 | catch (Exception e) |
3355 | { | 3371 | { |
3356 | m_log.DebugFormat("[CONNECTION BEGIN]: Exception authorizing user {0}", e.Message); | 3372 | m_log.ErrorFormat("[CONNECTION BEGIN]: Exception authorizing user " + e.ToString()); |
3357 | return false; | 3373 | return false; |
3358 | } | 3374 | } |
3359 | 3375 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index f81c551..24d7334 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -406,11 +406,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
406 | public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked) | 406 | public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked) |
407 | { | 407 | { |
408 | EntityBase entity; | 408 | EntityBase entity; |
409 | if (!Entities.TryGetValue(uuid, out entity) && entity is SceneObjectGroup) | 409 | if (!Entities.TryGetValue(uuid, out entity) || (!(entity is SceneObjectGroup))) |
410 | return false; | 410 | return false; |
411 | 411 | ||
412 | SceneObjectGroup grp = (SceneObjectGroup)entity; | 412 | SceneObjectGroup grp = (SceneObjectGroup)entity; |
413 | 413 | ||
414 | if (entity == null) | ||
415 | return false; | ||
416 | |||
414 | if (!resultOfObjectLinked) | 417 | if (!resultOfObjectLinked) |
415 | { | 418 | { |
416 | m_numPrim -= grp.PrimCount; | 419 | m_numPrim -= grp.PrimCount; |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 044b599..e661ca9 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -804,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
804 | private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlTextReader reader) | 804 | private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlTextReader reader) |
805 | { | 805 | { |
806 | byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry")); | 806 | byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry")); |
807 | shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length); | 807 | shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length); |
808 | } | 808 | } |
809 | 809 | ||
810 | private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlTextReader reader) | 810 | private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlTextReader reader) |
@@ -1426,7 +1426,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1426 | 1426 | ||
1427 | reader.ReadStartElement(name); | 1427 | reader.ReadStartElement(name); |
1428 | vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x | 1428 | vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x |
1429 | vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or Y | 1429 | vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y |
1430 | vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z | 1430 | vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z |
1431 | reader.ReadEndElement(); | 1431 | reader.ReadEndElement(); |
1432 | 1432 | ||
@@ -1501,15 +1501,28 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1501 | 1501 | ||
1502 | reader.ReadStartElement(name, String.Empty); // Shape | 1502 | reader.ReadStartElement(name, String.Empty); // Shape |
1503 | 1503 | ||
1504 | string nodeName = string.Empty; | ||
1504 | while (reader.NodeType != XmlNodeType.EndElement) | 1505 | while (reader.NodeType != XmlNodeType.EndElement) |
1505 | { | 1506 | { |
1507 | nodeName = reader.Name; | ||
1506 | //m_log.DebugFormat("[XXX] Processing: {0}", reader.Name); | 1508 | //m_log.DebugFormat("[XXX] Processing: {0}", reader.Name); |
1507 | ShapeXmlProcessor p = null; | 1509 | ShapeXmlProcessor p = null; |
1508 | if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p)) | 1510 | if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p)) |
1509 | p(shape, reader); | 1511 | { |
1512 | try | ||
1513 | { | ||
1514 | p(shape, reader); | ||
1515 | } | ||
1516 | catch (Exception e) | ||
1517 | { | ||
1518 | m_log.DebugFormat("[SceneObjectSerializer]: exception while parsing Shape {0}: {1}", nodeName, e); | ||
1519 | if (reader.NodeType == XmlNodeType.EndElement) | ||
1520 | reader.Read(); | ||
1521 | } | ||
1522 | } | ||
1510 | else | 1523 | else |
1511 | { | 1524 | { |
1512 | // m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name); | 1525 | // m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name); |
1513 | reader.ReadOuterXml(); | 1526 | reader.ReadOuterXml(); |
1514 | } | 1527 | } |
1515 | } | 1528 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index fd23294..87dcdee 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -108,7 +108,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
108 | private int m_activeScripts = 0; | 108 | private int m_activeScripts = 0; |
109 | private int m_scriptLinesPerSecond = 0; | 109 | private int m_scriptLinesPerSecond = 0; |
110 | 110 | ||
111 | private int objectCapacity = 45000; | 111 | private int m_objectCapacity = 45000; |
112 | 112 | ||
113 | private Scene m_scene; | 113 | private Scene m_scene; |
114 | 114 | ||
@@ -124,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | m_scene = scene; | 124 | m_scene = scene; |
125 | ReportingRegion = scene.RegionInfo; | 125 | ReportingRegion = scene.RegionInfo; |
126 | 126 | ||
127 | m_objectCapacity = scene.RegionInfo.ObjectCapacity; | ||
127 | m_report.AutoReset = true; | 128 | m_report.AutoReset = true; |
128 | m_report.Interval = statsUpdatesEveryMS; | 129 | m_report.Interval = statsUpdatesEveryMS; |
129 | m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); | 130 | m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); |
@@ -271,7 +272,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | 272 | ||
272 | SimStats simStats | 273 | SimStats simStats |
273 | = new SimStats( | 274 | = new SimStats( |
274 | ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID); | 275 | ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID); |
275 | 276 | ||
276 | handlerSendStatResult = OnSendStatsResult; | 277 | handlerSendStatResult = OnSendStatsResult; |
277 | if (handlerSendStatResult != null) | 278 | if (handlerSendStatResult != null) |
@@ -435,11 +436,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
435 | m_activeScripts = count; | 436 | m_activeScripts = count; |
436 | } | 437 | } |
437 | 438 | ||
438 | public void SetObjectCapacity(int objects) | ||
439 | { | ||
440 | objectCapacity = objects; | ||
441 | } | ||
442 | |||
443 | /// <summary> | 439 | /// <summary> |
444 | /// This is for llGetRegionFPS | 440 | /// This is for llGetRegionFPS |
445 | /// </summary> | 441 | /// </summary> |