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authorMelanie2009-10-10 10:26:47 +0100
committerMelanie2009-10-10 10:26:47 +0100
commit5e6e31591cfc17746f9b1d837d3cc2045c9f7766 (patch)
tree568f45c145bf4ed1396de8df145a95ff8b947427 /OpenSim/Region/Framework
parent* Changed the "Packet exceeded buffer size" log line to debug and include the... (diff)
parentFix selling objects (diff)
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Merge branch 'master' into htb-throttle
This is hand-edited to not let master changes creep into here and may cause a somewhat rocky merge to master later.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs15
1 files changed, 11 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3996cdc..15fb11f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3409,7 +3409,7 @@ namespace OpenSim.Region.Framework.Scenes
3409 scene.AddPhysicsActorTaint(m_physicsActor); 3409 scene.AddPhysicsActorTaint(m_physicsActor);
3410 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 3410 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
3411 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3411 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
3412 m_physicsActor.SubscribeEvents(1000); 3412 m_physicsActor.SubscribeEvents(500);
3413 m_physicsActor.LocalID = LocalId; 3413 m_physicsActor.LocalID = LocalId;
3414 3414
3415 } 3415 }
@@ -3417,7 +3417,15 @@ namespace OpenSim.Region.Framework.Scenes
3417 // Event called by the physics plugin to tell the avatar about a collision. 3417 // Event called by the physics plugin to tell the avatar about a collision.
3418 private void PhysicsCollisionUpdate(EventArgs e) 3418 private void PhysicsCollisionUpdate(EventArgs e)
3419 { 3419 {
3420 if ((e == null) || m_invulnerable) 3420 if (e == null)
3421 return;
3422
3423 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
3424 // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents(
3425 // as of this comment the interval is set in AddToPhysicalScene
3426 UpdateMovementAnimations();
3427
3428 if (m_invulnerable)
3421 return; 3429 return;
3422 CollisionEventUpdate collisionData = (CollisionEventUpdate)e; 3430 CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
3423 Dictionary<uint, float> coldata = collisionData.m_objCollisionList; 3431 Dictionary<uint, float> coldata = collisionData.m_objCollisionList;
@@ -3455,8 +3463,7 @@ namespace OpenSim.Region.Framework.Scenes
3455 m_scene.EventManager.TriggerAvatarKill(killerObj, this); 3463 m_scene.EventManager.TriggerAvatarKill(killerObj, this);
3456 } 3464 }
3457 3465
3458 if (Velocity.X > 0 || Velocity.Y > 0) 3466
3459 UpdateMovementAnimations();
3460 } 3467 }
3461 3468
3462 public void setHealthWithUpdate(float health) 3469 public void setHealthWithUpdate(float health)