diff options
author | Mic Bowman | 2011-04-13 15:41:17 -0700 |
---|---|---|
committer | Mic Bowman | 2011-04-13 15:41:17 -0700 |
commit | 590d20903c6dd596cb8ae3337065f955bd207b67 (patch) | |
tree | f6b60205fd58b03f03c9110a68b2036a3ef075d2 /OpenSim/Region/Framework | |
parent | Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queu... (diff) | |
parent | remove packet monitoring debugging code (diff) | |
download | opensim-SC-590d20903c6dd596cb8ae3337065f955bd207b67.zip opensim-SC-590d20903c6dd596cb8ae3337065f955bd207b67.tar.gz opensim-SC-590d20903c6dd596cb8ae3337065f955bd207b67.tar.bz2 opensim-SC-590d20903c6dd596cb8ae3337065f955bd207b67.tar.xz |
Merge branch 'testmerge' into queuetest
Conflicts:
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
Diffstat (limited to 'OpenSim/Region/Framework')
6 files changed, 317 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs new file mode 100644 index 0000000..af8ccda --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs | |||
@@ -0,0 +1,154 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Represents a coalescene of scene objects. A coalescence occurs when objects that are not in the same linkset | ||
37 | /// are grouped together. | ||
38 | /// </summary> | ||
39 | public class CoalescedSceneObjects | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// The creator of this coalesence, though not necessarily the objects within it. | ||
43 | /// </summary> | ||
44 | public UUID CreatorId { get; set; } | ||
45 | |||
46 | /// <summary> | ||
47 | /// The number of objects in this coalesence | ||
48 | /// </summary> | ||
49 | public int Count | ||
50 | { | ||
51 | get | ||
52 | { | ||
53 | lock (m_memberObjects) | ||
54 | return m_memberObjects.Count; | ||
55 | } | ||
56 | } | ||
57 | |||
58 | /// <summary> | ||
59 | /// Does this coalesence have any member objects? | ||
60 | /// </summary> | ||
61 | public bool HasObjects { get { return Count > 0; } } | ||
62 | |||
63 | /// <summary> | ||
64 | /// Get the objects currently in this coalescence | ||
65 | /// </summary> | ||
66 | public List<SceneObjectGroup> Objects | ||
67 | { | ||
68 | get | ||
69 | { | ||
70 | lock (m_memberObjects) | ||
71 | return new List<SceneObjectGroup>(m_memberObjects); | ||
72 | } | ||
73 | } | ||
74 | |||
75 | /// <summary> | ||
76 | /// Get the scene that contains the objects in this coalescence. If there are no objects then null is returned. | ||
77 | /// </summary> | ||
78 | public Scene Scene | ||
79 | { | ||
80 | get | ||
81 | { | ||
82 | if (!HasObjects) | ||
83 | return null; | ||
84 | else | ||
85 | return Objects[0].Scene; | ||
86 | } | ||
87 | } | ||
88 | |||
89 | /// <summary> | ||
90 | /// At this point, we need to preserve the order of objects added to the coalescence, since the first | ||
91 | /// one will end up matching the item name when rerezzed. | ||
92 | /// </summary> | ||
93 | protected List<SceneObjectGroup> m_memberObjects = new List<SceneObjectGroup>(); | ||
94 | |||
95 | public CoalescedSceneObjects(UUID creatorId) | ||
96 | { | ||
97 | CreatorId = creatorId; | ||
98 | } | ||
99 | |||
100 | public CoalescedSceneObjects(UUID creatorId, params SceneObjectGroup[] objs) : this(creatorId) | ||
101 | { | ||
102 | foreach (SceneObjectGroup obj in objs) | ||
103 | Add(obj); | ||
104 | } | ||
105 | |||
106 | /// <summary> | ||
107 | /// Add an object to the coalescence. | ||
108 | /// </summary> | ||
109 | /// <param name="obj"></param> | ||
110 | /// <param name="offset">The offset of the object within the group</param> | ||
111 | public void Add(SceneObjectGroup obj) | ||
112 | { | ||
113 | lock (m_memberObjects) | ||
114 | m_memberObjects.Add(obj); | ||
115 | } | ||
116 | |||
117 | /// <summary> | ||
118 | /// Removes a scene object from the coalescene | ||
119 | /// </summary> | ||
120 | /// <param name="sceneObjectId"></param> | ||
121 | /// <returns>true if the object was there to be removed, false if not.</returns> | ||
122 | public bool Remove(SceneObjectGroup obj) | ||
123 | { | ||
124 | lock (m_memberObjects) | ||
125 | return m_memberObjects.Remove(obj); | ||
126 | } | ||
127 | |||
128 | /// <summary> | ||
129 | /// Get the total size of the coalescence (the size required to cover all the objects within it) and the | ||
130 | /// offsets of each of those objects. | ||
131 | /// </summary> | ||
132 | /// <param name="size"></param> | ||
133 | /// <returns> | ||
134 | /// An array of offsets. The order of objects is the same as returned from the Objects property | ||
135 | /// </returns> | ||
136 | public Vector3[] GetSizeAndOffsets(out Vector3 size) | ||
137 | { | ||
138 | float minX, minY, minZ; | ||
139 | float maxX, maxY, maxZ; | ||
140 | |||
141 | Vector3[] offsets | ||
142 | = Scene.GetCombinedBoundingBox( | ||
143 | Objects, out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
144 | |||
145 | float sizeX = maxX - minX; | ||
146 | float sizeY = maxY - minY; | ||
147 | float sizeZ = maxZ - minZ; | ||
148 | |||
149 | size = new Vector3(sizeX, sizeY, sizeZ); | ||
150 | |||
151 | return offsets; | ||
152 | } | ||
153 | } | ||
154 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f0acc38..fdd5205 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4839,7 +4839,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4839 | } | 4839 | } |
4840 | } | 4840 | } |
4841 | 4841 | ||
4842 | public Vector3[] GetCombinedBoundingBox(List<SceneObjectGroup> objects, out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | 4842 | /// <summary> |
4843 | /// Get the volume of space that will encompass all the given objects. | ||
4844 | /// </summary> | ||
4845 | /// <param name="objects"></param> | ||
4846 | /// <param name="minX"></param> | ||
4847 | /// <param name="maxX"></param> | ||
4848 | /// <param name="minY"></param> | ||
4849 | /// <param name="maxY"></param> | ||
4850 | /// <param name="minZ"></param> | ||
4851 | /// <param name="maxZ"></param> | ||
4852 | /// <returns></returns> | ||
4853 | public static Vector3[] GetCombinedBoundingBox( | ||
4854 | List<SceneObjectGroup> objects, | ||
4855 | out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | ||
4843 | { | 4856 | { |
4844 | minX = 256; | 4857 | minX = 256; |
4845 | maxX = -256; | 4858 | maxX = -256; |
@@ -4857,6 +4870,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
4857 | Vector3 vec = g.AbsolutePosition; | 4870 | Vector3 vec = g.AbsolutePosition; |
4858 | 4871 | ||
4859 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); | 4872 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); |
4873 | |||
4874 | // m_log.DebugFormat( | ||
4875 | // "[SCENE]: For {0} found AxisAlignedBoundingBoxRaw {1}, {2}", | ||
4876 | // g.Name, new Vector3(ominX, ominY, ominZ), new Vector3(omaxX, omaxY, omaxZ)); | ||
4860 | 4877 | ||
4861 | ominX += vec.X; | 4878 | ominX += vec.X; |
4862 | omaxX += vec.X; | 4879 | omaxX += vec.X; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 97af0a0..72f0402 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -997,6 +997,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
997 | { | 997 | { |
998 | foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts) | 998 | foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts) |
999 | { | 999 | { |
1000 | // m_log.DebugFormat("[SCENE GRAPH]: Part {0} has name {1}", p.UUID, p.Name); | ||
1001 | |||
1000 | if (p.Name == name) | 1002 | if (p.Name == name) |
1001 | { | 1003 | { |
1002 | sop = p; | 1004 | sop = p; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 3d2eacd..8a8a699 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2080,7 +2080,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2080 | 2080 | ||
2081 | axPos *= parentRot; | 2081 | axPos *= parentRot; |
2082 | Vector3 translationOffsetPosition = axPos; | 2082 | Vector3 translationOffsetPosition = axPos; |
2083 | return GroupPosition + translationOffsetPosition; | 2083 | |
2084 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name); | ||
2085 | |||
2086 | Vector3 worldPos = GroupPosition + translationOffsetPosition; | ||
2087 | |||
2088 | // m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name); | ||
2089 | |||
2090 | return worldPos; | ||
2084 | } | 2091 | } |
2085 | 2092 | ||
2086 | /// <summary> | 2093 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs new file mode 100644 index 0000000..a0e120a --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |||
@@ -0,0 +1,114 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Drawing; | ||
31 | using System.IO; | ||
32 | using System.Reflection; | ||
33 | using System.Xml; | ||
34 | using log4net; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | |||
40 | namespace OpenSim.Region.Framework.Scenes.Serialization | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Serialize and deserialize coalesced scene objects. | ||
44 | /// </summary> | ||
45 | /// <remarks> | ||
46 | /// Deserialization not yet here. | ||
47 | /// </remarks> | ||
48 | public class CoalescedSceneObjectsSerializer | ||
49 | { | ||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | /// <summary> | ||
53 | /// Serialize coalesced objects to Xml | ||
54 | /// </summary> | ||
55 | /// <param name="coa"></param> | ||
56 | /// <returns></returns> | ||
57 | public static string ToXml(CoalescedSceneObjects coa) | ||
58 | { | ||
59 | // TODO: Should probably return an empty xml serialization rather than a blank string | ||
60 | if (!coa.HasObjects) | ||
61 | return ""; | ||
62 | |||
63 | using (StringWriter sw = new StringWriter()) | ||
64 | { | ||
65 | using (XmlTextWriter writer = new XmlTextWriter(sw)) | ||
66 | { | ||
67 | Vector3 size; | ||
68 | |||
69 | List<SceneObjectGroup> coaObjects = coa.Objects; | ||
70 | |||
71 | // m_log.DebugFormat( | ||
72 | // "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object", | ||
73 | // coaObjects.Count); | ||
74 | |||
75 | // This is weak - we're relying on the set of coalesced objects still being identical | ||
76 | Vector3[] offsets = coa.GetSizeAndOffsets(out size); | ||
77 | |||
78 | writer.WriteStartElement("CoalescedObject"); | ||
79 | |||
80 | writer.WriteAttributeString("x", size.X.ToString()); | ||
81 | writer.WriteAttributeString("y", size.Y.ToString()); | ||
82 | writer.WriteAttributeString("z", size.Z.ToString()); | ||
83 | |||
84 | // Embed the offsets into the group XML | ||
85 | for (int i = 0; i < coaObjects.Count; i++) | ||
86 | { | ||
87 | SceneObjectGroup obj = coaObjects[i]; | ||
88 | |||
89 | // m_log.DebugFormat( | ||
90 | // "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}", | ||
91 | // i, obj.Name); | ||
92 | |||
93 | writer.WriteStartElement("SceneObjectGroup"); | ||
94 | writer.WriteAttributeString("offsetx", offsets[i].X.ToString()); | ||
95 | writer.WriteAttributeString("offsety", offsets[i].Y.ToString()); | ||
96 | writer.WriteAttributeString("offsetz", offsets[i].Z.ToString()); | ||
97 | |||
98 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true); | ||
99 | |||
100 | writer.WriteEndElement(); // SceneObjectGroup | ||
101 | } | ||
102 | |||
103 | writer.WriteEndElement(); // CoalescedObject | ||
104 | } | ||
105 | |||
106 | string output = sw.ToString(); | ||
107 | |||
108 | // m_log.Debug(output); | ||
109 | |||
110 | return output; | ||
111 | } | ||
112 | } | ||
113 | } | ||
114 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 57ae4fd..bb8a83a 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -139,6 +139,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
139 | return sw.ToString(); | 139 | return sw.ToString(); |
140 | } | 140 | } |
141 | } | 141 | } |
142 | |||
142 | 143 | ||
143 | /// <summary> | 144 | /// <summary> |
144 | /// Serialize a scene object to the original xml format | 145 | /// Serialize a scene object to the original xml format |
@@ -147,10 +148,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
147 | /// <returns></returns> | 148 | /// <returns></returns> |
148 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) | 149 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) |
149 | { | 150 | { |
151 | ToOriginalXmlFormat(sceneObject, writer, false); | ||
152 | } | ||
153 | |||
154 | /// <summary> | ||
155 | /// Serialize a scene object to the original xml format | ||
156 | /// </summary> | ||
157 | /// <param name="sceneObject"></param> | ||
158 | /// <param name="writer"></param> | ||
159 | /// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param> | ||
160 | /// <returns></returns> | ||
161 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool noRootElement) | ||
162 | { | ||
150 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); | 163 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); |
151 | //int time = System.Environment.TickCount; | 164 | //int time = System.Environment.TickCount; |
152 | 165 | ||
153 | writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); | 166 | if (!noRootElement) |
167 | writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); | ||
168 | |||
154 | writer.WriteStartElement(String.Empty, "RootPart", String.Empty); | 169 | writer.WriteStartElement(String.Empty, "RootPart", String.Empty); |
155 | ToXmlFormat(sceneObject.RootPart, writer); | 170 | ToXmlFormat(sceneObject.RootPart, writer); |
156 | writer.WriteEndElement(); | 171 | writer.WriteEndElement(); |
@@ -170,10 +185,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
170 | 185 | ||
171 | writer.WriteEndElement(); // OtherParts | 186 | writer.WriteEndElement(); // OtherParts |
172 | sceneObject.SaveScriptedState(writer); | 187 | sceneObject.SaveScriptedState(writer); |
173 | writer.WriteEndElement(); // SceneObjectGroup | 188 | |
189 | if (!noRootElement) | ||
190 | writer.WriteEndElement(); // SceneObjectGroup | ||
174 | 191 | ||
175 | //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); | 192 | //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); |
176 | } | 193 | } |
177 | 194 | ||
178 | protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) | 195 | protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) |
179 | { | 196 | { |
@@ -1318,7 +1335,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1318 | writer.WriteStartElement("SculptData"); | 1335 | writer.WriteStartElement("SculptData"); |
1319 | byte[] sd; | 1336 | byte[] sd; |
1320 | if (shp.SculptData != null) | 1337 | if (shp.SculptData != null) |
1321 | sd = shp.ExtraParams; | 1338 | sd = shp.SculptData; |
1322 | else | 1339 | else |
1323 | sd = Utils.EmptyBytes; | 1340 | sd = Utils.EmptyBytes; |
1324 | writer.WriteBase64(sd, 0, sd.Length); | 1341 | writer.WriteBase64(sd, 0, sd.Length); |