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authorMelanie Thielker2010-06-28 01:29:30 +0200
committerMelanie2010-06-28 01:36:40 +0100
commit4cdda2cae9f91ac793bfaf192e94cbe4607c3886 (patch)
treede2de53cb30faf2e11f5820c2edfdd647c7121d5 /OpenSim/Region/Framework
parentFix a simian compiler warning (diff)
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Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
nonworking ownership assignment in SOG, which messed things up before. No longer trust the client to send the ID of the person something is copied as, since it allows to run a script with someone else's permissions. Properly adjust inventory ownership and perms.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs18
2 files changed, 3 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index ebb3005..5fea332 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1750,7 +1750,7 @@ namespace OpenSim.Region.Framework.Scenes
1750 SceneObjectGroup copy = original.Copy(AgentID, GroupID, true); 1750 SceneObjectGroup copy = original.Copy(AgentID, GroupID, true);
1751 copy.AbsolutePosition = copy.AbsolutePosition + offset; 1751 copy.AbsolutePosition = copy.AbsolutePosition + offset;
1752 1752
1753 if (copy.OwnerID != AgentID) 1753 if (original.OwnerID != AgentID)
1754 { 1754 {
1755 copy.SetOwnerId(AgentID); 1755 copy.SetOwnerId(AgentID);
1756 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); 1756 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index e23f39f..fad470f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1551,7 +1551,9 @@ namespace OpenSim.Region.Framework.Scenes
1551 dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); 1551 dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
1552 1552
1553 if (!userExposed) 1553 if (!userExposed)
1554 {
1554 dupe.RootPart.IsAttachment = previousAttachmentStatus; 1555 dupe.RootPart.IsAttachment = previousAttachmentStatus;
1556 }
1555 1557
1556 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 1558 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1557 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; 1559 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
@@ -1576,16 +1578,6 @@ namespace OpenSim.Region.Framework.Scenes
1576 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); 1578 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true);
1577 } 1579 }
1578 1580
1579 // Now we've made a copy that replaces this one, we need to
1580 // switch the owner to the person who did the copying
1581 // Second Life copies an object and duplicates the first one in it's place
1582 // So, we have to make a copy of this one, set it in it's place then set the owner on this one
1583 if (userExposed)
1584 {
1585 SetRootPartOwner(m_rootPart, cAgentID, cGroupID);
1586 m_rootPart.ScheduleFullUpdate();
1587 }
1588
1589 List<SceneObjectPart> partList; 1581 List<SceneObjectPart> partList;
1590 1582
1591 lock (m_parts) 1583 lock (m_parts)
@@ -1606,12 +1598,6 @@ namespace OpenSim.Region.Framework.Scenes
1606 SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); 1598 SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1607 1599
1608 newPart.LinkNum = part.LinkNum; 1600 newPart.LinkNum = part.LinkNum;
1609
1610 if (userExposed)
1611 {
1612 SetPartOwner(newPart, cAgentID, cGroupID);
1613 newPart.ScheduleFullUpdate();
1614 }
1615 } 1601 }
1616 } 1602 }
1617 1603