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authorJustin Clark-Casey (justincc)2012-01-04 22:22:46 +0000
committerJustin Clark-Casey (justincc)2012-01-04 22:22:46 +0000
commit0634c3850563fc38a4026f70a7bfd64a05198fa3 (patch)
tree394ef0de94c3f38a0b22ba3b4a50a7310fa2b178 /OpenSim/Region/Framework
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Separate out rebake request code from cache validation code AvatarFactoryModule.
This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs22
1 files changed, 22 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
index 8670229..04df9c3 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
@@ -61,7 +61,29 @@ namespace OpenSim.Region.Framework.Interfaces
61 /// <returns>true if a valid agent was found, false otherwise</returns> 61 /// <returns>true if a valid agent was found, false otherwise</returns>
62 bool SaveBakedTextures(UUID agentId); 62 bool SaveBakedTextures(UUID agentId);
63 63
64 /// <summary>
65 /// Validate that OpenSim can find the baked textures need to display a given avatar
66 /// </summary>
67 /// <param name="client"></param>
68 /// <param name="checkonly"></param>
69 /// <returns>
70 /// true if all the baked textures referenced by the texture IDs exist or the appearance is only using default textures. false otherwise.
71 /// </returns>
64 bool ValidateBakedTextureCache(IScenePresence sp); 72 bool ValidateBakedTextureCache(IScenePresence sp);
73
74 /// <summary>
75 /// Request a rebake of textures for an avatar.
76 /// </summary>
77 /// <remarks>
78 /// This will send the request to the viewer, since it's there that the rebake is done.
79 /// </remarks>
80 /// <param name="sp">Avatar to rebake.</param>
81 /// <param name="missingTexturesOnly">
82 /// If true, only request a rebake for the textures that are missing.
83 /// If false then we request a rebake of all textures for which we already have references.
84 /// </param>
85 void RequestRebake(IScenePresence sp, bool missingTexturesOnly);
86
65 void QueueAppearanceSend(UUID agentid); 87 void QueueAppearanceSend(UUID agentid);
66 void QueueAppearanceSave(UUID agentid); 88 void QueueAppearanceSave(UUID agentid);
67 89