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author | Melanie | 2012-05-13 01:25:03 +0100 |
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committer | Melanie | 2012-05-13 01:25:03 +0100 |
commit | fe029cf4e8fc0940d887329a823e66e0c29bd92e (patch) | |
tree | 7c2ae75849307cda30da96b6300ee30295610b42 /OpenSim/Region/Framework | |
parent | Merge branch 'avination' into careminster (diff) | |
parent | ubitODE fix force in case of mlinear motor offset present (diff) | |
download | opensim-SC-fe029cf4e8fc0940d887329a823e66e0c29bd92e.zip opensim-SC-fe029cf4e8fc0940d887329a823e66e0c29bd92e.tar.gz opensim-SC-fe029cf4e8fc0940d887329a823e66e0c29bd92e.tar.bz2 opensim-SC-fe029cf4e8fc0940d887329a823e66e0c29bd92e.tar.xz |
Merge branch 'avination' into careminster
Diffstat (limited to 'OpenSim/Region/Framework')
3 files changed, 33 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 14ae287..9ddac19 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -79,13 +79,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
79 | m_scenePresence = sp; | 79 | m_scenePresence = sp; |
80 | CurrentMovementAnimation = "CROUCH"; | 80 | CurrentMovementAnimation = "CROUCH"; |
81 | } | 81 | } |
82 | 82 | ||
83 | public void AddAnimation(UUID animID, UUID objectID) | 83 | public void AddAnimation(UUID animID, UUID objectID) |
84 | { | 84 | { |
85 | if (m_scenePresence.IsChildAgent) | 85 | if (m_scenePresence.IsChildAgent) |
86 | return; | 86 | return; |
87 | 87 | ||
88 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); | 88 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); |
89 | 89 | ||
90 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) | 90 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) |
91 | SendAnimPack(); | 91 | SendAnimPack(); |
@@ -117,6 +117,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
117 | SendAnimPack(); | 117 | SendAnimPack(); |
118 | } | 118 | } |
119 | 119 | ||
120 | public void avnChangeAnim(UUID animID, bool addRemove, bool sendPack) | ||
121 | { | ||
122 | if (m_scenePresence.IsChildAgent) | ||
123 | return; | ||
124 | |||
125 | if (animID != UUID.Zero) | ||
126 | { | ||
127 | if (addRemove) | ||
128 | m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero); | ||
129 | else | ||
130 | m_animations.Remove(animID); | ||
131 | } | ||
132 | if(sendPack) | ||
133 | SendAnimPack(); | ||
134 | } | ||
135 | |||
120 | // Called from scripts | 136 | // Called from scripts |
121 | public void RemoveAnimation(string name) | 137 | public void RemoveAnimation(string name) |
122 | { | 138 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 99ad685..1a8caae 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -789,6 +789,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
789 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; | 789 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; |
790 | ControllingClient.OnStartAnim += HandleStartAnim; | 790 | ControllingClient.OnStartAnim += HandleStartAnim; |
791 | ControllingClient.OnStopAnim += HandleStopAnim; | 791 | ControllingClient.OnStopAnim += HandleStopAnim; |
792 | ControllingClient.OnChangeAnim += avnHandleChangeAnim; | ||
792 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; | 793 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; |
793 | ControllingClient.OnAutoPilotGo += MoveToTarget; | 794 | ControllingClient.OnAutoPilotGo += MoveToTarget; |
794 | 795 | ||
@@ -2437,6 +2438,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2437 | Animator.RemoveAnimation(animID); | 2438 | Animator.RemoveAnimation(animID); |
2438 | } | 2439 | } |
2439 | 2440 | ||
2441 | public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) | ||
2442 | { | ||
2443 | Animator.avnChangeAnim(animID, addRemove, sendPack); | ||
2444 | } | ||
2445 | |||
2446 | |||
2447 | |||
2440 | /// <summary> | 2448 | /// <summary> |
2441 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2449 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2442 | /// </summary> | 2450 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 94f1b15..a4afd47 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -264,8 +264,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | float targetframetime = 1100.0f / (float)m_nominalReportedFps; | 264 | float targetframetime = 1100.0f / (float)m_nominalReportedFps; |
265 | 265 | ||
266 | float sparetime; | 266 | float sparetime; |
267 | if (TotalFrameTime > targetframetime ) | 267 | float sleeptime; |
268 | if (TotalFrameTime > targetframetime) | ||
269 | { | ||
268 | sparetime = 0; | 270 | sparetime = 0; |
271 | sleeptime = 0; | ||
272 | } | ||
269 | else | 273 | else |
270 | { | 274 | { |
271 | sparetime = m_frameMS - m_physicsMS - m_agentMS; | 275 | sparetime = m_frameMS - m_physicsMS - m_agentMS; |
@@ -274,6 +278,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | sparetime = 0; | 278 | sparetime = 0; |
275 | else if (sparetime > TotalFrameTime) | 279 | else if (sparetime > TotalFrameTime) |
276 | sparetime = TotalFrameTime; | 280 | sparetime = TotalFrameTime; |
281 | sleeptime = m_sleeptimeMS * perframe; | ||
277 | } | 282 | } |
278 | 283 | ||
279 | // other MS is actually simulation time | 284 | // other MS is actually simulation time |
@@ -363,7 +368,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
363 | sb[21].StatValue = sparetime; | 368 | sb[21].StatValue = sparetime; |
364 | 369 | ||
365 | sb[22].StatID = (uint)Stats.SimSleepTime; | 370 | sb[22].StatID = (uint)Stats.SimSleepTime; |
366 | sb[22].StatValue = m_sleeptimeMS * perframe; | 371 | sb[22].StatValue = sleeptime; |
367 | 372 | ||
368 | for (int i = 0; i < 23; i++) | 373 | for (int i = 0; i < 23; i++) |
369 | { | 374 | { |