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author | Dan Lake | 2011-09-20 14:07:10 -0700 |
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committer | Dan Lake | 2011-09-20 14:07:10 -0700 |
commit | fa9291512aabbe72cb6b1b0b7a9af79d9b05d253 (patch) | |
tree | c3356a95955eec1bbc671de6faf45ed0bd3e1d83 /OpenSim/Region/Framework | |
parent | adjust some whitespace to trigger another build, to check the last failure wa... (diff) | |
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Make debug statements in ScenePresence consistent and add a few more
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 24 |
1 files changed, 14 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9358a4a..b1094cc 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
70 | { | 70 | { |
71 | // ~ScenePresence() | 71 | // ~ScenePresence() |
72 | // { | 72 | // { |
73 | // m_log.Debug("[ScenePresence] Destructor called"); | 73 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); |
74 | // } | 74 | // } |
75 | 75 | ||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -517,7 +517,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
517 | } | 517 | } |
518 | catch (Exception e) | 518 | catch (Exception e) |
519 | { | 519 | { |
520 | m_log.Error("[SCENEPRESENCE]: ABSOLUTE POSITION " + e.Message); | 520 | m_log.Error("[SCENE PRESENCE]: ABSOLUTE POSITION " + e.Message); |
521 | } | 521 | } |
522 | } | 522 | } |
523 | 523 | ||
@@ -570,7 +570,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
570 | } | 570 | } |
571 | catch (Exception e) | 571 | catch (Exception e) |
572 | { | 572 | { |
573 | m_log.Error("[SCENEPRESENCE]: VELOCITY " + e.Message); | 573 | m_log.Error("[SCENE PRESENCE]: VELOCITY " + e.Message); |
574 | } | 574 | } |
575 | } | 575 | } |
576 | 576 | ||
@@ -1008,7 +1008,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1008 | Animator.ResetAnimations(); | 1008 | Animator.ResetAnimations(); |
1009 | 1009 | ||
1010 | // m_log.DebugFormat( | 1010 | // m_log.DebugFormat( |
1011 | // "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1011 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
1012 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1012 | // Name, UUID, m_scene.RegionInfo.RegionName); |
1013 | 1013 | ||
1014 | // Don't zero out the velocity since this can cause problems when an avatar is making a region crossing, | 1014 | // Don't zero out the velocity since this can cause problems when an avatar is making a region crossing, |
@@ -1175,7 +1175,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1175 | m_callbackURI = null; | 1175 | m_callbackURI = null; |
1176 | } | 1176 | } |
1177 | 1177 | ||
1178 | //m_log.DebugFormat("Completed movement"); | 1178 | m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); |
1179 | 1179 | ||
1180 | m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | 1180 | m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); |
1181 | SendInitialData(); | 1181 | SendInitialData(); |
@@ -2416,7 +2416,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2416 | Vector3 pos = m_pos; | 2416 | Vector3 pos = m_pos; |
2417 | pos.Z += m_appearance.HipOffset; | 2417 | pos.Z += m_appearance.HipOffset; |
2418 | 2418 | ||
2419 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); | 2419 | //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); |
2420 | 2420 | ||
2421 | remoteClient.SendPrimUpdate( | 2421 | remoteClient.SendPrimUpdate( |
2422 | this, | 2422 | this, |
@@ -2503,6 +2503,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2503 | /// </summary> | 2503 | /// </summary> |
2504 | private void SendInitialData() | 2504 | private void SendInitialData() |
2505 | { | 2505 | { |
2506 | m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID); | ||
2506 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before | 2507 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before |
2507 | // the inventory arrives | 2508 | // the inventory arrives |
2508 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 2509 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
@@ -2547,10 +2548,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2547 | /// </summary> | 2548 | /// </summary> |
2548 | public void SendAvatarDataToAllAgents() | 2549 | public void SendAvatarDataToAllAgents() |
2549 | { | 2550 | { |
2551 | m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID); | ||
2550 | // only send update from root agents to other clients; children are only "listening posts" | 2552 | // only send update from root agents to other clients; children are only "listening posts" |
2551 | if (IsChildAgent) | 2553 | if (IsChildAgent) |
2552 | { | 2554 | { |
2553 | m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent"); | 2555 | m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent"); |
2554 | return; | 2556 | return; |
2555 | } | 2557 | } |
2556 | 2558 | ||
@@ -2600,7 +2602,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2600 | /// <param name="avatar"></param> | 2602 | /// <param name="avatar"></param> |
2601 | public void SendAvatarDataToAgent(ScenePresence avatar) | 2603 | public void SendAvatarDataToAgent(ScenePresence avatar) |
2602 | { | 2604 | { |
2603 | // m_log.WarnFormat("[SP] Send avatar data from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); | 2605 | m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); |
2604 | 2606 | ||
2605 | avatar.ControllingClient.SendAvatarDataImmediate(this); | 2607 | avatar.ControllingClient.SendAvatarDataImmediate(this); |
2606 | if (Animator != null) | 2608 | if (Animator != null) |
@@ -2613,10 +2615,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2613 | /// </summary> | 2615 | /// </summary> |
2614 | public void SendAppearanceToAllOtherAgents() | 2616 | public void SendAppearanceToAllOtherAgents() |
2615 | { | 2617 | { |
2618 | m_log.DebugFormat("[SCENE PRESENCE] SendAppearanceToAllOtherAgents: {0} ({1})", Name, UUID); | ||
2616 | // only send update from root agents to other clients; children are only "listening posts" | 2619 | // only send update from root agents to other clients; children are only "listening posts" |
2617 | if (IsChildAgent) | 2620 | if (IsChildAgent) |
2618 | { | 2621 | { |
2619 | m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent"); | 2622 | m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent"); |
2620 | return; | 2623 | return; |
2621 | } | 2624 | } |
2622 | 2625 | ||
@@ -2642,6 +2645,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2642 | /// </summary> | 2645 | /// </summary> |
2643 | public void SendOtherAgentsAppearanceToMe() | 2646 | public void SendOtherAgentsAppearanceToMe() |
2644 | { | 2647 | { |
2648 | m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); | ||
2645 | m_perfMonMS = Util.EnvironmentTickCount(); | 2649 | m_perfMonMS = Util.EnvironmentTickCount(); |
2646 | 2650 | ||
2647 | int count = 0; | 2651 | int count = 0; |
@@ -3826,4 +3830,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
3826 | } | 3830 | } |
3827 | } | 3831 | } |
3828 | } | 3832 | } |
3829 | } \ No newline at end of file | 3833 | } |