diff options
author | Diva Canto | 2009-08-15 08:21:15 -0700 |
---|---|---|
committer | Diva Canto | 2009-08-15 08:21:15 -0700 |
commit | dd8b9d581088ab08ccb71ef76bf0e32dae2a79b5 (patch) | |
tree | 24bdf22346c997460c3a437b9827e0a43acb6b4a /OpenSim/Region/Framework | |
parent | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim (diff) | |
parent | * whoops, missing a / (diff) | |
download | opensim-SC-dd8b9d581088ab08ccb71ef76bf0e32dae2a79b5.zip opensim-SC-dd8b9d581088ab08ccb71ef76bf0e32dae2a79b5.tar.gz opensim-SC-dd8b9d581088ab08ccb71ef76bf0e32dae2a79b5.tar.bz2 opensim-SC-dd8b9d581088ab08ccb71ef76bf0e32dae2a79b5.tar.xz |
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
3 files changed, 331 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0c99166..107a4a4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1038,6 +1038,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1038 | } | 1038 | } |
1039 | } | 1039 | } |
1040 | 1040 | ||
1041 | /// <summary> | ||
1042 | /// Send out simstats data to all clients | ||
1043 | /// </summary> | ||
1044 | /// <param name="stats">Stats on the Simulator's performance</param> | ||
1041 | private void SendSimStatsPackets(SimStats stats) | 1045 | private void SendSimStatsPackets(SimStats stats) |
1042 | { | 1046 | { |
1043 | List<ScenePresence> StatSendAgents = GetScenePresences(); | 1047 | List<ScenePresence> StatSendAgents = GetScenePresences(); |
@@ -1050,6 +1054,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1050 | } | 1054 | } |
1051 | } | 1055 | } |
1052 | 1056 | ||
1057 | /// <summary> | ||
1058 | /// Recount SceneObjectPart in parcel aabb | ||
1059 | /// </summary> | ||
1053 | private void UpdateLand() | 1060 | private void UpdateLand() |
1054 | { | 1061 | { |
1055 | if (LandChannel != null) | 1062 | if (LandChannel != null) |
@@ -1061,11 +1068,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1061 | } | 1068 | } |
1062 | } | 1069 | } |
1063 | 1070 | ||
1071 | /// <summary> | ||
1072 | /// Update the terrain if it needs to be updated. | ||
1073 | /// </summary> | ||
1064 | private void UpdateTerrain() | 1074 | private void UpdateTerrain() |
1065 | { | 1075 | { |
1066 | EventManager.TriggerTerrainTick(); | 1076 | EventManager.TriggerTerrainTick(); |
1067 | } | 1077 | } |
1068 | 1078 | ||
1079 | /// <summary> | ||
1080 | /// Back up queued up changes | ||
1081 | /// </summary> | ||
1069 | private void UpdateStorageBackup() | 1082 | private void UpdateStorageBackup() |
1070 | { | 1083 | { |
1071 | if (!m_backingup) | 1084 | if (!m_backingup) |
@@ -1078,6 +1091,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1078 | } | 1091 | } |
1079 | } | 1092 | } |
1080 | 1093 | ||
1094 | /// <summary> | ||
1095 | /// Sends out the OnFrame event to the modules | ||
1096 | /// </summary> | ||
1081 | private void UpdateEvents() | 1097 | private void UpdateEvents() |
1082 | { | 1098 | { |
1083 | m_eventManager.TriggerOnFrame(); | 1099 | m_eventManager.TriggerOnFrame(); |
@@ -1133,6 +1149,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1133 | } | 1149 | } |
1134 | } | 1150 | } |
1135 | 1151 | ||
1152 | /// <summary> | ||
1153 | /// Synchronous force backup. For deletes and links/unlinks | ||
1154 | /// </summary> | ||
1155 | /// <param name="group">Object to be backed up</param> | ||
1136 | public void ForceSceneObjectBackup(SceneObjectGroup group) | 1156 | public void ForceSceneObjectBackup(SceneObjectGroup group) |
1137 | { | 1157 | { |
1138 | if (group != null) | 1158 | if (group != null) |
@@ -1141,6 +1161,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1141 | } | 1161 | } |
1142 | } | 1162 | } |
1143 | 1163 | ||
1164 | /// <summary> | ||
1165 | /// Return object to avatar Message | ||
1166 | /// </summary> | ||
1167 | /// <param name="agentID">Avatar Unique Id</param> | ||
1168 | /// <param name="objectName">Name of object returned</param> | ||
1169 | /// <param name="location">Location of object returned</param> | ||
1170 | /// <param name="reason">Reasion for object return</param> | ||
1144 | public void AddReturn(UUID agentID, string objectName, Vector3 location, string reason) | 1171 | public void AddReturn(UUID agentID, string objectName, Vector3 location, string reason) |
1145 | { | 1172 | { |
1146 | lock (m_returns) | 1173 | lock (m_returns) |
@@ -1167,6 +1194,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1167 | 1194 | ||
1168 | #region Load Terrain | 1195 | #region Load Terrain |
1169 | 1196 | ||
1197 | /// <summary> | ||
1198 | /// Store the terrain in the persistant data store | ||
1199 | /// </summary> | ||
1170 | public void SaveTerrain() | 1200 | public void SaveTerrain() |
1171 | { | 1201 | { |
1172 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1202 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
@@ -1269,6 +1299,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1269 | 1299 | ||
1270 | #region Load Land | 1300 | #region Load Land |
1271 | 1301 | ||
1302 | /// <summary> | ||
1303 | /// Loads all Parcel data from the datastore for region identified by regionID | ||
1304 | /// </summary> | ||
1305 | /// <param name="regionID">Unique Identifier of the Region to load parcel data for</param> | ||
1272 | public void loadAllLandObjectsFromStorage(UUID regionID) | 1306 | public void loadAllLandObjectsFromStorage(UUID regionID) |
1273 | { | 1307 | { |
1274 | m_log.Info("[SCENE]: Loading land objects from storage"); | 1308 | m_log.Info("[SCENE]: Loading land objects from storage"); |
@@ -1322,6 +1356,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1322 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); | 1356 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); |
1323 | } | 1357 | } |
1324 | 1358 | ||
1359 | |||
1360 | /// <summary> | ||
1361 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. | ||
1362 | /// </summary> | ||
1363 | /// <param name="RayStart"></param> | ||
1364 | /// <param name="RayEnd"></param> | ||
1365 | /// <param name="RayTargetID"></param> | ||
1366 | /// <param name="rot"></param> | ||
1367 | /// <param name="bypassRayCast"></param> | ||
1368 | /// <param name="RayEndIsIntersection"></param> | ||
1369 | /// <param name="frontFacesOnly"></param> | ||
1370 | /// <param name="scale"></param> | ||
1371 | /// <param name="FaceCenter"></param> | ||
1372 | /// <returns></returns> | ||
1325 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1373 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1326 | { | 1374 | { |
1327 | Vector3 pos = Vector3.Zero; | 1375 | Vector3 pos = Vector3.Zero; |
@@ -1412,6 +1460,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1412 | } | 1460 | } |
1413 | } | 1461 | } |
1414 | 1462 | ||
1463 | |||
1464 | /// <summary> | ||
1465 | /// Create a New SceneObjectGroup/Part by raycasting | ||
1466 | /// </summary> | ||
1467 | /// <param name="ownerID"></param> | ||
1468 | /// <param name="groupID"></param> | ||
1469 | /// <param name="RayEnd"></param> | ||
1470 | /// <param name="rot"></param> | ||
1471 | /// <param name="shape"></param> | ||
1472 | /// <param name="bypassRaycast"></param> | ||
1473 | /// <param name="RayStart"></param> | ||
1474 | /// <param name="RayTargetID"></param> | ||
1475 | /// <param name="RayEndIsIntersection"></param> | ||
1415 | public virtual void AddNewPrim(UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, | 1476 | public virtual void AddNewPrim(UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, |
1416 | byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, | 1477 | byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, |
1417 | byte RayEndIsIntersection) | 1478 | byte RayEndIsIntersection) |
@@ -1829,6 +1890,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1829 | return true; | 1890 | return true; |
1830 | } | 1891 | } |
1831 | 1892 | ||
1893 | /// <summary> | ||
1894 | /// Attachment rezzing | ||
1895 | /// </summary> | ||
1896 | /// <param name="userID">Agent Unique ID</param> | ||
1897 | /// <param name="itemID">Object ID</param> | ||
1898 | /// <returns>False</returns> | ||
1832 | public virtual bool IncomingCreateObject(UUID userID, UUID itemID) | 1899 | public virtual bool IncomingCreateObject(UUID userID, UUID itemID) |
1833 | { | 1900 | { |
1834 | ScenePresence sp = GetScenePresence(userID); | 1901 | ScenePresence sp = GetScenePresence(userID); |
@@ -1841,6 +1908,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1841 | return false; | 1908 | return false; |
1842 | } | 1909 | } |
1843 | 1910 | ||
1911 | /// <summary> | ||
1912 | /// Adds a Scene Object group to the Scene. | ||
1913 | /// Verifies that the creator of the object is not banned from the simulator. | ||
1914 | /// Checks if the item is an Attachment | ||
1915 | /// </summary> | ||
1916 | /// <param name="sceneObject"></param> | ||
1917 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | ||
1844 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 1918 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
1845 | { | 1919 | { |
1846 | // If the user is banned, we won't let any of their objects | 1920 | // If the user is banned, we won't let any of their objects |
@@ -1933,6 +2007,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1933 | 2007 | ||
1934 | #region Add/Remove Avatar Methods | 2008 | #region Add/Remove Avatar Methods |
1935 | 2009 | ||
2010 | /// <summary> | ||
2011 | /// Adding a New Client and Create a Presence for it. | ||
2012 | /// </summary> | ||
2013 | /// <param name="client"></param> | ||
1936 | public override void AddNewClient(IClientAPI client) | 2014 | public override void AddNewClient(IClientAPI client) |
1937 | { | 2015 | { |
1938 | SubscribeToClientEvents(client); | 2016 | SubscribeToClientEvents(client); |
@@ -1977,6 +2055,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1977 | EventManager.TriggerOnNewClient(client); | 2055 | EventManager.TriggerOnNewClient(client); |
1978 | } | 2056 | } |
1979 | 2057 | ||
2058 | /// <summary> | ||
2059 | /// Register for events from the client | ||
2060 | /// </summary> | ||
2061 | /// <param name="client">The IClientAPI of the connected client</param> | ||
1980 | protected virtual void SubscribeToClientEvents(IClientAPI client) | 2062 | protected virtual void SubscribeToClientEvents(IClientAPI client) |
1981 | { | 2063 | { |
1982 | client.OnRegionHandShakeReply += SendLayerData; | 2064 | client.OnRegionHandShakeReply += SendLayerData; |
@@ -2070,8 +2152,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2070 | /// <summary> | 2152 | /// <summary> |
2071 | /// Teleport an avatar to their home region | 2153 | /// Teleport an avatar to their home region |
2072 | /// </summary> | 2154 | /// </summary> |
2073 | /// <param name="agentId"></param> | 2155 | /// <param name="agentId">The avatar's Unique ID</param> |
2074 | /// <param name="client"></param> | 2156 | /// <param name="client">The IClientAPI for the client</param> |
2075 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 2157 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) |
2076 | { | 2158 | { |
2077 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); | 2159 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); |
@@ -2099,6 +2181,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
2099 | } | 2181 | } |
2100 | } | 2182 | } |
2101 | 2183 | ||
2184 | /// <summary> | ||
2185 | /// Duplicates object specified by localID at position raycasted against RayTargetObject using | ||
2186 | /// RayEnd and RayStart to determine what the angle of the ray is | ||
2187 | /// </summary> | ||
2188 | /// <param name="localID">ID of object to duplicate</param> | ||
2189 | /// <param name="dupeFlags"></param> | ||
2190 | /// <param name="AgentID">Agent doing the duplication</param> | ||
2191 | /// <param name="GroupID">Group of new object</param> | ||
2192 | /// <param name="RayTargetObj">The target of the Ray</param> | ||
2193 | /// <param name="RayEnd">The ending of the ray (farthest away point)</param> | ||
2194 | /// <param name="RayStart">The Beginning of the ray (closest point)</param> | ||
2195 | /// <param name="BypassRaycast">Bool to bypass raycasting</param> | ||
2196 | /// <param name="RayEndIsIntersection">The End specified is the place to add the object</param> | ||
2197 | /// <param name="CopyCenters">Position the object at the center of the face that it's colliding with</param> | ||
2198 | /// <param name="CopyRotates">Rotate the object the same as the localID object</param> | ||
2102 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, | 2199 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, |
2103 | UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, | 2200 | UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, |
2104 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) | 2201 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) |
@@ -2170,6 +2267,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2170 | } | 2267 | } |
2171 | } | 2268 | } |
2172 | 2269 | ||
2270 | /// <summary> | ||
2271 | /// Sets the Home Point. The GridService uses this to know where to put a user when they log-in | ||
2272 | /// </summary> | ||
2273 | /// <param name="remoteClient"></param> | ||
2274 | /// <param name="regionHandle"></param> | ||
2275 | /// <param name="position"></param> | ||
2276 | /// <param name="lookAt"></param> | ||
2277 | /// <param name="flags"></param> | ||
2173 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 2278 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
2174 | { | 2279 | { |
2175 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); | 2280 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); |
@@ -2340,6 +2445,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2340 | } | 2445 | } |
2341 | } | 2446 | } |
2342 | 2447 | ||
2448 | /// <summary> | ||
2449 | /// Removes region from an avatar's known region list. This coincides with child agents. For each child agent, there will be a known region entry. | ||
2450 | /// | ||
2451 | /// </summary> | ||
2452 | /// <param name="avatarID"></param> | ||
2453 | /// <param name="regionslst"></param> | ||
2343 | public void HandleRemoveKnownRegionsFromAvatar(UUID avatarID, List<ulong> regionslst) | 2454 | public void HandleRemoveKnownRegionsFromAvatar(UUID avatarID, List<ulong> regionslst) |
2344 | { | 2455 | { |
2345 | ScenePresence av = GetScenePresence(avatarID); | 2456 | ScenePresence av = GetScenePresence(avatarID); |
@@ -2355,12 +2466,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2355 | } | 2466 | } |
2356 | } | 2467 | } |
2357 | 2468 | ||
2469 | /// <summary> | ||
2470 | /// Closes all endpoints with the circuitcode provided. | ||
2471 | /// </summary> | ||
2472 | /// <param name="circuitcode">Circuit Code of the endpoint to close</param> | ||
2358 | public override void CloseAllAgents(uint circuitcode) | 2473 | public override void CloseAllAgents(uint circuitcode) |
2359 | { | 2474 | { |
2360 | // Called by ClientView to kill all circuit codes | 2475 | // Called by ClientView to kill all circuit codes |
2361 | ClientManager.CloseAllAgents(circuitcode); | 2476 | ClientManager.CloseAllAgents(circuitcode); |
2362 | } | 2477 | } |
2363 | 2478 | ||
2479 | /// <summary> | ||
2480 | /// Inform all other ScenePresences on this Scene that someone else has changed position on the minimap. | ||
2481 | /// </summary> | ||
2364 | public void NotifyMyCoarseLocationChange() | 2482 | public void NotifyMyCoarseLocationChange() |
2365 | { | 2483 | { |
2366 | ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | 2484 | ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); |
@@ -2455,9 +2573,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2455 | /// The return bool should allow for connections to be refused, but as not all calling paths | 2573 | /// The return bool should allow for connections to be refused, but as not all calling paths |
2456 | /// take proper notice of it let, we allowed banned users in still. | 2574 | /// take proper notice of it let, we allowed banned users in still. |
2457 | /// </summary> | 2575 | /// </summary> |
2458 | /// <param name="regionHandle"></param> | 2576 | /// <param name="agent">CircuitData of the agent who is connecting</param> |
2459 | /// <param name="agent"></param> | 2577 | /// <param name="reason">Outputs the reason for the false response on this string</param> |
2460 | /// <param name="reason"></param> | 2578 | /// <returns>True if the region accepts this agent. False if it does not. False will |
2579 | /// also return a reason.</returns> | ||
2461 | public bool NewUserConnection(AgentCircuitData agent, out string reason) | 2580 | public bool NewUserConnection(AgentCircuitData agent, out string reason) |
2462 | { | 2581 | { |
2463 | // Don't disable this log message - it's too helpful | 2582 | // Don't disable this log message - it's too helpful |
@@ -2530,6 +2649,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2530 | return true; | 2649 | return true; |
2531 | } | 2650 | } |
2532 | 2651 | ||
2652 | /// <summary> | ||
2653 | /// Verifies that the user has a session on the Grid | ||
2654 | /// </summary> | ||
2655 | /// <param name="agent">Circuit Data of the Agent we're verifying</param> | ||
2656 | /// <param name="reason">Outputs the reason for the false response on this string</param> | ||
2657 | /// <returns>True if the user has a session on the grid. False if it does not. False will | ||
2658 | /// also return a reason.</returns> | ||
2533 | public virtual bool AuthenticateUser(AgentCircuitData agent, out string reason) | 2659 | public virtual bool AuthenticateUser(AgentCircuitData agent, out string reason) |
2534 | { | 2660 | { |
2535 | reason = String.Empty; | 2661 | reason = String.Empty; |
@@ -2542,6 +2668,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2542 | return result; | 2668 | return result; |
2543 | } | 2669 | } |
2544 | 2670 | ||
2671 | /// <summary> | ||
2672 | /// Verify if the user can connect to this region. Checks the banlist and ensures that the region is set for public access | ||
2673 | /// </summary> | ||
2674 | /// <param name="agent">The circuit data for the agent</param> | ||
2675 | /// <param name="reason">outputs the reason to this string</param> | ||
2676 | /// <returns>True if the region accepts this agent. False if it does not. False will | ||
2677 | /// also return a reason.</returns> | ||
2545 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) | 2678 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) |
2546 | { | 2679 | { |
2547 | reason = String.Empty; | 2680 | reason = String.Empty; |
@@ -2600,16 +2733,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
2600 | return true; | 2733 | return true; |
2601 | } | 2734 | } |
2602 | 2735 | ||
2736 | /// <summary> | ||
2737 | /// Update an AgentCircuitData object with new information | ||
2738 | /// </summary> | ||
2739 | /// <param name="data">Information to update the AgentCircuitData with</param> | ||
2603 | public void UpdateCircuitData(AgentCircuitData data) | 2740 | public void UpdateCircuitData(AgentCircuitData data) |
2604 | { | 2741 | { |
2605 | m_authenticateHandler.UpdateAgentData(data); | 2742 | m_authenticateHandler.UpdateAgentData(data); |
2606 | } | 2743 | } |
2607 | 2744 | ||
2745 | /// <summary> | ||
2746 | /// Change the Circuit Code for the user's Circuit Data | ||
2747 | /// </summary> | ||
2748 | /// <param name="oldcc">The old Circuit Code. Must match a previous circuit code</param> | ||
2749 | /// <param name="newcc">The new Circuit Code. Must not be an already existing circuit code</param> | ||
2750 | /// <returns>True if we successfully changed it. False if we did not</returns> | ||
2608 | public bool ChangeCircuitCode(uint oldcc, uint newcc) | 2751 | public bool ChangeCircuitCode(uint oldcc, uint newcc) |
2609 | { | 2752 | { |
2610 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); | 2753 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); |
2611 | } | 2754 | } |
2612 | 2755 | ||
2756 | /// <summary> | ||
2757 | /// The Grid has requested that we log-off a user. Log them off. | ||
2758 | /// </summary> | ||
2759 | /// <param name="AvatarID">Unique ID of the avatar to log-off</param> | ||
2760 | /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param> | ||
2761 | /// <param name="message">message to display to the user. Reason for being logged off</param> | ||
2613 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) | 2762 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) |
2614 | { | 2763 | { |
2615 | ScenePresence loggingOffUser = null; | 2764 | ScenePresence loggingOffUser = null; |
@@ -2675,6 +2824,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2675 | } | 2824 | } |
2676 | } | 2825 | } |
2677 | 2826 | ||
2827 | /// <summary> | ||
2828 | /// We've got an update about an agent that sees into this region, | ||
2829 | /// send it to ScenePresence for processing It's the full data. | ||
2830 | /// </summary> | ||
2831 | /// <param name="cAgentData">Agent that contains all of the relevant things about an agent. | ||
2832 | /// Appearance, animations, position, etc.</param> | ||
2833 | /// <returns>true if we handled it.</returns> | ||
2678 | public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) | 2834 | public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) |
2679 | { | 2835 | { |
2680 | // m_log.DebugFormat( | 2836 | // m_log.DebugFormat( |
@@ -2692,6 +2848,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2692 | return false; | 2848 | return false; |
2693 | } | 2849 | } |
2694 | 2850 | ||
2851 | /// <summary> | ||
2852 | /// We've got an update about an agent that sees into this region, | ||
2853 | /// send it to ScenePresence for processing It's only positional data | ||
2854 | /// </summary> | ||
2855 | /// <param name="cAgentData">AgentPosition that contains agent positional data so we can know what to send</param> | ||
2856 | /// <returns>true if we handled it.</returns> | ||
2695 | public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData) | 2857 | public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData) |
2696 | { | 2858 | { |
2697 | //m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); | 2859 | //m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index f28352c..65c97e8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | 48 | ||
49 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); | 49 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); |
50 | 50 | ||
51 | /// <summary> | ||
52 | /// Class that Region communications runs through | ||
53 | /// </summary> | ||
51 | public class SceneCommunicationService //one instance per region | 54 | public class SceneCommunicationService //one instance per region |
52 | { | 55 | { |
53 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 56 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -60,15 +63,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
60 | 63 | ||
61 | protected List<UUID> m_agentsInTransit; | 64 | protected List<UUID> m_agentsInTransit; |
62 | 65 | ||
66 | /// <summary> | ||
67 | /// An agent is crossing into this region | ||
68 | /// </summary> | ||
63 | public event AgentCrossing OnAvatarCrossingIntoRegion; | 69 | public event AgentCrossing OnAvatarCrossingIntoRegion; |
70 | |||
71 | /// <summary> | ||
72 | /// A user will arrive shortly, set up appropriate credentials so it can connect | ||
73 | /// </summary> | ||
64 | public event ExpectUserDelegate OnExpectUser; | 74 | public event ExpectUserDelegate OnExpectUser; |
75 | |||
76 | /// <summary> | ||
77 | /// A Prim will arrive shortly | ||
78 | /// </summary> | ||
65 | public event ExpectPrimDelegate OnExpectPrim; | 79 | public event ExpectPrimDelegate OnExpectPrim; |
66 | public event CloseAgentConnection OnCloseAgentConnection; | 80 | public event CloseAgentConnection OnCloseAgentConnection; |
81 | |||
82 | /// <summary> | ||
83 | /// A new prim has arrived | ||
84 | /// </summary> | ||
67 | public event PrimCrossing OnPrimCrossingIntoRegion; | 85 | public event PrimCrossing OnPrimCrossingIntoRegion; |
86 | |||
87 | /// <summary> | ||
88 | /// A New Region is up and available | ||
89 | /// </summary> | ||
68 | public event RegionUp OnRegionUp; | 90 | public event RegionUp OnRegionUp; |
91 | |||
92 | /// <summary> | ||
93 | /// We have a child agent for this avatar and we're getting a status update about it | ||
94 | /// </summary> | ||
69 | public event ChildAgentUpdate OnChildAgentUpdate; | 95 | public event ChildAgentUpdate OnChildAgentUpdate; |
70 | //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; | 96 | //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; |
97 | |||
98 | /// <summary> | ||
99 | /// Time to log one of our users off. Grid Service sends this mostly | ||
100 | /// </summary> | ||
71 | public event LogOffUser OnLogOffUser; | 101 | public event LogOffUser OnLogOffUser; |
102 | |||
103 | /// <summary> | ||
104 | /// A region wants land data from us! | ||
105 | /// </summary> | ||
72 | public event GetLandData OnGetLandData; | 106 | public event GetLandData OnGetLandData; |
73 | 107 | ||
74 | private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; | 108 | private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; |
@@ -123,11 +157,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | } | 157 | } |
124 | } | 158 | } |
125 | 159 | ||
160 | /// <summary> | ||
161 | /// Returns a region with the name closest to string provided | ||
162 | /// </summary> | ||
163 | /// <param name="name">Partial Region Name for matching</param> | ||
164 | /// <returns>Region Information for the region</returns> | ||
126 | public RegionInfo RequestClosestRegion(string name) | 165 | public RegionInfo RequestClosestRegion(string name) |
127 | { | 166 | { |
128 | return m_commsProvider.GridService.RequestClosestRegion(name); | 167 | return m_commsProvider.GridService.RequestClosestRegion(name); |
129 | } | 168 | } |
130 | 169 | ||
170 | /// <summary> | ||
171 | /// This region is shutting down, de-register all events! | ||
172 | /// De-Register region from Grid! | ||
173 | /// </summary> | ||
131 | public void Close() | 174 | public void Close() |
132 | { | 175 | { |
133 | if (regionCommsHost != null) | 176 | if (regionCommsHost != null) |
@@ -159,10 +202,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
159 | #region CommsManager Event handlers | 202 | #region CommsManager Event handlers |
160 | 203 | ||
161 | /// <summary> | 204 | /// <summary> |
162 | /// | 205 | /// A New User will arrive shortly, Informs the scene that there's a new user on the way |
163 | /// </summary> | 206 | /// </summary> |
164 | /// <param name="regionHandle"></param> | 207 | /// <param name="agent">Data we need to ensure that the agent can connect</param> |
165 | /// <param name="agent"></param> | ||
166 | /// | 208 | /// |
167 | protected void NewUserConnection(AgentCircuitData agent) | 209 | protected void NewUserConnection(AgentCircuitData agent) |
168 | { | 210 | { |
@@ -174,6 +216,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
174 | } | 216 | } |
175 | } | 217 | } |
176 | 218 | ||
219 | /// <summary> | ||
220 | /// The Grid has requested us to log-off the user | ||
221 | /// </summary> | ||
222 | /// <param name="AgentID">Unique ID of agent to log-off</param> | ||
223 | /// <param name="RegionSecret">The secret string that the region establishes with the grid when registering</param> | ||
224 | /// <param name="message">The message to send to the user that tells them why they were logged off</param> | ||
177 | protected void GridLogOffUser(UUID AgentID, UUID RegionSecret, string message) | 225 | protected void GridLogOffUser(UUID AgentID, UUID RegionSecret, string message) |
178 | { | 226 | { |
179 | handlerLogOffUser = OnLogOffUser; | 227 | handlerLogOffUser = OnLogOffUser; |
@@ -183,6 +231,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | } | 231 | } |
184 | } | 232 | } |
185 | 233 | ||
234 | /// <summary> | ||
235 | /// A New Region is now available. Inform the scene that there is a new region available. | ||
236 | /// </summary> | ||
237 | /// <param name="region">Information about the new region that is available</param> | ||
238 | /// <returns>True if the event was handled</returns> | ||
186 | protected bool newRegionUp(RegionInfo region) | 239 | protected bool newRegionUp(RegionInfo region) |
187 | { | 240 | { |
188 | handlerRegionUp = OnRegionUp; | 241 | handlerRegionUp = OnRegionUp; |
@@ -194,6 +247,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | return true; | 247 | return true; |
195 | } | 248 | } |
196 | 249 | ||
250 | /// <summary> | ||
251 | /// Inform the scene that we've got an update about a child agent that we have | ||
252 | /// </summary> | ||
253 | /// <param name="cAgentData"></param> | ||
254 | /// <returns></returns> | ||
197 | protected bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData) | 255 | protected bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData) |
198 | { | 256 | { |
199 | handlerChildAgentUpdate = OnChildAgentUpdate; | 257 | handlerChildAgentUpdate = OnChildAgentUpdate; |
@@ -204,6 +262,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | return true; | 262 | return true; |
205 | } | 263 | } |
206 | 264 | ||
265 | |||
207 | protected void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | 266 | protected void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) |
208 | { | 267 | { |
209 | handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion; | 268 | handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion; |
@@ -213,6 +272,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
213 | } | 272 | } |
214 | } | 273 | } |
215 | 274 | ||
275 | /// <summary> | ||
276 | /// We have a new prim from a neighbor | ||
277 | /// </summary> | ||
278 | /// <param name="primID">unique ID for the primative</param> | ||
279 | /// <param name="objXMLData">XML2 encoded data of the primative</param> | ||
280 | /// <param name="XMLMethod">An Int that represents the version of the XMLMethod</param> | ||
281 | /// <returns>True if the prim was accepted, false if it was not</returns> | ||
216 | protected bool IncomingPrimCrossing(UUID primID, String objXMLData, int XMLMethod) | 282 | protected bool IncomingPrimCrossing(UUID primID, String objXMLData, int XMLMethod) |
217 | { | 283 | { |
218 | handlerExpectPrim = OnExpectPrim; | 284 | handlerExpectPrim = OnExpectPrim; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs index ed2d317..23eab90 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | |||
@@ -38,6 +38,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion; | |||
38 | using OpenSim.Tests.Common; | 38 | using OpenSim.Tests.Common; |
39 | using OpenSim.Tests.Common.Mock; | 39 | using OpenSim.Tests.Common.Mock; |
40 | using OpenSim.Tests.Common.Setup; | 40 | using OpenSim.Tests.Common.Setup; |
41 | using System.Threading; | ||
41 | 42 | ||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | 43 | namespace OpenSim.Region.Framework.Scenes.Tests |
43 | { | 44 | { |
@@ -55,56 +56,130 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
55 | public void TestSimpleNotNeighboursTeleport() | 56 | public void TestSimpleNotNeighboursTeleport() |
56 | { | 57 | { |
57 | TestHelper.InMethod(); | 58 | TestHelper.InMethod(); |
59 | ThreadRunResults results = new ThreadRunResults(); | ||
60 | results.Result = false; | ||
61 | results.Message = "Test did not run"; | ||
62 | TestRunning testClass = new TestRunning(results); | ||
58 | 63 | ||
64 | Thread testThread = new Thread(testClass.run); | ||
65 | |||
66 | try | ||
67 | { | ||
68 | // Seems kind of redundant to start a thread and then join it, however.. We need to protect against | ||
69 | // A thread abort exception in the simulator code. | ||
70 | testThread.Start(); | ||
71 | testThread.Join(); | ||
72 | } | ||
73 | catch (ThreadAbortException) | ||
74 | { | ||
75 | |||
76 | } | ||
77 | Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message); | ||
59 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); | 78 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); |
79 | } | ||
80 | |||
81 | } | ||
82 | |||
83 | public class ThreadRunResults | ||
84 | { | ||
85 | public bool Result = false; | ||
86 | public string Message = string.Empty; | ||
87 | } | ||
88 | |||
89 | public class TestRunning | ||
90 | { | ||
91 | public ThreadRunResults results; | ||
92 | public TestRunning(ThreadRunResults t) | ||
93 | { | ||
94 | results = t; | ||
95 | } | ||
96 | public void run(object o) | ||
97 | { | ||
60 | 98 | ||
99 | //results.Result = true; | ||
61 | log4net.Config.XmlConfigurator.Configure(); | 100 | log4net.Config.XmlConfigurator.Configure(); |
62 | 101 | ||
63 | UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); | 102 | UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); |
64 | UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); | 103 | UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); |
65 | TestCommunicationsManager cm = new TestCommunicationsManager(); | 104 | TestCommunicationsManager cm = new TestCommunicationsManager(); |
66 | 105 | ||
67 | // shared module | 106 | // shared module |
68 | ISharedRegionModule interregionComms = new RESTInterregionComms(); | 107 | ISharedRegionModule interregionComms = new RESTInterregionComms(); |
69 | 108 | ||
70 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm); | 109 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm); |
71 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | 110 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); |
72 | sceneA.RegisterRegionWithGrid(); | 111 | sceneA.RegisterRegionWithGrid(); |
73 | 112 | ||
74 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm); | 113 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm); |
75 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); | 114 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); |
76 | sceneB.RegisterRegionWithGrid(); | 115 | sceneB.RegisterRegionWithGrid(); |
77 | 116 | ||
78 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); | 117 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); |
79 | TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId); | 118 | TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId); |
80 | 119 | ||
81 | ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); | 120 | ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); |
121 | |||
122 | results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl); | ||
82 | 123 | ||
124 | if (!results.Result) | ||
125 | { | ||
126 | results.Message = "Incorrect caps object path set up in sceneA"; | ||
127 | return; | ||
128 | } | ||
129 | |||
130 | /* | ||
83 | Assert.That( | 131 | Assert.That( |
84 | sceneACapsModule.GetCapsPath(agentId), | 132 | sceneACapsModule.GetCapsPath(agentId), |
85 | Is.EqualTo(client.CapsSeedUrl), | 133 | Is.EqualTo(client.CapsSeedUrl), |
86 | "Incorrect caps object path set up in sceneA"); | 134 | "Incorrect caps object path set up in sceneA"); |
87 | 135 | */ | |
88 | // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used. | 136 | // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used. |
89 | client.TeleportTargetScene = sceneB; | ||
90 | client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); | ||
91 | 137 | ||
92 | Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB"); | 138 | |
93 | Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA"); | 139 | client.TeleportTargetScene = sceneB; |
140 | client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); | ||
141 | |||
142 | results.Result = (sceneB.GetScenePresence(agentId) != null); | ||
143 | if (!results.Result) | ||
144 | { | ||
145 | results.Message = "Client does not have an agent in sceneB"; | ||
146 | return; | ||
147 | } | ||
148 | |||
149 | //Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB"); | ||
94 | 150 | ||
151 | //Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA"); | ||
152 | |||
153 | results.Result = (sceneA.GetScenePresence(agentId) == null); | ||
154 | if (!results.Result) | ||
155 | { | ||
156 | results.Message = "Client still had an agent in sceneA"; | ||
157 | return; | ||
158 | } | ||
159 | |||
95 | ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>(); | 160 | ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>(); |
96 | 161 | ||
162 | |||
163 | results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + | ||
164 | "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl); | ||
165 | if (!results.Result) | ||
166 | { | ||
167 | results.Message = "Incorrect caps object path set up in sceneB"; | ||
168 | return; | ||
169 | } | ||
170 | |||
97 | // Temporary assertion - caps url construction should at least be doable through a method. | 171 | // Temporary assertion - caps url construction should at least be doable through a method. |
172 | /* | ||
98 | Assert.That( | 173 | Assert.That( |
99 | "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/", | 174 | "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/", |
100 | Is.EqualTo(client.CapsSeedUrl), | 175 | Is.EqualTo(client.CapsSeedUrl), |
101 | "Incorrect caps object path set up in sceneB"); | 176 | "Incorrect caps object path set up in sceneB"); |
102 | 177 | */ | |
103 | // This assertion will currently fail since we don't remove the caps paths when no longer needed | 178 | // This assertion will currently fail since we don't remove the caps paths when no longer needed |
104 | //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path"); | 179 | //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path"); |
105 | 180 | ||
106 | // TODO: Check that more of everything is as it should be | 181 | // TODO: Check that more of everything is as it should be |
107 | 182 | ||
108 | // TODO: test what happens if we try to teleport to a region that doesn't exist | 183 | // TODO: test what happens if we try to teleport to a region that doesn't exist |
109 | } | 184 | } |
110 | } | 185 | } |